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Author Topic: Hauling Skill Thread  (Read 2749 times)

Maklak

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Re: Hauling Skill Thread
« Reply #15 on: September 13, 2013, 07:23:23 pm »

I agree that there should be some attribute gains from hauling.

If a hauling skill is ever introduced, it could decrease the encumbrance from carried items, similarly to how Armour User decreases the encumbrance from worn items for the purpose of determining speed. The gains in hauling skill should be made pretty slow, because otherwise soldiers would train it up from carrying weapons and crafters would get it too from carrying ingredients. Even 1 xp / tile with very small chance of strength, endurance, toughness and agility gains, would be a bit excessive.

Skateboards don't fit the Dwarves, but I've seen Asians using Kick scooters to transport cardboard boxes with stuff over concrete and tarmac. I'm mostly fine with wheelbarrows, but would like the ability to assign per-dwarf or to everyone with hauling enabled, some sort of containers for hauled items, to avoid dwarves carrying around barrels of seeds, bins with items marked for reactions, hauling a heavy bin to pick up one item and other issues.

I find the "improved hauling system" to be pretty broken, so maybe we can brainstorm a good way to fix it. And no, setting 2 stockpiles next to each other, so that one takes from anywhere and has no bins and two takes from one and has bins is not a satisfactory "fix".
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teloft

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Re: Hauling Skill Thread
« Reply #16 on: September 22, 2013, 08:35:25 am »

Hauling could be made more useful if it becomes an essential part of the mining process, see image.

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squishynoob

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Re: Hauling Skill Thread
« Reply #17 on: September 22, 2013, 09:06:32 am »

I believe one of the core problems right now is that in order to have an attribute gain, an associated skill must have a gain as well - for example disease resistance never raises as there is no skill associated with it. IMO attributes and skills shouldn't be as intertwined as they are now - for example certain hard works should build attributes even if they don't need skills; also, creatures that can't learn skills should still benefit from the attribute boost.
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BrewFall

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Re: Hauling Skill Thread
« Reply #18 on: September 25, 2013, 11:57:41 am »

The skateboard is called a dolly or a moving dolly and it is a real thing. I felt compelled to create an account just to say this...
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Sutremaine

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Re: Hauling Skill Thread
« Reply #19 on: September 25, 2013, 03:27:29 pm »

also, creatures that can't learn skills should still benefit from the attribute boost.
Creatures who can't learn can still benefit from attribute raises, but it's not often seen.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

squishynoob

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Re: Hauling Skill Thread
« Reply #20 on: September 26, 2013, 08:19:06 am »

Creatures who can't learn can still benefit from attribute raises, but it's not often seen.
In which way do they get them? Granted, I don't know much of fort mode, but I've never seen anything other than a skill raise an attribute.
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Sutremaine

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Re: Hauling Skill Thread
« Reply #21 on: September 28, 2013, 04:47:44 pm »

I captured a giant armadillo to use as a punching bag, and some time later in Dwarf Therapist it showed up as having maxed physical stats.

No access to the code, but what I presume is happening is that the .31 attribute gain system applies to every creature (before that, skill XP was directly responsible for attribute gain), and the lack of a 'can learn' token affects only the skill XP gained by a creature.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Khegit

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Re: Hauling Skill Thread
« Reply #22 on: October 18, 2013, 11:52:53 am »

Pump operating really isn't that good for building stats. You get some Endurance, but insignificant or no gains in anything else. You're better off giving your would-be pump operators a pair of shields, some spine protection, and a Train order.

The thought of Legendary Haulers milling about is ridiculous.
No more ridiculous than legendary social skills, or legendary lye-makers.

Honestly, the phrase "Legendary Peasant" is kind of an oxymoron. Although, it would be useful in changing a dwarf's class back to "Peasant", which, as far as I know, can't be done right now.
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Furious

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Re: Hauling Skill Thread
« Reply #23 on: October 22, 2013, 08:33:18 pm »

I'm relatively new to the game, but I've had this on my mind since day one.
If there was a way to differentiate ability gains into a sub-class of abilities related strictly to hauling, then much like a previous poster mentioned, experience in hauling would lead to finding better ways to carry, less encumberance, etc.
In this way a dwarf wouldn't get hauling experience just from wearing heavy armor as it's unneccesary.  They gain Amor User to speed up their movement.  Instead they could get an ability boost to strength and endurance to speed up hauling boulders, but it wouldn't impact combat related movement/skills and give them an undue advantage when they get drafted and strap on their first set of armor.
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Wait ? Your fort is not half green half red regardless of the stone it's built in ? I'm learning something new every day.

Matoro

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Re: Hauling Skill Thread
« Reply #24 on: October 23, 2013, 12:18:20 am »

You won't need skateboards. We already have wheelbarrows and minecarts for hauling heavy stuff.
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