@Elephant Parade
Pick a race goddammit
(I'll randomly roll your race if you don't want to pick one.)
@techno65535
I figured, but then "Granary" is generic enough for "place to store food". And we don't have a fridge yet, so...
You will have help getting the materials in place, just wanted to say we're not actually -next- to a forest.
@Maxinum McDreich
Well, they both can cut wood, but lumberjacks are better at chopping and hauling trees and axemen are better at chopping and not-hauling corpses.
@All
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Event
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All
So apparently there were lurkers out in the forest somewhere. We don't know what they are, and too much movement from the camp might scare them off, doubly so if they are potentially hostile to us.
So. Kwaa-naa and Sergei got together and agreed to go at near-night time to check out these...things.
Mick on the other hand went with his ragtag crew during midday, going with a very direct approach of being easily noticeable and friendly. Unfortunately, no dice; they weren't able to see the unknowns at all. Turns out this was really stupid for the unknowns. Hehehe.
Night comes, and a few of Kwaa-naa's hunters take off to scout them out from the air. True, the light's getting bad but if they're enemies then getting the drop on them is essential.
Sergei mobilized 20 of his Nekoaxepeople (that's two-thirds of his axe party, jesus) and ordered them to carry light throwing axes in case they need to fight at range.
At this point I'd like to mention had this not been planed out beforehand there would've been an awkward moment when we realized we had no axes light enough to throw more than a handful of yards, fortunately they have, oh, two or three axes each. The 150 or so people who don't do anything made themselves useful for once, woo.
Come to think of it why don't they do anything. hrm.
BACKONTOPIC
Anyways, once Sergei's unit got into position Kwaa-naa's unit dived low and made a fly-by at the unknowns.
They bolted.
Sergei's Nekos went after them.
Whatever these unknowns were they definitely were not elves or other nekos; they moved too loudly in the forest.
They were also not civilians: they were far too...calm, while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
In any case, the nekos ran down the unknowns and axed two of them in the back. One of the bird scouts made an epic dive through the trees and pinned the third one to the ground. We're still treating her tree-induced cuts back at camp.
Anyways, apparently we captured a human scout from the nearby town. He's not altogether happy on being captured but he's pretty chill about the whole "his teammates are dead" thing. Said something like "risks of the job" before muttering about diplomats.
Coming out of that, I had a thought...we have 150 people doing nothing, and a potential threat possibly on our doorstop...in 3 weeks? At least?
Why not have some combat training? I daresay the leaders would like having some level of practical training, especially since this is pretty new terrain and everything.
This combat trial is largely for smoothing out any mechanics issue combat may have. So I don't end up tripping down a cliff later. Anyways, what do we do about the scout?
The deadline for Week 4's action submission will be pushed back to
Friday, Wednesday is for the start of
Combat.
Be on the alert for epic GM fail.