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Author Topic: The Kinda Sorta Build-a-City Game (Late Spring, Year 1) RL-Hiatus-ed  (Read 23673 times)

RangerCado

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Re: Let's build things (The beginning: recruitment)
« Reply #15 on: September 12, 2013, 12:01:28 pm »

Playing Name: Keeper
Squad size: 50
Race: Cat girls and boys (anime esque)

Squad specialties:
Major:
Farming
Minor:
Clothing
Weaving
Axes
Building

Job for this Season: Gather building materials, farmable plant seeds, and weavable plant seeds for later use.
« Last Edit: September 12, 2013, 08:13:57 pm by RangerCado »
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

techno65535

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Re: Let's build things (The beginning: recruitment)
« Reply #16 on: September 12, 2013, 03:44:16 pm »

Playing Name: Sergei
Species: Neko
Squad size: 50
Squad Specialities:
Major:
    Axes
Minor:
    Armour Smithing
    Weapon Smithing
    Builders
    Wizardry

First orders: Chop down some trees and begin building a smeltery.

Edit: Race added.
« Last Edit: September 12, 2013, 09:55:51 pm by techno65535 »
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Maxinum McDreich

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  • Gree-diddly-tings.
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Re: Let's build things (The beginning: recruitment)
« Reply #17 on: September 12, 2013, 05:10:59 pm »

((Think I'm on the waitlist... Also, peaceful group, get!))

Playing Name: Mick
Squad size: 50
People: Humans
Squad Specialities:
Major:
    Fishing
Minor:
    Gathering
    Orchard
    Building
    Lumberjacks

First orders: Gather building materials, mainly in the form of reeds, sticks, stones and other light plants that can be used as rope. Fishers fish. Lumberjacks scout for trees, both fruit bearing and not.
« Last Edit: September 13, 2013, 09:30:33 am by Maxinum McDreich »
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Ashsaber

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Re: Let's build things (The beginning: recruitment)
« Reply #18 on: September 12, 2013, 08:09:17 pm »

There's no such thing as a waitlist. :3

Newcomers to the village get a 50% production penalty (gathers half as much stuff) to represent joining in the group in the middle of the week.

Lessee...

Op, wait. I said I'd do it Friday.

Added into the player list tho'.

Also, for the sake of making a major group more "major", all minor labor groups have 8 instead of 10. leftover pop after group generation is added into all labor groups from the top-down. When your group gets bigger you can pick the composition...except the non-laborers (suckers  :D).

Also again, say what race you are. There's no default population for this town, only the eventual racial tension.
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RangerCado

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Re: Let's build things (The beginning: recruitment)
« Reply #19 on: September 12, 2013, 08:12:45 pm »

Edited in race in 20 seconds.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Harbingerjm

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  • [ENTROPY INTENSIFIES]
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Re: Let's build things (The beginning: recruitment)
« Reply #20 on: September 12, 2013, 08:29:02 pm »

Hmmm. Set the builders to building crude huts to start, using wood, reeds, mud bricks, loose stones; whatever's available, basically. Keep the gatherers foraging, and have the miners work on making crude digging tools from rocks and wood.
The huts should be clustered together, and once the miners have tools they should dig out a surrounding ditch and link it to the river.
The Spearmen should patrol and run combat drills. The mages should work on integrating with the spearmen- that is, training to fight together effectively: casting from behind a defensive line mostly, for now.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

evilcherry

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Re: Let's build things (The beginning: recruitment)
« Reply #21 on: September 12, 2013, 09:37:32 pm »

Okay, let's see. May not spend a lot of time though.

Playing Name: Kwaa-naa
Squad size: 50
Race: Avians
Squad Specialities:
Major:
Hunting
Minor:
Archers
Spears
MakeSmallItem
Builders

Things to do for now: Patrol, hunt, and collect building materials. Oh and toy with the cats for a bit.
« Last Edit: September 13, 2013, 11:02:30 am by evilcherry »
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techno65535

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Re: Let's build things (The beginning: recruitment)
« Reply #22 on: September 12, 2013, 09:56:13 pm »

Race added, same job order.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Terra162

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  • Slubberdegullon!
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Re: Let's build things (The beginning: recruitment)
« Reply #23 on: September 12, 2013, 10:22:25 pm »

Playing Name: Promtho
Race: Half-Elves.
Squad size: 40.
Squad specialties:
Major:

Wizardry.

Minor:
Writing.
Paper/bookmaking; The gathering of materials and the skill to make paper and bind books. (Need more explanation?)
Weaving.
Clothing.

Job for this Season! Collect materials for Weaving and to make paper. Have the Wizards attempt to make a spell that summons followers.

How does this sound for a turn? XD
« Last Edit: September 13, 2013, 09:30:39 am by Terra162 »
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Maxinum McDreich

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Re: Let's build things (The beginning: recruitment)
« Reply #24 on: September 13, 2013, 09:28:59 am »

Changed name. Added race (yay, didn't know we didn't have to be elves \o/). Added a little to the orders.

Yes, I went the boring humans. Nearly became the third player to go cat-folk. But the idea of having cat-folk that cut down trees, collected non-meat and went near water of their own freewill would probably have pushed it, funny idea or not. :)

Note: Kaian has too few people, as a heads up.
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kaian-a-coel

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  • (Exo)biologist student
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Re: Let's build things (The beginning: recruitment)
« Reply #25 on: September 13, 2013, 09:58:23 am »

Note: Kaian has too few people, as a heads up.
Thanks. It sums up to 46, not 50. Small mistake :D
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

evilcherry

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Re: Let's build things (The beginning: recruitment)
« Reply #26 on: September 13, 2013, 10:55:03 am »

Changed name. Added race (yay, didn't know we didn't have to be elves \o/). Added a little to the orders.

Yes, I went the boring humans. Nearly became the third player to go cat-folk. But the idea of having cat-folk that cut down trees, collected non-meat and went near water of their own freewill would probably have pushed it, funny idea or not. :)

Note: Kaian has too few people, as a heads up.
I think catfolk would just go zzzzzzzz, purrrrrrr, meow, and fight each other. Perhaps hunting for a bit.

Maxinum McDreich

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  • Gree-diddly-tings.
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Re: Let's build things (The beginning: recruitment)
« Reply #27 on: September 13, 2013, 10:57:05 am »

Changed name. Added race (yay, didn't know we didn't have to be elves \o/). Added a little to the orders.

Yes, I went the boring humans. Nearly became the third player to go cat-folk. But the idea of having cat-folk that cut down trees, collected non-meat and went near water of their own freewill would probably have pushed it, funny idea or not. :)

Note: Kaian has too few people, as a heads up.
I think catfolk would just go zzzzzzzz, purrrrrrr, meow, and fight each other. Perhaps hunting for a bit.
Ah, so we have domesticated cat-folk! Well that'll be interesting.
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RangerCado

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Re: Let's build things (The beginning: recruitment)
« Reply #28 on: September 13, 2013, 03:26:35 pm »

Changed name. Added race (yay, didn't know we didn't have to be elves \o/). Added a little to the orders.

Yes, I went the boring humans. Nearly became the third player to go cat-folk. But the idea of having cat-folk that cut down trees, collected non-meat and went near water of their own freewill would probably have pushed it, funny idea or not. :)

Note: Kaian has too few people, as a heads up.
I think catfolk would just go zzzzzzzz, purrrrrrr, meow, and fight each other. Perhaps hunting for a bit.
Ah, so we have domesticated cat-folk! Well that'll be interesting.
yeah... domseticated... yeah...  ;D
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Ashsaber

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Re: Let's build things (The beginning: recruitment)
« Reply #29 on: September 13, 2013, 08:54:25 pm »

Alright, my thanks to all of you for playing, and pointing out any errors I end up making.

Feeling a little overwhelmed but no matter, we shall press onwards!

==============
Current Status
==============
Year 1, Week 2, Early Spring

People of the Village
Kesh's party - 50 elves
Kaian's party - 50 elves
Keeper's party - 50 nekos
Sergei's party - 50 nekos
Mick's party - 50 humans
Kwaa's party - 50 avians
Promtho's party - 40 half-elves
Unaffiliated - 150 mixed
Total: 490 people

------------
Journal
------------
Ok, I wake up this morning and suddenly we have a massive group of every kind of everyone here. What the hell.

...

Anyways, we're all in the same boat, so introductions are made and we're off to make sure nobody starves to death!

Oh, wait, right. This is what happened during the week. Really shouldn't forget about it.

~~~~~~~~~~~~
Unit: Kesh
Spoiler (click to show/hide)

Unit: Kaian-a-coel
Spoiler (click to show/hide)

Unit: Keeper
Spoiler (click to show/hide)

Unit: Sergei
Spoiler (click to show/hide)

Unit: Mick
Spoiler (click to show/hide)

Unit: Kwaa-naa
Spoiler (click to show/hide)

Unit: Promtho
Spoiler (click to show/hide)
~~~~~~~~~~~~~

======
 Food
======
75 eaten last week

525 preserved (7 weeks left)

Income:
675 fresh food gathered

Projected Noms:
1470 per month
368 per week

Leftover
245 kinda-fresh (20% decay)

=============
Morale
=============
Kesh's unit: -2
   reason: too far away from familiar land (effect lessens over time), other Elves in the region
   
Kaian-a-coel's unit: -2
   reason: too far away from familiar land (effect lessens over time), other Elves in the region

Keeper's unit: Even
   reason: Intimidated by Avians, played with Avians, other Nekos in the region.
   
Sergei's unit: +1
   reason: Intimidated by Avians, Played with Avians, other Nekos in the region, got last week off.
   
Mick's unit: -1
   reason: Intimidated by Avians.
   
Kwaa-naa's unit: +2
   reason: played with Nekos, minor victory (successful hunt)

Promtho's unit: -5
   reason: uncomfortable around pure Elves (effect lessens over time)
   
Caravan Supply
Spoiler (click to show/hide)

Nearby Supply
Spoiler (click to show/hide)

====================
Local Flora Updated!
Local Fauna Updated!
====================

In case you're wondering, the flora and fauna are currently identified under the system of "hey look we can use that plant for that thing".

Local thoughts
1. Wish we had a roof
2. Where do we keep all this food?
3. Where'd our tools go? :(

Alrighty. Suggest what to do for next week!
If you feel the need/urge/whatever to write your own journal (about how bad this town is) by all means do so. you can put your job list in it too, as long as you make it noticeable so I don't have to reread it to sift every time.

Notes
1. Every race has its own ideas of what a "house" looks like, and it usually is elaborate.
2. Unpreserved and uncovered food can and will attract unwanted (and unsmart) visitors.
3. Trade will not start until the first two months are over, thus no intelligent enemies will arrive within the first three months, at the very least.
4. Basic spellbooks can be used as batteries, if given the proper application.

Week 3 will occur Monday Evening.
« Last Edit: September 13, 2013, 10:28:22 pm by Ashsaber »
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