Woo things are going at a clippity pace woo
@Rolepgeek
That's...a lot of domains.
Lessee...
(I like the "God of X" thing better but meh)
Hidden Goddess Negebri
Bonuses
1. Increased vision in low light areas.
2. Decreased speed penalty in rough terrain.
3. Increased success rate for communication checks.
4. Champion of Negebri (All nighttime actions increase in efficiency/success rate)
*Yes, this means they sleep better in the night too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The battle of NorthTown
Invaders - SouthTown
Defenders- NorthTown, MainVille (Idunno,lol)
Army Makeup
Invaders
80 Light Sword
60 Heavy Spear
60 Light Javelin
? Mages
Defenders
400 Heavy Axe
1600 Light Spear
2 Scout
1000 Light Archer
? Mages
Battle Summary
----------------
First Move: SouthTown (still on the boat)
The captain of the ship proudly announced that they will ram the ship into the dock and unload everyone at once.
NorthTown is close to water but has no dock.
Although NorthTown has a large military force available, it is at best scattered around the town and recovering from the drill.
Again NorthTown's tacticians are idiots.
Who commits all their forces to drills, I mean reallySouthTown landed near the town and...found some ladders in a barn. Wow. These ladders are perfectly sized to scale the walls at the low points (where it's been blasted off).
SouthTown's getting some stupidly good rolls.
NorthTown has a token force of archers patrolling the walls. This is them saying "we heard you about the SouthTown invaders". Like, these archers are the bottom rung; they're really bad at their jobs.
SouthTown scales the walls via ladders and swords-to-chest them very easily. The general alarm that was raised is only now taking effect; warriors are pouring out of barracks.
SouthTown's entirely on the walls now (my god they work fast) and the Skirmishers are throwing everything they have into the streets. NorthTown's axemen are dying left and right.
NorthTown's response is to...charge at the SouthTown folk, harder. Ok then.
[insert picture of javelins flying at the road here] x however many javelins they had.
-woosh- -BOOM- NorthTown has mages. They just shot at their own wall and took a chunk off of it.
SouthTown's mages shielded just fine...
o...kay, wow.
SouthTown's heavy infantry JUMPED OFF THE WALL and landed spear first into the closest axemen. Ballsy, those guys.
NorthTown was a little stunned and took some more casualties as a result. Melee in the streets.
The South Skirmishers by now are out of javelins and have...retreated. I was expecting a suicide attack.
The North n' South melee is resolving pretty heavily in North's favor. Guess in a straight up fight North is better; that said South is slowly retreating towards the door, and although they're loosing the fight they're not really dying. North on the other hand is dying pretty hard...
Oh. North is apparently lacking in manpower hard enough that their entire military seems to be comprised of children (read: 12~16 yrs human age) while South's invasion force is...probably at least twice that age, if not more.
It's hard to tell which side is better, North's pushing South back but hurting really hard.
Greg the Guy Scout (who's taken about a lesson in combat in NorthTown) joined the melee with the North and almost died immediately.
Greg's rolls (randomly generated): 1, 2, 1, 4, 15 out of 100. I felt he deserve to live when someone out there clearly disagrees.
Bob wasn't so lucky. :
The other scout, Bob, went to support his friend in the melee.
Burning. Why are things burning?
SouthTown's Light infantry disappeared as soon as the melee in the street was joined, and their purpose is now known. A good quarter of the town is on fire, starting from the granaries. Those light infantry have been systematically setting everything on fire.
Goes without saying NorthTown was not happy at this; the melee infantry split into two; one group hysterically sad at the civilians being burned alive, and one group hysterically angry. SouthTown's heavy infantry was pushed out hard and all NorthTown infantry turned to engage the now withdrawing SouthTown Light forces.
SouthTown's Light forces had one goal: escape from the battlefield. Whatever training they had showed: the majority of them took to the roofs and was able to escape to the gate untouched. Those that were harassed by North's archers and mages were shielded by their own mages. South apparently have better mages.
Greg and Bob caught the last group of North's Light forces, about ten of them.
The Light troops were killed with extreme prejudice: Blag assists its loyal Champions with the poison of the gods.
Bob was killed during the melee: he covered Greg's back until the untimely sword to the face, and kept fighting until he finally bled out.
Bob made four "I'm not dead yet" checks after taking a critical hit. Blag. The checks increase in difficulty too.
SouthTown eventually rallied and got back on the boat. They were harassed by North's Archers and mages some more until they got out of firing range.
End of Battle.~~~~~~~~~~
Results (note: casualties = owchie, fatality = deadie)
SouthTown
Casualties: 58 Light Javelin, 60 Heavy Spear, 35 Light Sword
Fatalities: 16 Light Javelin, 19 Heavy Spear, 11 Light Sword
End: 44 LJ, 41 HS, 69 LS
NorthTown
Casualties: 65 Heavy Axe, 116 Light Spear, 339 Light Archer
Fatalities: 51 Heavy Axe, 101 Light Spear, 1 Light Archer, around 600 civilians.
Player side
Casualties: Bob the Scout. Greg the Guy.
Fatality: Bob the Scout.
~~~~~~~~
Resolution (for us)
Greg the Guy was invited to an honor's banquet where he was effectively promoted to a local hero. He had an enjoyable night (hur hur hur).
Bob the scout's body was carefully preserved and buried with warrior's honors. His sacrifice converted a handful of locals to worship Blag.
(Bob's body is available for retconning back to the campsite if anyone wants it
)
TL:DR version-
NorthTown has child soldiers.
SouthTown burns babies.
We sent Bob and Greg. Bob was stabbed in the face.
Bob then kept going for 4 rounds before going kaput.