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Turn 6
Late Spring, Week 4
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Local Map
All the area shown are "in case of siege this is what we got."
Area Map
All the area shown are "acceptable to get to within the timeframe allowed.
World Map
Will be filled out as more scouting occurs.
Blue - Sea route
Black - Land route
Mixed - Need some means to cross both
Straighter lines = faster travel.
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Arrivals About 20 people this week, mainly humans. Also probably from a landlocked village because they were not happy about having to cross our bridges.
Also, a new goblin guild master showed up this week, goes by the name of Milgrim Grumblehorn. I wonder what horns they grumble about?
Oh yeah, and the Golems of...I don't even know. Our mages are both fascinated and terrified by them so I guess it's abnormal.
More abnormal than a walking golem, I mean.
I want a drink.
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Diplomacy SouthTown's ship showed up, got a resupply, gave us some tools, and sailed off.
Green Beard sent a scouting party to NorthTown to warn them of SouthTown's ship. We still aren't totally sure SouthTown is headed to the North with violent intentions but it's kind of difficult to believe they aren't.
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UpdatesConstruction
Contributors: Kwaa-Naa, Sergei, Milgrim, Rolep
More tents, more of Mick's Communes being erected.
Rolep made what could only be an epically detailed plan of job for his guys (and anybody they could round up) to make a second bridge. This one is made of boats, and is a little precarious to use, especially since the river's gotten a little faster lately.
The rope bridge itself was reinforced with a second set of ropes. It still swings like a, well, thing, but it at least swings less with the new-ish Sergei ButcheredWagons on top of it.
Speaking of Sergei, he's taken those abandoned wagons and cut them down to easier size (small enough to be dragged by one person) in order to carry wood back to base for processing into lumber.
In other news our Lumberjacks are actually Lumberjacks and not Woodjacks anymore.
Sergei's also got his followers to build a goblin...hall? guild hall? A large structure that they use for all their stuff ever. It's gotten some of the basic landwork done but hasn't actually gotten its structure complete. I heard some of the builders complain that they don't have a blueprint but I guess it's a "let's built it as it comes" thing.
The mining tunnels got torches added in, so now all the non-Neko miners can get to work, as a result we now have more gold and silver that's being smelted and just kinda left alone.
The mining tunnels also got air tubes, so everyone can work in there for longer shifts before needing to be hauled out.
We finally got a Still. Everyone really wanted a drink and pitched in, so there's going to a lot of brew come...soon. ish. General consensus is that the Nekos drink less because they're loud and a bit insane while drunk. Nekos are the best party people, but we don't have a space that's not prone to destruction.
Green Beard made some more Catamarans that the fishermen who don't have friends that enjoy a stable platform are using. They're comparatively slower than the canoe but they're, y'know, stable n'shit. So the fisher on it can stab at his leisure. A few of the smarter ones tied them to the dock so they don't have to row. The smarter ones didn't get as much fish as the ones that decided to go out to the sea, though.
Research - General
Contributors: Mammoth Charge, Sergei
Welp. The first order of the day is the usage of animal hearts as the core for the summoned familiars. The vote was...not overwhelmingly so towards hearts, but the logic being they're more abundant and more powerful won out, I guess.
Green Beard in particular was not happy about it; telling him it wasn't necromancy (since nothing's actually coming back -alive-) helped a tiny bit.
If nothing else heart familiars won't be looted if they die in battle
Also Mammoth Charge wanted, uh. Heavier spears that hit harder, light spears that are lighter, and armor that protects better. He also wants an enchanted charge.
The heavy spears just got heavier. Some other tip they're using? I can't tell.
The light spears got some shaving done on the shaft, so it's lighter. It's a little more fragile though.
Armor just got a second layer. Nothing to do about that.
Sergei got some wooden armor made. Better than leather but eh.
Green Beard got some woven shields. I've seen them in combat and I'm pretty dubious about their ability to stand up to a hit, if only because the Neko vs Neko spar saw the shields ripped to shreds very quickly.
Research - Magic
Besides the Summon Familiar thing, Mammoth also wanted that enchanted charge.
Some of the mages looked into it and...
They can't really get any real work done until they have more stuff to use, but apparently the concept behind the magic is either
1. to reduce the weight of the charger until the instant of impact, or
2. to increase the charge speed of the charger.
The mages can do both, but it requires more resources (that, honestly, we don't have now), so they're focusing on one field for now.
Personal notes
Option 1 - Very much pure offense style for our ground bound units (well it's not like their weight is reduced to nothing, but it's still noticeable). The reduced weight would make them easier to intercept mid-charge, but they'd be more dodgy.
Option 2 - A all rounder bonuses that our air units can use. You run faster so you hit harder. Problem is...running faster into sharp objects may be bad for our health.
Option 3 - Uh...I guess someone might have a third idea? I dunno.
Research - Vehicles
Contributors: Green Beard
The Catamaran. Not much else to be said.
Newcomers
Milgrim Grumblehorn
-I'm not sure he (she?) saw the tools we have, since one of the first orders was to make basic tools.
-Or that there are established farms. I guess more can't hurt.
Then again we don't have tools for everyone, so having more (even if they're basic) can't hurt.
Also he/she and Green Beard are planning something with that shrine/temple of theirs. It's probably nothing important.
Robert
-The golems were..smaller than the first impression gave. They're also a lot smarter than the average summon.
Ok, so. Apparently they're creatures that have been gated in from a different location, and as such would be like the humans of that world. A little strange but hey. Although they're not as big as I originally thought they're still too big to fit into the mineshaft.
The golems showed up and began digging into the mountainside for "The Project". I dunno what it is (since the digging has just begun in the past few days) but that Robert dude said it would be very helpful. A handful of Avians are helping out due to general interest in these guys.
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Food Rules
Avoid overhunting in all areas.
Income
Surplus - We collect enough or more than we eat.
Minor overflow - A small amount of collection is thrown out.
Storage
Enough for a week, assuming zero income.
Gathering fatigue
Very light across all areas.
Food Variance
Fairly high, most of it fresh.
As a result morale is pretty good.
Materials Rules
Avoid overcollecting in all areas.
Income
Not Enough - We use more than we take in.
Storage
Gold - bars
Silver - bars
Quality
Low - We have tools but no proper stations.
Tools
Basic Steel Tools - Everything except farming implements.
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Buildings Housing
Enough - Everyone has tents n'stuff.
Tents are not proper housing, but take what you can get.
Administration
None present - Everyone does whatever.
Storage
Food - room for two months.
Material - none present.
Farms
Food - large scale, currently in use.
Material - small scale, currently in use.
Defense
Walls - none
Towers - none
Economy
Dock - Simple, stationed on river
Other
Bridge - simple rickety rope bridge.
Bridge - bridge made of boats
Shrine to Blag - Swamp god shrine. (Minor Deity)
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Plans Green Beard's mass conversion to Blag against Hearts. (In progress - Indeterminate time)
Green Beard's NorthTown scouts (approx. 1 week to target)
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Morale Humans - Fair. Entertained by Nekos.
Elves - Fair. Has adapted to the lack of woodlands, is being affected by heat.
Nekos - Fair. Heat is getting to them.
Avians - Fair. Happy about keeping their combat edge. Unhappy about working near water. Strangely fine when it rains.
Goblins - Fair. I don't know why either. Oh god the sun burns.
Half-Elves - Fair. Gotten over their self-imposed depression.
Golems - Unknown. No facial expressions seen.
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Research ProgressSummon Familiar (Promtho) - ABOUT TO FINISH (Final stretch)
Treehouse (Kwaa-naa) - HALTED (No tree)
Type 2 Tree Lances (Kwaa-naa) - FINISHED (Result: small sharpened tree stake with removable tips)
Enchanted Charge (Mammoth Charge) - IN PROGRESS (Requires direction)
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ReligionBlag - 50 followers
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PopulationI got someone else to do my census.
169 Elf
221 Neko
139 Avian
124 Human
89 Goblin
42 Half Elf
20 Golem
Total: 804
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Points of attention
It's getting hot, and summertime's going to be a little rough on everyone. That said we -are- close to an ocean so it's not going to be that big of a deal.
Events A few days ago the river surged. Wonder what happened.
There's also been a few voices talking about how we need a proper seat of government to make us a formal town. That's...probably not going to happen in a while, but it's nice to know we're trying to get established.
Citizen WantsUrgency - Task
Kinda Low - Proper trade route to NorthTown
Kinda Low - Proper trade route to SouthTown
Low - Better houses
Low - Alcohol
V. Low - Heat Relief
V. Low - Defense
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End of Turn 5
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Now taking orders for Turn 7.
Turn 7 will resolve on Monday.
Scout Event will update on Saturday.
First Summons will also show up on Saturday.
As always I may have left something out so point stuff out if you see it. Especially anything you want clarifications on.