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Author Topic: The Kinda Sorta Build-a-City Game (Late Spring, Year 1) RL-Hiatus-ed  (Read 22829 times)

Maxinum McDreich

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #195 on: October 01, 2013, 09:00:06 am »

Similar orders as before, as everyone else is doing the important things: Bridge, Dock.

So:
Builders, Gatherers, Orchadeers build Communes. As many as we can. Need to get everyone into permanent homes.
Lumberjacks will spend a while carving out larger logs into canoes... mostly because the fishers of Mick's don't trust the idea of weaved boats to withstand attacks from those predators in the water. Once enough's made for the fishers, the lumberjacks will help build that bridge.
Fishers fish, using the canoes when they become available.
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Rolepgeek

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #196 on: October 01, 2013, 05:22:34 pm »

Dear lord that is a lot of casualties. Both sides are fucking massacring each other, apparently. Goddamn.
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Sincerely, Role P. Geek

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Ashsaber

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #197 on: October 01, 2013, 08:32:37 pm »

@Rolepgeek
It's like a proper Dwarf Fortress war, only, y'know, larger and less organized.

@ICBM Pilot
1. Yes it would, but again it falls under "training": a race of people with tails that suddenly gets rid of them, especially in a situation that would make them uncomfortable, would require a fair amount of time to get used to the new state of their body before being combat effective.
1b. In a 1v1 the one with the most momentum wins. If a lighter Neko and a decked out human charged at each other, the Neko can hit first, deal what would be a fatal wound, and still get mauled by whatever weapon the human has because charging.
  Hm...to look at it a different way, Nekos without skill (that's everyone without specialized training) would have an extra weakness during battle, Nekos -with- skill are either not hampered or turns it into an advantage. The -1 is just representative of the fact that they -do- have a weakness, and it can be counteracted with specialized training.
2. Alrighty. Good call on North, though I won't say if it's right or not. :3
3. Yeah.

=============================
Mini-Update
(Official...uh...turn 5 resolution will come on Wednesday)

Artist's rendition of the town.
Spoiler (click to show/hide)

~~~~
(Do note it's flavor and doesn't affect the end result)

Things that happened 1
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Things that happened 2
Spoiler (click to show/hide)

~~~~~
People know that boat are supposed to float, but aren't quite sure how to achieve it (someone who's heard of a boat but never built one before is bound to get a few bad trial runs.)
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Rolepgeek

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #198 on: October 01, 2013, 08:41:33 pm »

Justification metagaming time:
The boat has to displace more water weight than it weighs. What this means is, if you take a big chunk of wood and make it hollow, but make the hole where water can't get it, it'll float, because the water is heavier than it is, in total. So the water wants to be on the bottom. by making the boat longer than it is wide, it becomes easier to move. So, if you take a big log, maybe two to three feet wide, and carve it first into a shape that tapers on both ends, then carve into it some holes for the people to be in, and make it so that the bottom is maybe three to four inches thick, the sides maybe two to three, and the front could be 6-7 for ramming or safety when docking. This is very simple of course, but it works.
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Ashsaber

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #199 on: October 01, 2013, 10:12:46 pm »

@Rolepgeek
The NPCs will eventually figure it out via trial and error.
Lots and lots of error. :D
(Mostly off camera, but still lots of error.)
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Elephant Parade

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #200 on: October 02, 2013, 12:17:34 am »

Soldiers: Train.
Armour Makers: Improve protection of heavy squads, reduce weight of light squads.
Weapon Makers: Improve weapon damage.
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ICBM pilot

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #201 on: October 02, 2013, 01:01:05 am »

everyone:take turns licking the neko that fell into the water until she is dry(we don't want to waste anything and it might increase our moral).I mean that in the least sexual way possible
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On the plus side, they managed to kill off 20+ children

evilcherry

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #202 on: October 02, 2013, 01:24:41 am »

everyone:take turns licking the neko that fell into the water until she is dry(we don't want to waste anything and it might increase our moral).I mean that in the least sexual way possible

Nyaa~~~~~!

Anyway, Kwaa-naa reluctantly helps out with the building.

ICBM pilot

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #203 on: October 02, 2013, 02:37:55 am »

everyone:do what you were doing last turn
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On the plus side, they managed to kill off 20+ children

Maxinum McDreich

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #204 on: October 02, 2013, 09:18:23 am »

everyone:take turns licking the neko that fell into the water until she is dry(we don't want to waste anything and it might increase our moral).I mean that in the least sexual way possible
Which is to say, it is still pretty sexual. How else would it increase morale?
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cheesemcmuffin88

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #205 on: October 02, 2013, 07:44:53 pm »

Memoirs of Green Beard
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Orders
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Ashsaber

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #206 on: October 02, 2013, 09:35:51 pm »

I would say I'm surprised by the group licking thing but...uh.

In honor of that poor Neko

=====================
Turn 5
Late Spring, Week 2
=====================
Arrivals
Spoiler (click to show/hide)

~~~~~~~~~~~~~~~
Diplomacy
Spoiler (click to show/hide)

~~~~~~~~~~~~~~
Updates
Party leaders that had no significant contributions are left out to save space.

Mick
Spoiler (click to show/hide)

Kwaa-Naa
Spoiler (click to show/hide)

Mammoth Charge
Spoiler (click to show/hide)

Green Beard
Spoiler (click to show/hide)

kittehs
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Rolep
Spoiler (click to show/hide)

~~~~~~~~~~~~~~
Food
Spoiler (click to show/hide)

Materials
Spoiler (click to show/hide)

~~~~~~~~~~~~~~~~~~~~~~~~~~
Buildings
Spoiler (click to show/hide)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Technology
Spoiler (click to show/hide)

~~~~~~~~~~~~~~~~~~~~~~~~~~
Plans
Spoiler (click to show/hide)
~~~~~~~~~~~~~~~~~~~~~~~~~~

Morale
Spoiler (click to show/hide)
~~~~~~~~~~~~~~~~~~~~~~~~~~

Research Progress
Summon Familiar (Promtho) - HALTED (No means of stabilizing summon)
Treehouse (Kwaa-naa) - HALTED (No tree)
Improved Lances (Kwaa-naa) - FINISHED? (Result: small sharpened tree stake)
Enchanted Charge (Mammoth Charge) - HALTED (No direction of enchant)
Blag's Shrine (Green Beard) - FINISHED (Result: A small shrine to Blag, the god of the Swamp)
Caterma-thing (Green Beard) - IN PROGRESS (But lacking direction)
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Religion
Blag - 35 followers
~~~~~~~~~~~~~~~~~~~

Population
I don't have time to do a census, so this is pretty rough
150 Elf
200 Neko
100 Human
30 Goblin
130 Avian
Total: 610 (ish)
+around 50 newcomers these two weeks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other General Things That Happened
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Current Town Map
Spoiler (click to show/hide)
===========================
 End of Turn 5
===========================
Now taking orders for Turn 6.
Turn 6 will resolve on... Friday? Real life is rearing its head so let's go with Friday for now.

Big bold font is a ticket for me to run with it, mind.
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evilcherry

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #207 on: October 02, 2013, 10:05:06 pm »

The lance is not finished. It needed a tip.

Try to use bendy branches/vines/ropes to fix a piece of sharp rock onto it.

In other news, While we absolutely hate that, we could use some form of stone-housing with all the mined stone. Design one, with sides made of carefully selected, matched, and shaped stones, with a wooden/leather awning tent top. Hopefully this will give everyone classier space with less wood.

ICBM pilot

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #208 on: October 02, 2013, 10:16:31 pm »

swordnekos: hunt north of the camp with bone rapier to test it
armor makers: make bridge by tying large pieces of wood together then putting supports under it
weapon makers: make shovels that use bone for the shaft and a piece of wood for the part used for digging
miners: dig deep holes with ladders in them away from the camp
Furnace Operator:make a smelter with stones
« Last Edit: October 03, 2013, 05:54:57 am by ICBM pilot »
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cheesemcmuffin88

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Re: Let's Build Things (Late Spring, Year 1) Rules shift!
« Reply #209 on: October 03, 2013, 07:10:19 pm »

Memoirs of Green Beard
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Orders
Spoiler (click to show/hide)
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