Not much in terms of actual battle movements this time around.
Battlefield, turn 4Same as before, really...
What HappenedFriendlyMick Unit - In battle
Spear squads - Brace, fall back if losing ground.
Axe - Reinforce when spears lose ground.
Archers - pew pew pew, anti-air.
Kwaa-naa Unit - In battle
Archers - Pew pew pew (no target specificed)
Everyone else rest - Overturned: heat of battle + not really tired
Bombers: Find more boulders. Taking fire from enemy archers
Rolep Unit - In battle
Unbridged Fords - Bolster Mick's line
Rolling Kegs, Serrated Knives - fall back, charge. Not feasible: cannot disengage. Flanking and crushing instead.
Hidden Brambles: Charging into back of Enemy A.
Mocking Ravens: Fire into unit C
Mammoth Unit
LEEEROOOOY JEEEKIIIINS~~~!!!
(Also every time I see that the Mammoth Tank's voice from Command n'Conquer 3 pops into my head)
Enemy Squad A, B, C, E - continue engagement
Squad D - Take to the air, supress bombers
Squad F - Reinforce at top speed.
Condition changesFriendly
-Reinforcements have arrived (morale+)
-Advantage in combat (morale+)
-Disadvantage in combat (morale-)
-Reinforcements have arrived (morale+)
Combat RoundsMick's Spear 2, Axe vs Enemy A, 5 rounds
Mick vs Enemy (under 50 is a failed check)
77, 92 vs 55
56, 82 vs 33
90, 6 vs 30
30, 73 vs 12
100, 78 vs 72
Engagment Victory
Friendly: 8, Enemy: 2
Militia make for poor line infantry. The combined efforts of both Mick's spearmen, axemen, and Rolep's forces' pincer attack means the heavily equipped humans are being grinded down in a big way. Special mention goes to the axemen that tried to mimick the throwing axe Nekos and managed to hit the Squad shield. While aiming in an entirely different direction.
Mick's Spear 1, Axe vs Enemy B, 5 rounds
Mick vs Enemy (under 50 is a failed check)
74, 95 vs 76
48, 18 vs 85
86, 53 vs 68
60, 92 vs 47
16, 47 vs 75
Engagement Victories:
Friendly: 4, Enemy: 6
The lighter armored elves took some harder hits from Mick's attacks but by god did they give what they took in spades. Even when faced with a terrible situation they rallied and hit, hard.
Mick's Bow 1, 2 vs All engaged enemies, 5 round total
Mick 1, 2 vs C (2 rounds)
47, 71 vs 54
66, 35 vs 17
Mick 1, 2 vs A, B, D, E (3 rounds)
8, 36 vs 28, 57, 10, 18
50, 75 vs 18, 64, 93, 26
15, 94 vs 34, 8, 80, 17
Engagement Victories:
vs C
Friendly: 2, Enemy: 2
vs Everyone else
Friendly: 13, Enemy: 11
vs C
It's more "Neko vs Wall" than anything else this time around; the archers were mildly effective at best while the Nekos tried to climb the walls again. A few made it past but they got shot on landing (one tried to jump on an archer like some Ezio guy, dunno who that is).
vs A, B, D, E
Not a good showing for Mick's Archer 1 squad. They...came very close to doing friendly fire damage, and in general didn't do anything other than really annoy the enemy with poorly made shots.
Archer 2 did marginally better though.
Highlights: Archer 1 shooting so bad their bows exploded, not sure how.
A couple of Enemy Squad B (that's the light elf spears) tried to be a hero with very flashy dodging, and dodged into a lot of shots. Idiots.
Kwaa-naa's Lancer 1 vs Enemy A,B,C,E, 2 rounds
Kwaa vs Enemy A, B, C, D
66 vs 9, 85, 14, 33
85 vs 32, 75, 19, 24
Successful dives:
Kwaa: 7
Much facestabbing ensued. Kwaa's lancers flat out ignored an order to rest and swooped among the enemy ranks, attacking targets of opportunity.
Kwaa-naa's Archer 1, 2 vs Enemy D (Avian Bows)
While Kwaa's archers were told to just rain fire on the enemies, they were interrupted by enemy avian archer fire. Unfortunately this was a huge affront to their Avian senses and the two groups started an air-to-air battle. A large avian air battle with bows and foul language. And shrieking.
Sadly this meant Kwaa's Archers got no real work done.
Kwaa-naa's Unarmed
They flew out of the battlefield in order to carry more boulders, dodging stray arrow fire left and right and generally being annoyed at how bad the archers are on both sides.
They did pick up boulders though. A few of them felt like they needed to carry a massive boulder to toss, but a shot from the enemy archers quickly told them why it was a horrible idea.
Rolep
All melee units
Flank Attack
(Main combat unit (Mick) deals increased morale damage)
Rolep's squad action is what arguably threw the enemy lines into disarray. Their flanking action forced the enemy to divide their attention, and every time an enemy got distracted there would be a FACESTAB waiting for them. or a BACKSTAB, but that doesn't sound nearly as gallant.
Mocking Ravens vs Enemy C, 3 rounds
Back attack
63 vs 13 (-10)
21 vs 81 (-10)
99 vs 54 (-10)
Shot Connects
Rolep: 2
After maneuvering into positon the Mocking Ravens shot the Nekos in the back the best they could; thanks to the squad shield they didn't worry about friendly fire and just fired at random.
Round ConclusionMick's unit:
Spear 1, 2
Axe
Sustained casualties
Sustained friendly fire
Kwaa-naa's unit
Lancer 1
Sustained casualties
Sustained friendly fire
Rolep's unit
Rolling Kegs, Hidden Brambles, Unbridged Fords, Serrated Knives
Sustained casualties
Enemy
Squad A,B,C sustained heavy casualties
Squad E sustained major casualties
Other
Kwaa's Archer 1, 2 and Enemy D squad are engaged in a large scale duel in the sky. Expect arrows randomly falling everywhere.
Current Friendly StatusMick unit- Men: 50, Morale: 36, Stamina: 75
Kwaa unit- Men: 50, Morale: 52, Stamina: 73
Rolep unit- Men: 30, Morale: 53, Stamina: 73
As a benchmark: under 20 morale = about to break, under 25 stamina = exhausted.
Current Enemy Statusunit A: Men: 40, Morale: 28, Stamina: 73, Heavy Spear, Human
unit B: Men: 40, Morale: 26, Stamina: 73, Light Spear, Elf
unit C: Men: 40, Morale: 32, Stamina: 73, Med Sword, Neko
unit D: Men: 40, Morale: 16, Stamina: 71, Light Bow, Avian, Avian Pride
unit E: Men: 5, Morale: 26, Stamina: 73, Light Unarmed, Goblin
unit F: Men: 25, Morale: 51, Stamina: 98, Medium Sword, Human
Player Unit Compilation (reference)
Mick
Spear 1, Med Spear, 9 militia
Spear 2, Med Spear, 9 militia
Axe, Med Axe, 8 militia
Bow 1, Med bow, 8 militia
Bow 2, Med bow, 8 militia
Kwaa-Naa
Archer 1, Light Bow, 4 pro, 12 militia
Archer 2, Light Bow, 4 pro, 11 militia
Lancer 1, Light lance, 8 pro
Unarmed 1, Light unarm, 11 militia
Rolep
Rolling Kegs, Med Axe, 6 militia
Hidden Brambles, Light lance, 5 militia
Mocking Ravens, Light Bow, 5 militia
Unbridged Fords, Heavy Spear, 8 militia
Serrated Knives, Med Sword, 6 militia
Mammoth Charge
Avian Attackers, Light Spear, 7 pro
Mighty Mammoths, Heavy Spear, 4 pro, 3 militia
Aerial Archers, Light Bow, 22 pro
Stupendous Stampeders, Heavy Spear, 4 pro, 3 militia
Winged Warriors, Light Spear, 7 pro
Reason why Rolep's unit was doing special instead of rolled damage: Since the orders were to push the enemy into Mick's line, that's what they did. Plus I got lazy. ============================
Your orders, Captains.
(Next turn occurs Monday evening)
((Turn will also resolve once all the participants have submitted their turns))
I'm thinking the battles in the future will be more...generalized.