Things look a tad different due to...technical difficulties.
Battlefield, turn 3The giant M: the location of battle.
Rolep's squads are shown slightly differently because of clutter. (They're still considered to be in the battle)
What HappenedFriendlyMick Unit - In battle
Spear squads - Bracing near the shield.
Axe - Behind the line, ready to reinforce.
Bow squads - Behind Axe, anti-air.
Kwaa-naa Unit - In battle
Ambush at - Contact of melee
Archers - Priority target: Anything that climbs on the squad shield. Then shoot up Enemy D.
Lancers- Hit D, confuse them, and then get out if they regroup.
Rolep Unit - In battle
Ambush at - initial charge
Unbridged Fords, Rolling Kegs, Serrated Knives - Join melee and join Mick's lines.
Hidden Brambles, Mocking Ravens - Moved further to flank.
Enemy All units - LEEEROOOOOY JEEEEENKIIINS~~~!
When asked later by the Journal wielding dude they confessed to have heard it once and not known who it was.
Squad A - Charged right into Mick's right flank, Intercepted by Rolep's Unit.
Squad B - Charged right into Mick's left flank, Bombarded by Kwaa's Unarmed.
Squad C - Climbed over the Squad Shield, Intercepted by Kwaa's Archers
Squad D - Stand and fire.
Squad E - Intercept Rolep's flanking units.
Condition changesAll
-Heat of battle (no change)
Combat RoundsMick's Spear 2 vs Enemy A, 4 rounds
Mick vs Enemy (under 50 is a failed check)
89 vs 42, 21 vs 89
92 vs 86, 10 vs 10
The heavy spear enemies charged into Mick's pathetic line of 9 spearmen and promptly tripped and lost there balance! Mick's people capitalized and stabbed a few of 'em, before realizing their position was too bad and falling back to the line.
Unfortunately their concept of a line was a little hazy and whateverthefuck they made was mauled almost immediately by the second charge.
However, thanks to the bolstering of their axefriends the third charge was met with equal valor.
And everyone kind of tripped over all the rocks on the battlefield for the fourth charge. sad, really.
Mick's Spear 1 vs Enemy B, 4 rounds
Mick vs Enemy (under 50 is a failed check)
41 vs 11, 23 vs 62
53 vs 49, 100 vs 36
Mick's second spear unit was a little overeager and almost counter charged the elves before Mick barely got them back into formation against an elf charge that...failed horribly. I don't think they slept very well.
The second charge went off without much of a hitch, except for the whole Mick's line buckling hard thing.
Third charge: the elves had slightly bad timing and the reinforcing axemen was able to barely fend them off in time.
The fourth charge was met with overwhelming resistance. In a show of valor and skill Mick's line miraculously reformed and struck back at the elven spearmen with a force so powerful it shocked the elves. Not saying much since they're all militia, but still it was impressive.
Mick's Axe vs Enemy A, Enemy B, 2 rounds each
Mick vs A, Mick vs B
5 vs 74 , 51 vs 14
14 vs 51, 8 vs 64
While the axe squad was crucial to keeping Mick's lines steady, their actual service in battle was...bad.
the units that went against enemy A did nothing of importance, and against group B they were only met with moderate success.
Mick's Bow 1, 2 vs All enemies, 5 round total
Mick 1, 2 vs C (3 rounds)
34, 93 vs 77
4, 78 vs 50
91, 29 vs 24
1, 2 vs A, B (2 rounds)
24, 68 vs 25, 57
74, 69 vs 51, 47
vs C
The Nekos showed great pleasure at climbing up this giant of a shield before hearing the dull *thunk* of badly fired missiles. And then they were chased off the shield by very well fired missiles from squad 2.
The second wave of Nekos barely made it onto the shield, and squad 1 promptly lost their bows. 2 again picked up the slack and chased them off.
The third wave didn't make it up the shield at all; squad 1 found their bows still in their hands and shot at the Nekos hard enough that they couldn't find a purchase. Squad 2 couldn't see.
vs A, B
Supporting action against enemies A and B was a mixed bag of success. Enemy A was able to shield against some of the shots from Archer 1, but was badly shot by Archer 2. Ditto with Enemy B, but they had a better time of it.
Well, if they had shields they would've had a better time of it.
Kwaa-naa's Lancer 1 vs Enemy D, 5 rounds
D's first strike
50
1 vs D (again, under 50 is a failed check)
88 vs 8 - 25 (surprise bonus)
75 vs 65 - 20
82 vs 88 - 15
92 vs 64 - 10
67 vs 54 - 5
D's post strike
38
The enemy archer squad was shocked and dismayed by the presence of Kwaa's lancer squad flying at them at high speed. Their archers managed to fire, but the professional lancers weaved their way through the tepid rain of fire and FACESTAB! for great justice, and retreated out of range into the air before the enemy had collected themselves. There was counter fire but it was, at best, a failure.
Kwaa-naa's Archers 1, 2 vs Enemy C, D, 5 rounds total
1, 2 vs C (3 rounds)
41, 100 vs 60 - 10 (team attack)
48, 2 vs 98 - 10
85, 51 vs 44 - 10
1, 2 vs D (2 rounds)
32, 92 vs 89 / 2 (followup attack)
56, 21 vs 60 / 2
vs C
The Kwaa-Naa archers picked out their best positions and shot the bejesus out of the wall-climbing cats. Squad 2 in particular stood out by shooting the cats so hard their bows exploded. Good thing they had a spare. Not sure where they kept the spare though.
vs D
Enemy D was reeling still from the lancer attack, the sudden rain of sharpness from above didn't help their case any.
Kwaa-naa's Unarmed 1 vs Enemy A, B, C (1 round)
The unarmed bombers dropped the boulders they're carrying at random into the enemy's front lines, disrupting their concetration and not much else.
Rolep
Rolling Kegs, Serrated Knives, Unbridged Fords vs Enemy A (5 rounds)
RK, SK, UF vs A
61, 50, 41 vs 29 - 30 (flanking charge)
38, 20, 15 vs 22 - 25
49, 51, 73 vs 62 - 20
90, 65, 15 vs 6 - 15
67, 77, 59 vs 56 - 10
Rolep's goblins sprung out of ambush right when the enemy units charged and slammed into their side. The, uh, enemies were caught badly off guard (they are just militia) and were summarily barreled over as Rolep's squad joined in with Mick's unit.
Round ConclusionMick's unit:
Spear 1, 2 sustained casualties
Kwaa-naa's unit
Lancer 1 sustained casualties
Rolep's unit
Rolling Kegs sustained casualties
Enemy
Squads A, B sustained casualties
Squad C sustained heavy casualties
Squad D sustained heavy casualties
Current Friendly StatusMick unit- Men: 50, Morale: 44, Stamina: 87
Kwaa unit- Men: 50, Morale: 46, Stamina: 88
Rolep unit- Men: 30, Morale: 46, Stamina: 88
Mammoth unit - Men: 50, Morale: 50, Stamina: 100
As a benchmark: under 20 morale = about to break, under 25 stamina = exhausted.
Current Enemy Statusunit A: Men: 40, Morale: 44, Stamina: 87, Heavy Spear, Human
unit B: Men: 40, Morale: 39, Stamina: 87, Light Spear, Elf
unit C: Men: 40, Morale: 39, Stamina: 87, Med Sword, Neko
unit D: Men: 40, Morale: 29, Stamina: 82, Light Bow, Avian
unit E: Men: 5, Morale: 53, Stamina: 87, Light Unarmed, Goblin
unit F: Men: 25, Morale: 50, Stamina: 100, Med Sword, Human
Player Unit Compilation (reference)
Mick
Spear 1, Med Spear, 9 militia
Spear 2, Med Spear, 9 militia
Axe, Med Axe, 8 militia
Bow 1, Med bow, 8 militia
Bow 2, Med bow, 8 militia
Kwaa-Naa
Archer 1, Light Bow, 4 pro, 12 militia
Archer 2, Light Bow, 4 pro, 11 militia
Lancer 1, Light lance, 8 pro
Unarmed 1, Light unarm, 11 militia
Rolep
Rolling Kegs, Med Axe, 6 militia
Hidden Brambles, Light lance, 5 militia
Mocking Ravens, Light Bow, 5 militia
Unbridged Fords, Heavy Spear, 8 militia
Serrated Knives, Med Sword, 6 militia
Mammoth Charge
Avian Attackers, Light Spear, 7 Pro
Mighty Mammoths, Heavy Spear, 4 pro, 3 militia
Aerial Archers, Light Bow, 22 pro
Stupendous Stampeders, Heavy Spear, 4 pro, 3 militia
Winged warriors, Light Spear, 7 pro
EventMammoth Charge's forces have joined the battle!
Enemy reinforcements: 25 medium human swordsmen.
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Your orders, Captains.
(Next turn occurs Saturday evening)
((Turn will also resolve once all the participants have submitted their turns))