Persus made an effective splint from what wood he could harvest, and bound it to his leg with nearby vines (5). He couldnt support his own weight, but he could tell that the bone was at least set right, and would heal correctly.
Patrick tried to convince Waldo to search the cave for anything edible. (3) However, Waldo failed to find anything in the cave, because the pile of uncooked meat was far more tempting than anything which would run away. (-0.5 uncooked meat)
Urist looked around for fungi that looked more edible, but failed to find any (1). What he did find was a small bear foraging around the forest, though the bear has not seen him yet.
Tomcost found a vine with thorns that had seeds around its base. Reaching for the seeds, he scraped his arm up, but not severe enough to deter him in collecting them (3).
Draco poured as much energy as he felt he could into his runestone, illuminating the entire are (4). His channeling left him feeling pure all the pent up energy rushing from his body (5). Not taking time to savor this feeling, he searched the cave for his aggressor. It was clearly empty, but it seemed that whenever a rock formation cast a large enough shadow a form would appear, only to disappear as Draco shifted to try to illuminate it.
Rune took a nap (-). He dreamed of a creature jumping from shadow to shadow, avoiding the light, and of a man limping with a broken leg. Also of butterflies. (Hand Recovered)
lie down and rest for a while,
Hunt around the cave for meat, have Waldo track animals by scent to help.
Try to heal myself.
Hold the runestone above my head and channel a large amount of energy into it, to try and brightly illuminate the entire room and give the creature nowhere to hide.
Look for less suspicous looking moss
Go outside and find some thorny vines, collect seeds.
Waldo the Wolf Obedient to basic commands
(1.9 + .4 consumed) Your food stores are scarce. (4.2 edible, 7.5 uncooked)
The large group has two fresh water barrels. (5 turns fresh)
Rune ate .2 food, leaving him with 2.9 food, and he's taking advantage of a nearby spring.
ICBM and Juppah ate .6 food, leaving them with 5.5 food. They are using an overhang from a cliff as shelter.
Clear skies (4)
The large group has a small reinforced door with a basic locking mechanism protecting its cave from animals. Passage to the left is protected by makeshift door. It's good it's protected, there was a snake back there.
They know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
2 turns for Scapheap, Juppah, and/or ICBM to opt back in. Will not wait for them before posting the next turn, but they are still welcome back.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength 7
Agility 10
Dexterity 10
Intelligence 16
Intuition 10
Willpower 10
Charisma 13
Resilience 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Flashy Fighter - +1 to all subsequent rolls in a battle after rolling a 6
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength 6
Agility 11
Dexterity 13
Intelligence 10
Intuition 10
Willpower 10
Charisma 10
Resilience 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
Sadist - Bonus on magic rolls following violence, penalty following acts of mercy
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength 16
Agility 10
Dexterity 10
Intelligence 10
Intuition 9
Willpower 10
Charisma 10
Resilience 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength 10
Agility 10
Dexterity 10
Intelligence 12
Intuition 13
Willpower 10
Charisma 9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength 10
Agility 13
Dexterity 10
Intelligence 10
Intuition 5
Willpower 10
Charisma 10
Resilience 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
Intuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :
Appearance: A short and slightly rounded fellow with a friendly face, hands that could palm a watermelon, and a head full of luscious golden locks.
Strength : 10
Agility : 6
Dexterity : 10
Intelligence : 10
Intuition : 12
Willpower : 10
Charisma : 15
Resilience : 10
Items: Trusty lute, A Song for Every Occasion(book)
Profession: Bard/Minstrel ---> snake charmer.
Feats :
Description: Entirely ordinary looking, leaves no impression on anyone who meets him
Strength : 10
Agility : 11
Dexterity : 14
Intelligence : 10
Intuition : 10
Willpower : 10
Charisma : 6
Resilience : 10
Items: 1 throwing knife tattered clothes
Profession: assassin
Feats :