((All right! Time to see if I can bring this thing back for you all!))
((I don't know how he was working everything, so I'm just going to wing it.))
Draco channels light through the runestone, he illuminates the area.
Scapheap (2) doesn't see anything.
Tomcost emptied out the cave water barrel and filled it with fresh water.
Patrick attempts to make friends with Waldo (2) but is completely ignored.
Urist creates some (6+1) masterful throwing axes! Like, I don't know, 10 of them.
Persus searches for some more vines and wood (6) and finds a tree that was knocked down by bad weather. It should easy to take apart into wood to carry.
Rune succeeds in (1) burning the tar out of his bird ((just read back, they were actually squirrels)) (-4 uncooked food.)
ICBM failed to bold their actions (6) but wound up getting lucky! They find a small area of a cliff face that hangs over and will provide shelter.
((Am I doing this right?))
Empty cave water barrel, fill it with proper fresh water.
Back to making friends with Waldo.
Cook the stupid bird. Then start doing aerobic exercises. This damn hail's cold.
create throwing axes.
Search for wood again. And vines.
Focusing his energy on the runestone, he channelled enough into it to light the entire room temporarily, to try and locate the mysterious presence, and making sure not to look directly at the stone while he does this.
Just be ready with the Psycho Mantis
look for shelter
Waldo the Wolf – Obedient to basic commands
(2.1 + .3 consumed) Your food stores are scarce. (0.7 edible, 8 uncooked)
The large group has two fresh water barrels. (7 turns fresh)
Rune ate .5 food, leaving him with 3.7 food, and he's taking advantage of a nearby spring.
ICBM and Juppah ate .5 food, leaving them with 3.1 food. They are using an overhang from a cliff as shelter.
Roll for weather (1) It stays clear.
The large group has a small reinforced door with a basic locking mechanism protecting its cave from animals. Passage to the left is protected by makeshift door. It's good it's protected, there was a snake back there.
They know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
ICBM and Juppah are using an overhang from a cliff as shelter.
This is Mastahcheese, Co-GMing (or rather sub-GMing) for Samarkand until he gets back.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength – 7
Agility – 10
Dexterity – 10
Intelligence – 16
Intuition – 10
Willpower – 10
Charisma – 13
Resilience – 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Flashy Fighter - +1 to all subsequent rolls in a battle after rolling a 6
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes, 10 masterful throwing axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength – 6
Agility – 11
Dexterity – 13
Intelligence – 10
Intuition – 10
Willpower – 10
Charisma – 10
Resilience – 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
Sadist - Bonus on magic rolls following violence, penalty following acts of mercy
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength – 16
Agility – 10
Dexterity – 10
Intelligence – 10
Intuition – 9
Willpower – 10
Charisma – 10
Resilience – 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice – No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength – 10
Agility – 10
Dexterity – 10
Intelligence –12
Intuition – 13
Willpower – 10
Charisma –9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength – 10
Agility – 13
Dexterity – 10
Intelligence –10
Intuition – 5
Willpower – 10
Charisma – 10
Resilience – 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
Intuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :
Appearance: A short and slightly rounded fellow with a friendly face, hands that could palm a watermelon, and a head full of luscious golden locks.
Strength : 10
Agility : 6
Dexterity : 10
Intelligence : 10
Intuition : 12
Willpower : 10
Charisma : 15
Resilience : 10
Items: Trusty lute, A Song for Every Occasion(book)
Profession: Bard/Minstrel ---> snake charmer.
Feats :
Description: Entirely ordinary looking, leaves no impression on anyone who meets him
Strength : 10
Agility : 11
Dexterity : 14
Intelligence : 10
Intuition : 10
Willpower : 10
Charisma : 6
Resilience : 10
Items: 1 throwing knife tattered clothes
Profession: assassin
Feats :