(6)
Tomcost quickly scurried up the strand into the realm of the living. Sitting there contemplating his journey, he is convinced that with a little preparation he could bind at least a few souls.
(5)
Persus took boards and fixed up the hole he made, managing to reinforce the door as a whole while he was at it. What kind of door breaks from a simple kick anyway. He also refills the fresh water while he's at it.
(2+1)
Patrick made limited progress with Waldo, managing to get him to respond to his name, but not always positively. He also tried remembering his idea for a weapon (1) but he's fairly certain if he tries any harder he might forget his name. That idea is a lost cause.
(1)
Urist tripped on a cluster of vines with sharp spines on them. Not wanting to cut himself any more by grabbing them, he realized the places he was cut were starting to swell a little.
(5) Draco got really close to the strange stuff lying on the ground and shined his light on it. He realized it was skin from a snake. A very large snake. But before he could warn
Scapheap, he walked into the room. Just as Draco looked up from the skin, he saw a huge pale yellow snake dash fly out of the darkness, right at Scapheap. Luckily (3 vs 5) Scapheap managed to get his halberd up just in time to block the snakes fangs. That didn't stop the snake from wrapping Scapheap's legs up though.
(3+1)
Coolrune managed to make a fairly sharp grappling arrow. (2+1) He was unable to find any substantial prey, but did bring down a small fatty bird from a tree. (Needs to be cooked, 5 food)
Carve arrow out of stick. Thread vine through back of arrow. Go hunting with my new grappling bow.
Climb the strand and get away from that dimension.
"Arrowshot" Fix the hole I just made. Also, refill bucket from stream.
Remember idea, continue making friends with Waldo.
Go looking for vines
Walk into the room.
Examine the strange material more closely.
Waldo the Wolf – Learning rudimentary obedience
(1.8 consumed) Your food stocks are fantastic. (13.5 edible)
You have one barrel of freshwater, and one barrel of cave water. You have 4 turns of fresh water and 3 turns of cave water.
Rune ate .5 food, leaving him with .4 food and 5 uncooked bird, and his water just ran out.
The skies stay clear. (1)
You are have a small reinforced door with a basic locking mechanism protecting your cave from animals. Passage to the left is protected by makeshift door. It's good it's protected, there's a snake back there.
You know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
I may try to make another picture soon.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength – 7
Agility – 10
Dexterity – 10
Intelligence – 16
Intuition – 10
Willpower – 10
Charisma – 13
Resilience – 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength – 6
Agility – 11
Dexterity – 13
Intelligence – 10
Intuition – 10
Willpower – 10
Charisma – 10
Resilience – 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength – 16
Agility – 10
Dexterity – 10
Intelligence – 10
Intuition – 9
Willpower – 10
Charisma – 10
Resilience – 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice – No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength – 10
Agility – 10
Dexterity – 10
Intelligence –12
Intuition – 13
Willpower – 10
Charisma –9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength – 10
Agility – 13
Dexterity – 10
Intelligence –10
Intuition – 5
Willpower – 10
Charisma – 10
Resilience – 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
INtuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :