Okay, so here's how this is working. Based off of things I've heard, I'm writing Patrick back in with a new character, he'll wake up next turn. Rune is being banished from the group, but will continue playing in his own section of wilderness. If one or two new people want to be written into Rune's group, I'd be willing to do that, but from this point out, no interactions should take place between the two until some future point. This is because of some negative experiences players have been having. Thank you all for understanding. Also, I'm giving Rune one of old Patricks knives, since he has no arrows. This at least gives him a chance to make it on his own.
Persus searches through his book and finds a number of sections regarding murder. They seem to agree that banishment is the correct way to handle murder.
Rune flees from the now hostile survivors into the rain. As he runs the rain intensifies. (2) He tries climbing a tree, but it is near impossible as the rain intensifies. His attempts to carve (1) end with him cutting his hand. He trudges further from the party into the downpour, feeling the cold seep into his bones, and realizing how little he has in supplies.
Urist dashes into the rain and tries to bring (6) a fallen tree back. He actually manages to move it closer to the cave, but it doesn't fit through the door. As he struggles with his huge find he sees a shape materialize out of the sheets of rain. A lean man comes forth asking for shelter.
Draco fashioned a (3) very poor but functional collar which he slipped on the wolf. It may not stay on long.
Tomcost places his newly crafted totem securely in the ground before sitting cross legged in front of it, staring into it's lifeless eye sockets. (6) He funnels an immense amount of energy through himself into the totem, but is unable to cut off the flow. Suddenly he has committed more energy than he had planned. Dead voices swirl around him until he feels the world around him recede. He is standing in a black void with souls swirling around him. He looks behind himself to see a shimmering strand reaching behind him and up into the sky.
Scapheap watches all this happen to Tomcost silently.
Look up the judgement on murder in my holy book. I know it's bad, I just want to check on the exact punishment.
Byeeeeeeeee! I run out the door of the cave, climb a tree, and carve simple runes in the trunk used to empower the casting of spells.
My action after the meeting:
Try to commune with the spirit of the dead beast that now is my totem.
Collect more of resources such as sticks and stones
try to make a collar using the control rune, and place it around the wolf's neck.
4,4,3,1,1,2 Total:15 for group 1
Rune has no food, will experience ill effects in 4 turns. Will experience ill effects from water in 3. Will experience ill effects from freezing weather in 3.
(2) for weather
Waldo the Wolf – Disgust towards the survivors
(2.8 consumed) Your food stocks are fantastic. (21.3 edible)
You have one barrel of freshwater, and one barrel of cave water. You have 2 turns of fresh water and 4 turns of cave water.
The rain has intensified.
You are have a small door protecting your cave from animals. Passage to the left is protecting by makeshift door.
You know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength – 7
Agility – 10
Dexterity – 10
Intelligence – 16
Intuition – 10
Willpower – 10
Charisma – 13
Resilience – 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength – 6
Agility – 11
Dexterity – 13
Intelligence – 10
Intuition – 10
Willpower – 10
Charisma – 10
Resilience – 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength – 16
Agility – 10
Dexterity – 10
Intelligence – 10
Intuition – 9
Willpower – 10
Charisma – 10
Resilience – 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice – No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength – 10
Agility – 10
Dexterity – 10
Intelligence –12
Intuition – 13
Willpower – 10
Charisma –9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength – 10
Agility – 13
Dexterity – 10
Intelligence –10
Intuition – 5
Willpower – 10
Charisma – 10
Resilience – 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
INtuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :