((I'm posting this without Scapheap in the hopes of resolving some stuff))
As the previous events close
Patrick and Rune immediately descend upon each other with clear malicious intent. Dagger raised, Patrick tries to strike Rune down. Rune is forced to resort to using fists to defend himself. (Patrick 2 vs Rune 5) Patricks daggers miss Rune entirely, and Rune grabs a hold of Patricks wrist, driving the dagger backwards into his chest. Patrick slumps to the ground unceremoniously, dead. A pool of blood begins to form.
Scapheap looks on in stunned silence, unsure of what to do.
Rune coolly walks away from the corpse and tries to focus on tracking prey more typical of his profession. He focuses his mind on the idea of tracking and channels energy towards this goal. (1-1, 4) He manages to scare every bird in the vicinity into flight, and from the rustling noises everything else has probably run away too. The area is now devoid of wildlife, but at least Rune feels the energy leave his body without effect.
Draco having escaped the scene of the fight before it happened, grabs a stone and begins carving into it. (4) He focuses on the idea of drawing a rune to control things, and the idea of three interlocked squares enters his mind. He carves this shape into the stone. Pushing a low level of energy into this stone, he has the ability to move it small amounts, and has a sense for the fact that this rune can be used in multiple different acts of control.
Persus notices that the only protection from roaming creatures consists of shoddily made doors. (3) All he manages to do to help the solution is tie a couple more vines around the outer door.
Urist gets to work making some more weaponry besides small daggers. (6) He manages to make a small armory, 3 crude wood spears and 2 crude stone axes. The spears should be effective at messing up the internal organs of various threats, while the axes could cleave off extremities. Urist gains survival craftsman trait, +1 to crafting objects using crude supplies.
Tomcost takes one of the sticks not used in Urists armory. (5) He promptly impales the beasts skull on it, making a fierce looking totem.
Stab rune in the neck until he's dead. Take the clasws and mandibles then think of a way to turn the claws into fist blades. But do not attempt it for real.
"Well, now that that's resolved.."
Practice runes on a nearby stone. Attempt to find the rune for control. Test the rune by sending a small amount of energy to it.
Attempt casting a simple spell that will allow me to see the tracks of wild animals.
Improve the door to the cave entrance
Use sticks and stones to make spears and axes.
Ask Urist for a sharp stick. Craft totem with the head of the beast.
6,6,4,2,5,5,Total:28 for consumption
(10) for weather
Waldo the Wolf Disgust towards the survivors
Kane Jericho - Left foot torn open - Healed (Can remove bandage)
(2.8 consumed) Your food stocks are fantastic. (21.3 edible)
You have one barrel of freshwater, and one barrel of cave water. You have 2 turns of fresh water and 4 turns of cave water.
There's freezing cold rain outside
You are have a small door protecting your cave from animals. Passage to the left is protecting by makeshift door.
You know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength 7
Agility 10
Dexterity 10
Intelligence 16
Intuition 10
Willpower 10
Charisma 13
Resilience 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength 6
Agility 11
Dexterity 13
Intelligence 10
Intuition 10
Willpower 10
Charisma 10
Resilience 10
Items: Seed bag, small knife
Profession: Herbalist
Feats:
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength 16
Agility 10
Dexterity 10
Intelligence 10
Intuition 9
Willpower 10
Charisma 10
Resilience 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength 10
Agility 10
Dexterity 10
Intelligence 12
Intuition 13
Willpower 10
Charisma 9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength 10
Agility 13
Dexterity 10
Intelligence 10
Intuition 5
Willpower 10
Charisma 10
Resilience 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats: