(Sorry, I was at on a trip with no internet. When things like that happen, I suggest just having their character be inactive in the next turn instead of waiting)
((To be honest, I had a lot of RL stuff going on this weekend too, so I took the extra time to get RL stuff done.))
Concentrate on my training. "The heart is always on...The left... and the left body looks less skinned... so maybe a single arrow will penetrate through and tear it's heart." All of this registers in half of a second and the bow comes up and releases with a twang. Basically, shooting towards it's heart is the general idea.
Repeat attack on the other back leg and rip both daggers out of it's legs to distract it from eating it's new chew toy.
Slash at the leg holding Draco.
Keep throwing rocks.
Grapple away!
Look away from the flash and then turn back to swing the halberd's blade into it's mouth. I douth it's armoured.
(4+1 vs 2) Rune quickly draws his bow, aiming at it's heart. Or he thinks it's the heart. An odd argument briefly wages in his mind about the exact location of the heart. He's fairly certain he's always been told it's on the left, but part of him thinks that external physiology suggests it should be more central. Then he looks at the thing in front of him, strange eyeless face and disproportionate limbs. He decides that it's probably not worth too much to consider the exact location of the heart. All of this passes in a brief moment before you release. Your arrow flies true, just the left of it's sternum. It's ribs are widely spaced, and your arrow slips right through. The beast rears back at this and is clearly in it's death throes.
(1) Draco tries to get away from the flailing beast but will be unable to do so without distraction.
(1) Urists rocks miss entirely. He actually hit's Rune, but rocks don't do much anyway.
(2) Tomcost tries slashing the leg holding Draco, but his daggers only find open air
(2) Patrick also left striking open air.
The beast's flailing brings it's gnashing mouth down to Draco's head. All attempts to distract it are utter failures, and Draco seems to be struggling even to orient himself in the mess. Then, suddenly, Scapheap wheels around from looking away from a flash that never came, and drives his halberd straight into the monster's mouth, halting the beast immediately above Draco's head. The combination of the wound in some undoubtably important organ in the left of it's chest cavity and the mantis claw protruding from the back of it's skull bring it's throes to an end, and it slumps forward onto Draco. It looks like the band of survivors has another corpse to fight over. (6-1) Scapheap gains trait Polearm-Novice (No penalty from lack of room, only a negation of bonuses) and is now attached to Mantis Halberd (Can name, will be hard to get rid of)
Join the fight. If the fight is over, then build a gate to one of the cave's passages out of the main room.
(3) You craft a shoddy door out of driftwood and vines, which leans against the left passage, using up all of the remaining wood and vines.
(Also, I haven't kept track closely, but I think Rune is out of arrows. I'll keep track from this point forward.)
Waldo the Wolf - Slight liking for Patrick
Kane Jericho - Left foot torn open - Healed (Can remove bandage)
Patrick Hunt - Gash in right arm - Healed (Can remove bandage)
(2.3 consumed) Your food stocks are fantastic. (24.1 edible)
You have one barrel of freshwater, and one barrel of cave water. You have 3 turns of fresh water and 4 turns of cave water.
(6) The skies are a clear, but despite the suns warming rays it is a little cold out.
You are have a small door protecting your cave from animals. Passage to the left is protecting by makeshift door.
You know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
Name: Matthias Anderson (Persus)
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength – 7
Agility – 10
Dexterity – 10
Intelligence – 16
Intuition – 10
Willpower – 10
Charisma – 13
Resilience – 10
Items: Holy book, Wooden crucifix (used to float to shore)
Profession: Priest
Feats: Keep blank for now
Name: Alex Shater (Urist)
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt
Profession:Thief
Feats:
Name: Harold Lichter (Tomcost)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength – 6
Agility – 11
Dexterity – 13
Intelligence – 10
Intuition – 10
Willpower – 10
Charisma – 10
Resilience – 10
Items: Seed bag, small knife
Profession:Herbalist
Feats:
Name:Kane Jericho (Scapheap)
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength – +
Agility – 10
Dexterity – 10
Intelligence – 10
Intuition – -
Willpower – 10
Charisma – 10
Resilience – +
Items: Letter opener, clothes, Mantis Halberd (Attached)
Profession: Knight
Feats: Polearm-Novice
Name: Danath Aldrikson (Draco)
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength – 10
Agility – 10
Dexterity – 10
Intelligence –12
Intuition – 13
Willpower – 10
Charisma –9
Items:
belt knife
flint & steel
rune-stone
Profession: Tracker
Feats:
??
Name: Rune (Coolrune)
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength – 10
Agility – 13
Dexterity – 10
Intelligence –10
Intuition – 5
Willpower – 10
Charisma – 10
Resilience – 14
Items: Tattered hood (Head) Quiver (Back, 7 hastily fletched arrows) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Name : Harvey Bekter (Patrick)
Description : Cropped dark green hair and bright blue eyes, tall and lean but well muscled.
Strength : 10
Agility : 12
Dexterity : 15
Intelligence : 7
Intuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : A matching pair of simple iron fighting knives.
Job : Assassin/Thief
Feats :