Butcher the wolf corpses.
Patrick Hunt loans you a knife so you can attempt the task.
(5,1,2,4,2 +1) Of the five animals you brought down, you a manage to get the meat from 4, the pelts from 2, and one of those two pelts is of a superb quality. (+5 food per, total +20 once cooked...)
Go out of the cave, look for a barrel where water can be stored.
You find the barrel Persus found earlier and in addition...
(3) Manage to find another barrel, though this one is full of saltwater from the wreck, and will need to be refilled.
Cut some non homocidal vines fto bind it's legs then butcher one of the corpses and keep the meat then head for the cave with my pet.
(4) You do manage to find some entirely ordinary vines nearby. Congratulations!
(5) You manage to tie a sturdy knot. There is no chance your pet will escape, barring any changes in your situation.
(2) You take the corpse that Rune failed to butcher and attempt to get some meat off of it. You manage to get a few grisly strips, perhaps fit for your pet's consumption, or a stew, but you could never simply cook it and feed it to a person.
Look for food and resouces
(3) You manage to find a very small pool in the entrance of the cave that may be fresh water. Are you brave enough to check?
Get driftwood and fortify entrance to cave.
(5) You have only the vines that draco brought, but they prove to be enough to bind the driftwood that Urist brought and fashion a door which leans against the entrance of the cave. It's not much, but it will keep small animals out.
Set up a couple of snare traps with the vines nearby, then start building a fire at the cave entrance. If people decide to explore deeper, follow them instead.
(2) You try taking your hard earned vines to set up snare traps, but you can't find any trees that are flexible enough to serve the purpose.
You follow scapheap cautiously into the cave
Pick the right most path in the cave, caving a line so the others know which way I went.
You walk along the right most path, brandishing a letter opener as your only defense. The path is not as well lit as it was in the first area, likely because these strange plants do not have access to the small pool of water. You can feel the path sloping downwards, but you have a sense of disorientation as you realize you cannot tell just how far down you are going. Eventually the path widens drastically, opening into a room that looks entirely like some beasts maw, as it menaces with stalactites and stalagmites. The lighting here is better, possibly suggesting more water, but your vision is obscured by the large number of formations growing from the ceiling and floor.
(1) You cannot hear anything ahead.
Danath Aldrikson – Acid-burned, but clean, back
(2.8 consumed) All you need is a way to cook your meat, and you will have plenty of food. (8 cooked, 20 uncooked)
You have one barrel of fresh water, and one barrel of salt water, inside your cave. So long as you do not move too far from these barrels, I will assume you are drinking as necessary. Your fresh water will be used up in 3 turns.
(1) The skies stay clear.
You are have a small door protecting your cave from animals.
You know where a fresh stream is just outside the cave.