Dwarven architects attempted to assess the origin of the first baroque designs of the entrance of Bowelpillars. Once again, the diary of Lava Doublebraids proved a valuable source of information.12th Malachite 301Today marks a special day as the first well-crafted schist millstone has come out of the Mason's shop, along with an exceptional quality schist table. We also have some finely crafted and superior quality schist mechanisms, neither of which are magma safe, so we can finally build our first mill. Until we get some power running underground, we will have to do with a windmill, but it will have to suffice. Nobody's going to find us out here besides the unicorns and the migrants, assuming they know how to read a map.
Regarding map-reading, I found a copy of Ranger's Weekly in the dining hall stating that dwarven long-distance map literacy rate is somewhere about 35% according to some survey or other.
After many hours, I have finally designed the entrance and trade depot. Here it is, volcano fortress entrance plan 9.76-Alpha. I've tried everything, and this is the one that has me least worried.
No really, this is the best I can do. I need to figure out some alternative access arrangements, but if I get the trade depot outside, dwarves will probably shit in it, and if I put it off to the side, it breaks symmetry. The other designated areas are barracks, but they won't be detached.
13th MalachiteToday, Muffin NoBeard made a masterwork schist table! This is the most exciting thing that has happened in the past day, besides hauling wood into the stockpiles.
24th Malachite 301As we did not have any blocks, I just put the millstone outside the fort in the open air, and ordered a windmill built directly overhead from the hill. Hopefully it won't fall down.
Since the remaining rooms were carved out underground, strike the volcano!
2nd Galena 301: Monthly ReportAt last! Our miners dig in towards a fiery font. They have carved out half of the grand trade depot that shall make Bowelpillars one of the greatest fortresses our kind have ever seen.
Muffin NoBeard has finally designed the windmill out of feather wood.
I'm not going to even comment on the layout here. I just found a nice, symmetrical, and convenient location to put the millstone.
5th Galena 301A wolverine has been sighted going berserk, by Karkov the militia commander. The situation has not come to blows, but I am watching the situation in case it gets worse. The last thing we need are dwarves dismembered this early.
I have finally located the wolverine. It is dangerously close to the fortress!
However, most dwarves are inside, sleeping on the new beds. They are comfortable, but I'd rather have two spare doors to close up the entrance.
14th Galena, 301The entrance trade depot area have now been carved out. Before I extend the mining operations for the volcano, the miners will work on smoothing the foundations for the trade depot and drawbridges.
We've had another wolverine freakout incident, but the doors are ready and we will have at least one line of protection against invaders. Speaking of which....
These are the results of a poll regarding the defences on the bunker. Clearly, nobody wants to abandon this place, but the vote is split between having some doors and traps on the outer entrance, to having an accessible and self-suffcient bunker. I'm doing the simpler one now, the self-sufficient bunker is kind of implemented now but we need more defences and expansion. In particular, I cannot make the bunker accessible to the volcano fort until the volcano fort is carved out.
23rd Galena, 301The base for the trade depot has been smoothed out, and we are awaiting the building blocks from Muffin NoBeard.
The rooms for me and Muffin NoBeard have finally been sorted out. I like the official rooms to have doors on them, as opposed to being an open schist cave hole thing.