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Author Topic: Roll to Spelunk: A Formerly Competitive Cave Adventure (Full) (Illustrated)  (Read 26238 times)

Greenstarfanatic

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Spelunkers, Relief is coming quick! Merc is here for hire! For only 100 gold, and 5% of your findings, he can protect you and make sure you return from this expedition a rich man.



Warning. Richness not guaranteed. Depends on how good a spelunker you are

"No thanks. I'm here for research and research ONLY. I'm not interested in striking it rich.
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Hey, don't forget about research boy sitting right here!

Coolrune206

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Protectee: (Open)

Target List:
GreenStarFanatic- Uninjured
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

SOLDIER First

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How much money do we start with?
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Black lives matter.

Elephant Parade

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Questions? Comments? Suggestions?
FYI, money will probably be one of the things you determine at character creation.
How does that money-determination work?

It'll probably be one of the things you spend points on. So you can be strong, speedy, or rich. I may not have traditional stats, with you guys instead picking things like "Strong," "Speedy," et cetera as powers.

[Edit]
How much money do we start with?

I haven't decided yet. Probably around 100 gold, but that's just a rough estimate.
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Samarkand

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If there's still time I'm in.

Name: Sam
Description: A quiet looking archaeologist with glasses.
Powers: Maybe bonus to decoding runes or restoring found items?
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Elephant Parade

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If there's still time I'm in.

Name: Sam
Description: A quiet looking archaeologist with glasses.
Powers: Maybe bonus to decoding runes or restoring found items?

The Preparation Phase will begin once I am prepared for it.
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Greenstarfanatic

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100 gold might be a bit much, seeing as you would be able to buy one of everything, save for the Rune Handbook. I'd say a better start is 50.
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Elephant Parade

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100 gold might be a bit much, seeing as you would be able to buy one of everything, save for the Rune Handbook. I'd say a better start is 50.

I don't have all the items on the list yet. Also, prices are not final.

[Edit]I'm thinking of having different starting professions, each with different skills, items, and amounts of money. "Archaeologist" would lack combat skills but have useful tools and a decent amount of money. "Mercenary" would have combat skills, a weapon, and armour; however, it would lack funds.

[Edit]By the way, the numerical result of a check to decode runes will be hidden, though it should be pretty obvious unless you roll a one.

[Edit]Also, I'm thinking of removing torches for simplicity. Thoughts?
« Last Edit: September 07, 2013, 03:40:06 pm by Elephant Parade »
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Greenstarfanatic

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Why not just replace it with Flashlight batteries? They last, like, 5 or ten turns, and everyone starts with a flashlight.
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SOLDIER First

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Nah, torches are cool.
Just don't drop them (DC 6 for whether it goes out), especially not into water (out immediately), or oil (can explode).
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Elephant Parade

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Wall of text, copied from LibreOffice.

THE GREAT CAVE EXPLORATION

Items
Copper Sword: A basic, inexpensive shortsword. Much more effective than fists in melee. Price: 30 gold.
Claymore: An extremely powerful weapon. Unfortunately, it is both heavy and bulky, and thus not suited for cave exploration. Price: 75 gold.
Torch: Extremely important for lighting up the caverns. Lasts 2, 3, or 5 turns. Price: 10 gold.
Knife: A utility knife handy for a variety of tasks. Price: 20 gold.
Beginner's Book of Ancient Runes: A translator's guide for ancient runes. Grants a +1 on checks relating to decoding meaning from runes, as long as you are able to read the book. Enables non-Archaeologists to decode runes with a -1 penalty. Price: 40 gold.
Rope (20 m.): Twenty metres of rope; vital for climbing down rocks. Grants +2 to climbing checks where the rope is usable. Price: 10 gold.
Mushroom Handbook: A handbook
Backpack: If you want to carry much of anything, you'll need this. Price: 20 gold.
Oil: It makes a deadly throwing weapon after being lit on fire. Price: 5 gold.
Pickaxe: Useful for mining ores and gems. Price: 30 gold.

Feats:
All feats cost a number of feat points equal to the stars before the name.
*Strong: For each level of Strong, you can take a +1 on any strength-based action. In addition, you can take a +1 on an offensive melee roll. Both of these may be used once every three turns.
*Agile: For each level of Strong, you can take a +1 on any agility-based action. In addition, you can take a +1 on a defensive roll or make your opponent take -1 on an offensive roll. Both of these may be used once every three turns.
***Archaeologist: Enables you to do the following:
  -Identify some types of things underground, such as relics, ores, and fossils.
  -Decode ancient runes at a -1 penalty. Taking this feat allows you to take the Rune Reader feat.
  -Polish fossils, ores, and gems, making them twice as valuable.
*Rune Reader: This feat grants a +1 bonus to reading ancient runes.
*Rich: For each level of Rich, you gain an extra 50 gold.

[Speed Edit]FYI, it's not done yet; this isn't the Preparation Phase.
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GreatWyrmGold

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How many FP do we get? At least 4, obviously.
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Elephant Parade

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How many FP do we get? At least 4, obviously.

I'm not sure yet. Probably 6-8.
Also, my art skills are terrible.
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Samarkand

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Spelunkers, Relief is coming quick! Merc is here for hire! For only 100 gold, and 5% of your findings, he can protect you and make sure you return from this expedition a rich man.



Warning. Richness not guaranteed. Depends on how good a spelunker you are

"It looks like I may be in need of some protection."
Logged
My Area

It's it's its, not it's, not its its, not it's.

Coolrune206

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Spelunkers, Relief is coming quick! Merc is here for hire! For only 100 gold, and 5% of your findings, he can protect you and make sure you return from this expedition a rich man.



Warning. Richness not guaranteed. Depends on how good a spelunker you are

"It looks like I may be in need of some protection."


Possible Buyer Detected- Must make sure he buys.

"Welcome, Friend! It's great to see more archaeologists! You may be in need of some protection. If that is the case, then that is great! If it is not... You might not survive to tell the tale.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."
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