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Author Topic: The Mass Game Design  (Read 3196 times)

Maxinum McDreich

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Re: The Mass Game Design
« Reply #45 on: September 12, 2013, 07:40:04 pm »

... Dear LORD you guys have way too much time and imaginative energies.
So as to contribute:


-Added backround music.
-> Calm and bouncy music for when in a village.
-> Angered and evil music for when PC attacks civs, cops and SWATS.
-> Heroic action music for when enemies attack a village.
-> Ominous music when outside of village (I'll add different music for when biomes and other non-village terrain is made)
-> Dungeons, crypts, treasure rooms and other adventurer locations have darker music. Two tracks for this.
-> Faster paced and bassier versions of the respective areas music when in combat.
-> Celebratary quick music for when the PC opens a treasure box or finds something.

Anyone can point out areas that still need backround music, let me know.

Next to work on: Sound effects. Oh man, the work for that...
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wer6

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Re: The Mass Game Design
« Reply #46 on: September 12, 2013, 08:35:11 pm »

quickly added this, Made "fire" and made "wooden blocks" and "trees" cant be rebuilt yet, but they can be destroyed, and Fire! You get fire by finding some "flint" on the ground and hitting things with it, now I bevel I may have screwed the code up A bit and made everything simultaneously burn when you set one fire, so don't do it yet.
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Terra162

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Re: The Mass Game Design
« Reply #47 on: September 12, 2013, 09:28:55 pm »

I just coded in a bit of random generation and regrowth for the trees. I thought it would be a good thing. I also fixed the code for the fire. It now burns things properly.
I might have broken the map though. It occasionally spawns so many trees the game crashes... :-\
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wer6

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Re: The Mass Game Design
« Reply #48 on: September 13, 2013, 02:22:17 pm »

Added A new biome "forest" where trees happen! and grey entities called"wolves" spawn, again, I also bugged it and made it so that when you set A wolf on fire, they all simultaneously explode in fire burning, and coded in fire that spreads!
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Urist Mc Dwarf

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Re: The Mass Game Design
« Reply #49 on: September 13, 2013, 02:30:37 pm »

Added bears and deer to forest. Deer drop meat on death. There is currently no use for meat. Bears are large, tough, and dangerous.

BunnyBob77

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Re: The Mass Game Design
« Reply #50 on: September 14, 2013, 12:08:42 pm »

-Made major graphical improvements.  Cubes now have arms, legs, and a head, and the sword now looks more like a sword.  Also improved house and tree textures.
-After killing many blacks, a large boss will appear that, if defeated, will award you the pickle.
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Dorsidwarf

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Re: The Mass Game Design
« Reply #51 on: September 15, 2013, 03:14:09 pm »

-Made major graphical improvements.  Cubes now have arms, legs, and a head, and the sword now looks more like a sword.  Also improved house and tree textures.
-After killing many blacks, a large boss will appear that, if defeated, will award you the pickle.
>fixed graphical error that meant heads were not rendered properly.

Added new item: The Bomb. This is a small black rectangle with a counting down fuse. The fuse counts down from 15 seconds after spawning, then explodes. These do not spawn yet.
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Urist Mc Dwarf

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Re: The Mass Game Design
« Reply #52 on: September 15, 2013, 03:38:35 pm »

Added mountains. This biome has high hills that are very steep. They are filled with dungouns and caves.

ExKirby

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Re: The Mass Game Design
« Reply #53 on: September 15, 2013, 04:31:59 pm »

Added bombs to chests with value 200
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Urist Mc Dwarf

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Re: The Mass Game Design
« Reply #54 on: September 15, 2013, 07:30:49 pm »

added goblins, who are small green creatures who live in caves and dungeons.

Fniff

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Re: The Mass Game Design
« Reply #55 on: September 15, 2013, 08:05:41 pm »

Added "lawless" levels. This is a meter that rises as more death occurs in an area. Unlike GTA, it doesn't target the player so lawlessness can go up without players. It only goes down when crimes stop. At one, cops use batons that are non-damaging but stun people. When a cube that has committed a crime (The only one so far being murder or resisting arrest) is stunned, a cop will arrest them causing them to be teleported to a special building called jail which is just a house with no exits. At two, SWAT are sent in who now use rifles, which are slow to reload and have 4 shots but are very lethal and the only ranged weapon. At three, my new creature comes in: the Helicopter. It has a machine gun and incredible speed. I should have a weakness for it (RPGs?) but kinda tired after coding and making placeholder model (It's currently a cubic military copter which is wrong since it's police - someone get a better model ASAP) so just avoid it. There is a bug where it kills basically everyone in the area instead of just shooting the perps. Police brutality I guess, he he he.

Dorsidwarf

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Re: The Mass Game Design
« Reply #56 on: September 16, 2013, 01:22:00 am »

Added "lawless" levels. This is a meter that rises as more death occurs in an area. Unlike GTA, it doesn't target the player so lawlessness can go up without players. It only goes down when crimes stop. At one, cops use batons that are non-damaging but stun people. When a cube that has committed a crime (The only one so far being murder or resisting arrest) is stunned, a cop will arrest them causing them to be teleported to a special building called jail which is just a house with no exits. At two, SWAT are sent in who now use rifles, which are slow to reload and have 4 shots but are very lethal and the only ranged weapon. At three, my new creature comes in: the Helicopter. It has a machine gun and incredible speed. I should have a weakness for it (RPGs?) but kinda tired after coding and making placeholder model (It's currently a cubic military copter which is wrong since it's police - someone get a better model ASAP) so just avoid it. There is a bug where it kills basically everyone in the area instead of just shooting the perps. Police brutality I guess, he he he.
>added in new item: Sausage launcher. One-hit kills anything, including the helicopter.
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Urist Mc Dwarf

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Re: The Mass Game Design
« Reply #57 on: September 16, 2013, 06:11:38 am »

There are crossbows. Also, added Dragons. These massive beasts can fly have a variety of abilities depending on type.

wer6

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Re: The Mass Game Design
« Reply #58 on: September 17, 2013, 03:08:51 pm »

Fixed A bug where dragons and helicopters don't fight and enjoy the brutality

Fixed the brutality helicopter, added A better model for the helicopter, same shapes and stuff, different colors :D
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Urist Mc Dwarf

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Re: The Mass Game Design
« Reply #59 on: September 17, 2013, 03:13:51 pm »

Added Catatpults, bows, and orcs.
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