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Author Topic: The Mass Game Design  (Read 3200 times)

Ddynamo

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Re: The Mass Game Design
« Reply #15 on: September 06, 2013, 05:36:14 pm »

Darkened the shade of riots so that they stand out from walls
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Urist Mc Dwarf

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Re: The Mass Game Design
« Reply #16 on: September 06, 2013, 06:21:44 pm »

Added Yellow blocks. These blocks are destuructible and take a sword hit to destroy.

ExKirby

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Re: The Mass Game Design
« Reply #17 on: September 09, 2013, 03:29:35 pm »

Coded in emotions for civs. So far I have;

=D - Happy, near other civs, no nearby blacks.
._. - Near a person with a sword
D=< - Near Red when he kills a civ
=( - Near blacks
D= - PICKLE RAGDOLL TIME
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Mesa

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Re: The Mass Game Design
« Reply #18 on: September 09, 2013, 03:41:02 pm »

Added the lighting system. It is dynamic and features a simple day/night cycle.
Also began working on some detailed textures.
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ExKirby

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Re: The Mass Game Design
« Reply #19 on: September 09, 2013, 03:56:06 pm »

I reckon we should keep the characters as boxes. Give the special ones fancy clothing, mind.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Dorsidwarf

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Re: The Mass Game Design
« Reply #20 on: September 09, 2013, 04:31:15 pm »

Add a Z-level system, you climb "ladder" icons to reach a new level
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ExKirby

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Re: The Mass Game Design
« Reply #21 on: September 09, 2013, 04:40:23 pm »

That was quite impressive, especially considering 3D, but the levels do allow us a touch more creativity. Hmm...

Ok, just coded in a small town generator which Red spawns in, with a dungeon on the outskirts. at the start of the game a massive swarm of blacks spews from the dungeon and the player needs to delve into the dungeon to get the pickle to stop the block onslaught. Simple!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

shadenight123

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Re: The Mass Game Design
« Reply #22 on: September 09, 2013, 04:48:55 pm »

I've coded in the White Cubes Faction.

They have a random chance to appear in town and reward you with small cube-pets depending on how many black you have killed at the moment.
The more you kill the better the Cube-pet is.
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“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

HFS

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Re: The Mass Game Design
« Reply #23 on: September 09, 2013, 05:59:12 pm »

-Fixed no less than twelve different collision bugs
-General optimization, should run easily six times faster on low-end machines now
-Improved and more precise physics engine
-Lighting system no longer crashes the game upon entering dungeon
-Day/Night cycle finalized
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Mesa

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Re: The Mass Game Design
« Reply #24 on: September 10, 2013, 01:43:38 pm »

Looks like I left some dev cheats in by accident, he he. Of course, they're gone now, so don't bother looking, unless I made a colossal mistake.
Anyway, I've continued work on terrain and special character textures and some cool-looking special effects (most of which can be disabled, for you toaster gamers).

I've also added a few extras to the dungeon generation, to spice things up. Have fun!

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HFS

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Re: The Mass Game Design
« Reply #25 on: September 10, 2013, 01:58:23 pm »

-Fixed pathfinding with dungeon extras
-Actually, fixed all current pathfinding issues and optimized the pathfinding code quite a bit. Not sure who wrote it in the first place, but it was causing the game to slow down like hell on even high-end machines. What is this, Dwarf Fortress?
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wer6

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Re: The Mass Game Design
« Reply #26 on: September 10, 2013, 02:04:49 pm »

Coded in more PC ability's, and customizationm currently rogue, knight, and mage, they only affect what color you start as, and I Made Light blue mages, they dont do anything yet though, like class's.
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Mesa

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Re: The Mass Game Design
« Reply #27 on: September 10, 2013, 02:05:05 pm »

-Fixed pathfinding with dungeon extras
-Actually, fixed all current pathfinding issues and optimized the pathfinding code quite a bit. Not sure who wrote it in the first place, but it was causing the game to slow down like hell on even high-end machines. What is this, Dwarf Fortress?

Well, don't blame me, I didn't write this pathfinding code.

While we're at it, who is our modeler?
The models are really hard to work with and are grinding my gears. I can't work with this, so whoever you are, get on it so that I can continue doing my job.

Also, fixed a rare bug where the dungeon extras would not generate on certain Mac systems.
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LordSlowpoke

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Re: The Mass Game Design
« Reply #28 on: September 10, 2013, 02:07:46 pm »

so i went ahead and added polychromatic blocks with randomly generated effects on kill - most will spawn neutral, with 10% enemy and 2% allied, didn't revamp the hackjob of an ally ai we have now (you actually put all the combined arrays in a list and throw it an rng to determine what's being attacked next wtf) but now that we've got the framework you should be able to make your own color-changing blocks or switch color tones for the swat ones to show how many hits are needed to kill them

also patched up that weird bug causing a loyalty cascade when a blue hit a blue when attacking a black and blues spawning in dungeons by the bucketload if a green wandered in from overmap
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ExKirby

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Re: The Mass Game Design
« Reply #29 on: September 10, 2013, 04:01:31 pm »

For completeness' sake, here's the dungeon features I can identify;

Town Portal: Sends you back to spawn
Black Hive: Spawns blacks over time
Treasure room (standard): Room with a non-functioning chest inside.
Treasure room (trapped): Looks like above, but upon entry, you'll get swarmed by blacks.
Chasm bridge: A narrow wooden bridge, careful not to fall
Crypt: Has a coffin. Maybe mummies would be a cool thing.
Hammer Door: You walk through the door and get knocked backwards. Does no damage, but if there's a swarm of blacks...
Pickle Altar: THE ALMIGHTY PICKLE IS YOURS

What did I miss?
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!
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