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Author Topic: Starcraft RTD, The flames of Korhal Mission 1.5 That was a letdown  (Read 115590 times)

mastahcheese

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #195 on: September 19, 2013, 10:40:22 am »

Practice some electrokinesis on the tech, but not if it'll hit the knife girl.

Ask ghost if they can give me pointers on electrokinesis.
« Last Edit: September 19, 2013, 10:51:03 am by mastahcheese »
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Might as well chalk it up to Pathos.
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The Derail Thread

killerhellhound

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #196 on: September 19, 2013, 10:47:38 am »

Practice some electrokinesis on the tech, but not if it'll hit the knife girl.
The ghost trained Captain on our team can probably give you a few pointers on phyics
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mastahcheese

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #197 on: September 19, 2013, 10:51:16 am »

Practice some electrokinesis on the tech, but not if it'll hit the knife girl.
The ghost trained Captain on our team can probably give you a few pointers on phyics
Good point, action changed.
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Might as well chalk it up to Pathos.
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The Derail Thread

wolfchild

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #198 on: September 19, 2013, 10:52:29 am »

((He can gave you pointers on telepathy, he deliberately and successfully feigned being only a 7 meaning he didn't get the proper conditioning, but it does mean he got no formal teek training))
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killerhellhound

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #199 on: September 19, 2013, 10:56:35 am »

((Some pointer's would still help no matter what they end up using it for))
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wolfchild

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #200 on: September 19, 2013, 10:57:43 am »

((True, that, but mechanically it wont give him a plus to electricity, it will just make a failure less spectacular))
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mastahcheese

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #201 on: September 19, 2013, 11:01:28 am »

((True, that, but mechanically it wont give him a plus to electricity, it will just make a failure less spectacular))
((Failing less spectacularly is never a bad thing to have.))
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

killerhellhound

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #202 on: September 19, 2013, 11:07:56 am »

((True, that, but mechanically it wont give him a plus to electricity, it will just make a failure less spectacular))
((Failing less spectacularly is never a bad thing to have.))
((I've been a part of a game where the only thing that a character from killing him self was a perk that meant he couldn't hurt himself through his magic he would have killed him self at least three dozen times with out it))
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We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Coolrune206

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #203 on: September 19, 2013, 02:33:03 pm »

Move up to the door, and kick it down. Failing this, shoot off the handle that is obviously locking it, and kick it again. "Walker, you go in first. Your shotty will be best against the inhabitants"
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Draignean

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #204 on: September 19, 2013, 03:49:07 pm »

  Walker ignored Rune's complete inability to attach a rank or appelation to any member of their team. He had hope for Welch, but he didn't have the time to teach a bunch of wet-ears about respect or the chain of command. He was, however, going to have words with Arca about the state of this chickenshit outfit. That would have to wait though.

Take point for the door-breach. Shoot first, ask questions later assault policy. Hold fire only the event of possible collateral damage to useful systems.
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Tiruin

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #205 on: September 19, 2013, 04:08:47 pm »

Move up to the door, and kick it down. Failing this, shoot off the handle that is obviously locking it, and kick it again.
((This doesn't work, really. The locking mechanism isn't in the handle.))
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Coolrune206

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #206 on: September 19, 2013, 04:12:38 pm »

((Where would it be? If it's somewhere else, then I'm just gonna shoot it on the hinges.))
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neroselene

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #207 on: September 19, 2013, 05:24:35 pm »

Commander Smith wasn't about to admit it, but he was getting uneasy: A silent alarm being activated should have meant a swarm of soldiers in his experience, so where were they? Either this was a trap, or the calvary was taking it's sweet time. He just hoped it was the latter rather then the former. He was tempted to ask for a sir from her, but given her idea's were good he didn't see a reason to just yet. Besides, he only really pulled rank if soldiers acted up.

Follow Nox's suggestion and breach rooms with her.
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wolfchild

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #208 on: September 19, 2013, 06:44:17 pm »

chickenshit outfit.

((Damn, you beat me to it))
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Nevyn134

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Re: Starcraft RTD, The flames of Korhal Mission 1
« Reply #209 on: September 19, 2013, 07:17:32 pm »

((Where would it be? If it's somewhere else, then I'm just gonna shoot it on the hinges.))

((Its an automatic, sliding door... SC universe uses them everywhere. No Hinges, locking mechanism in the wall beside it on either side. Or either side above it, or same below it, or if your unlucky, all three. Designed to stop someone shooting the lock out.))
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