This is an RTD in which you are playing members of the Sons of Korhal, it starts before the events of Starcraft one, you are part of a 5-8 man, Sons of Korhal special forces team. Psychic powers are quite rare and ghost training even rarer, especialy considering that you are rebels. Whatever the reason you joined Mensk, be it disaffection with the Confederacy, some personal tragedy caused by the Confederacy, or their lack of action. or just a general sociopathy that makes you want to fight. You have excelled, you are sent on some of the more sensitive and dangerous missions that the Sons undertake.
If you want to play, I need you to NOT post in the thread just yet, PM me with these details.
1)Do you want to be psychic?
1A) If you answered yes to number one, I need you to give me 3 numbers between 1 and 20, and 2 numbers between 1 and 10.
2) A name
3) a general reason why you joined the Sons
You will fill in the rest of the character sheets once you are chosen.
For future reference these are the kits of equipment you can specialize in
Assault: the assault kit specializes in charging the enemy, they use assault Gauss rifles, shotguns and grenades and wears standard issue powered armour
Medic: This is before the UED comes to the sector, so you do not have magic healing tech, the medics job is to keep people alive so they can be fixed up later, you can also administer stims and painkillers safely, a medic wears power armour and carries an assault rifle
Heavy: The heavy carries the heaviest weapons available, these are flamethrowers, rocket launchers and Gatling guns, they wear modified power armour that is less agile, but allows them to carry these weapons effectively
Demolitions: The demolitions specialist carries detpacks, and grenades, along with a Gauss assault rifle, they are also the only ones that can safely set up mass destruction munitions, such as a nuclear bomb. Demolitions specialists wear standard power armour
Recon: A recon specialist wears a lighter set of armour, it is environmentally sealed and can adjust its pigmentation, allowing a stationary wearer to be almost invisible. A recon also carries a gauss pistol and a man portable rail gun.
Sniper: Carries the same weapons as the recon, but wears standard Power armour
Ghost (1 max, will be decided for you (only possible if psychic, and still low chance))
The ghost uses higher tech versions of recon equipment, The rail rifle that the ghost uses is slightly more compact, but still packs as much of a whallop, their stealth suit also trumps recon armour, it is form fitting powered light-armour, that is environmentally sealed, it also contains a psycho-active stealth generator, allowing a ghost to actually become invisible.