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Author Topic: High Fantasy Conquest: Game Two Part Two  (Read 9643 times)

Terra162

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #30 on: September 09, 2013, 04:37:59 pm »

You can leave it for the next big map edit. I will just rebuild them. XD One moment. Figuring out what I wanna claim and how much pop it will take. Great job on the fix though!
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monk12

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #31 on: September 09, 2013, 09:18:04 pm »

Having concluded his diplomatic missives to the Human Empire, the Immortal Monk, King of the Dwarves, turns his attention to other, less pressing matters of state.

To Gru Gru Rek, the Dwarves send hearty thanks for the Sulfur that will help them pierce the depths, as well as some stout dwarven ale to the Kobold army within dwarven borders.

To King Terenos, the Dwarves are quite interested in the first proposal, but suggest a slight alteration. The Dwarves will gift the Hobbits with the secrets of Mithril Mining in exchange for just 50% of the Mithril mined, and tile T-58. The Hobbits are not the only race with a grievance against the Dragon.



Work 37 Subterranean Farms [37/174]
Work 45 Farms/Fisheries [82/174]
Work 15 Mountainhalls [97/174]
Build Mine at Q-18 [98/174]
Mine 4 Iron (N-7, N-9, Z-14, Z-15) [102/174]
Mine 4 Sulfur (N-14, O-8, Y-12, Q-18) [106/174]
Mine 5 Coal (S-10, X-16, X-17, Y-16, Y-18) [111/174]
Build Forge at R-13 [112/174]
Research Sailing [122/174]
Claim P[29], Q[27, 29, 30], R[27, 28, 30], S[28, 29] at 1 pop per claim [131/174]
Build Farms/Fisheries on those tiles, plus P-28 and R-29 [142/174]
Work 6 Forges to smelt Steel (consume 12 Iron and 12 Coal to produce 6 Steel) [148/174]
Research Woodcutting [153/174]
HERE WE GO! Dig Deeper at L-17, N-8, N-10, O-10, X-13, X-15, Y-13, Y-14, Y-15, and AA-15 [163/174]
Research Charcoal Burning [168/174]
Claim T[27, 28, 29] at 2 pop per claim [174/174]

Use 5 Sulfur as Blasting Charges on S-10 (5 extra Coal)

Terenos

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #32 on: September 09, 2013, 11:23:03 pm »

That, is quite agreeable to me.

50% of the mithril I currently have access to, which I believe is 68 mithril total. A fine profit for you. you of course, get your Mithril first. If the Dragon strikes (As all the mines are new), I'll absorb those losses.
And T-58, that we may bring the combined might of 3 empires against that VILE DRAGON!
« Last Edit: September 09, 2013, 11:26:46 pm by Terenos »
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Ship of Freaks

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #33 on: September 10, 2013, 03:15:48 pm »

sorry about the hold up
turn entered
Spoiler: Soiler (click to show/hide)
« Last Edit: September 13, 2013, 12:16:53 am by Ship of Freaks »
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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #34 on: September 10, 2013, 09:51:52 pm »

Expect the update tomorrow afternoon. Sorry, I'm busy with school D:

Also: if you guys are making deals with one another you, please explicitly say what you want to do in your turns, such as "give Mithril Mining to the Hobbits." Otherwise it's not going to happen.
« Last Edit: September 12, 2013, 07:04:38 am by MrWillsauce »
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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #35 on: September 12, 2013, 11:52:19 pm »

Turn 41

Ship of Freaks's Cyan Humans
Stocks: 698 Food, 11 Coal, 1 Iron Ore, 2 Iron Bars, 0 Steel bars, 0 Steel Weapon, 4 Sulfur, 0 Herds of Unicorns, 0 Iron Weapon
Population: 205 Population
Armies: 14 total, 2 at E-19, 2 at F-19, 2 at G-19, 2 at J-33, 2 at K-33, 2 at L-33, 2 at J-34
Structures: 13 Towns, 198 Farms/Fisheries, 22 Stables (22 new), 69 Nature Preserves, 17 Mines, 22 Forges (8 new)
Spoiler: Mines (click to show/hide)
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Grek's Red Kobolds
Stocks: 126 Food, 2 Elf Population, 3 Human population, 4 Coal, 5 Wood, 4 Sulfur, 0 Iron Weapons, 0 Iron Ore, 1 Iron Bar, 2 Steel Bars, 0 Steel Weapon, the Cloak of Shadows (I-44)
Structures: 5 Kobold Caves, 19 Fisheries, 4 Nature Preserves, 4 Forges
Population: 56
Armies: 6 total, 1 at I-32 holding 1 coal, 1 at Q-16, 1 at F-20 holding 1 coal and 1 iron ore, 1 at M-14, 1 at S-29, 1 at H-37 (all 0,0, all stealthed)
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining, Steel Smelting, Weapon Smithing
Theft Operations: 15 Kraken, 0 Dragon, 15 Roc, 86 Human Farm/Fisheries, 12 Human nature preserves, 10 Human Forges, 2 Human towns

Monk's Green Dwarves
Stocks: 87 Food,  19 Raw Mithril, 39 Iron Ore, 12 Coal, 7 Steel Bars, 6 Sulfur
Population: 189
Structures: 37 Subterranean Farms, 33 Mines (1 new), 15 Mountainhalls, 60 Farms/Fisheries (11 new), 5 Dwarf Fortresses, 9 Forges (4 new)
Spoiler: Mines (click to show/hide)
Technologies: Mining, Subterranean Farming, Fish Domestication, Plains Farming, Mithril Mining, Fortress, Wall Construction, Smelting, Blasting Charges, Steel Smelting, Weapon Smithing, Armoring, Sailing, Woodcutting, Charcoal Burning

Terenos' Purple Halflings
Stocks: 1092 food, 0 wood, 22 iron ore, 55 coal/charcoal, 15 herds of horses, 30 iron bars
Population: 209
Armies: 53 total, 1 Necromancer (-1,-1) at Y-55 w/ horse (+1 speed), 52 undead armies at or in transit to X-56 [all Undead Armies have: (-1,0), 44 have +1 Speed]
Structures: 96 Farms/Fisheries, 20 Shires (1 new), 49 Mines (30 new), 8 Graveyards, 10 Stables, 10 Forges
Spoiler: Mines (click to show/hide)
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing, Wall Construction, Steel Smelting, Preservation, Fortress, Theft, Mithril Mining

Terra's Pink Elves
Stocks: 333 Food, 106 Herds of Unicorns, 0 Coal, 8 Iron Ore, 19 Iron Bars, 1 Sulfur
Population: 356
Structures: 34 Villages (5 new), 253 Farms/Fisheries, 44 Nature Preserves, 16 Unicorn Pens, 1 Stables (1 new), 13 Mines, 39 Forges (34 new)
Spoiler: Mines (click to show/hide)
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 2 Herds of Unicorns, 111 Food, 2 Iron Bars, 3 Elf Population, 1 Halfling Population, 1 Raw Mithril, 4 Charcoal, 3 Coal, 2 Iron Ore, 1 Steel Weapon
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities

Goings on
A lot of shit happened.

The Dwarves and Humans trade large tracts of land with one another, the former not wanting to be trapped within the center of the western continent and the latter seeking territory free from Kobolds vermin. At the same time the Humans embark on an offensive, destroying the Kobold territories near their borders. Unfortunately, Kobold agents have already infiltrated Human territory, in addition to the endless hordes of Kobold thieves that plague Human production. As iron ore is transported from the newly-Dwarven eastern territory to that of the Humans, Kobold master thieves are confused and unable to locate it.


Spoiler: Mithril Mining (click to show/hide)


Spoiler: Borders Collide (click to show/hide)

1 Human town and 7 farms/fisheries are destroyed by the dragon, Kobolds steal the captives and plunder.
1 Dwarven forge is destroyed by the dragon whilst smelting steel, which the dragon and subsequently the Kobolds steal.
2 Hobbit fisheries destroyed by the dragon, Kobolds steal the plunder.
13 Elven farms/fisheries and 2 Elven villages destroyed by the dragon, Kobolds stole as much plunder as they could.
22 Human farms/fisheries had their output stolen by the Kobolds.

Spoiler: Map (click to show/hide)
« Last Edit: September 13, 2013, 12:09:48 pm by MrWillsauce »
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Terenos

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #36 on: September 13, 2013, 02:40:56 am »

50 Undead Armies total, With horses, move to X-56. All others remain stationary.
Necromancer to Y-54.
Transfer T-58 to the Dwarves
Send 100 food to the Kobolds

Work 95 Farms/Fisheries. [95/209]
Work 41 Mines, All non 0. [136/209] [STRIKE THE EARTH!]
Work 6 Stables [142/209]
Work 10 Forges [Ore-> Iron Bars] [152/209]
Dismantle Farm at Y-54 [153/209]
Necromancer constructs Graveyard at Y-54
Work 9 Graveyards [162/209]
Work 20 Shires [182/209]
Build 5 Farms, East side of Halfling island. [187/209]
Build 5 Mines, Main Halfling Island [192/209]

Claim BB ,CC EE, FF, GG, HH, 26 , HH 27, 30, 31, 32, 33, AA 47, T-52, U-52, GG 36,BB 33, BB 39 [209/209]

Elves, You are encroaching upon territory I have claimed. The isle of the Ent is mine.
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Terra162

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #37 on: September 13, 2013, 11:11:25 am »

Work 34 elf Villages [34/356]
Work 240 Fisheries [274/356]
Work 16 Unicorn Pens [290/356]
Delve Deeper in Coal and Iron Mines(12 total, 6 each.) [302/356]
Build 3 elf villages at F-20. G-13,15. [305/356]
Build 5 Farms at Q-7. FF-11. GG-13,14,18. [310/356]
Build 14 Fisheries at AA-19,20. DD-16,17,18,19. EE-14,15,16,18,19. and FF-16,17,18. [324/356]
Claim BB-20,21,22,23,24,25. (Starting from BB-19. 15 pop useage) CC-20,21,22,23,24,25. EE-24. FF-24,25. HH-24,25,26. [351/356]
Smith 2 Iron Armors (-10 iron bars) [353/356]
Smith 3 Iron Weapons (-9 iron bars) [356/356]

Ceded DD-25,26 and GG-25 to King Terenos of the hobbits.

Give Grek 4 Unicorns.

King Terra: Messengers! come! I must send out four letters, one to each Leader of the four other races. It seems we must break our old ways of isolation and include ourselves in the current events of the world.




« Last Edit: September 14, 2013, 03:48:08 pm by Terra162 »
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #38 on: September 13, 2013, 12:04:17 pm »

I would like to point out that Ship of Freaks does not actually have 132 farms and fisheries that I don't have thefts ops on. At least 2/3rds of the food he produced that turn should have gone to me, with the exact proportions being determined by which farms he worked.
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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #39 on: September 13, 2013, 12:10:22 pm »

Fixed (I think).
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #40 on: September 13, 2013, 12:27:12 pm »

Claim E-57, D-58, F-59, J-35; H-59 [5/56]
Claim E-60; through I-60; C-59; I-58; [19/56]
Build 13 kobold caves [32/56]
18 kobolds breed. [45/56]
6 kobolds rob the Dragon [56/56]
Stealth Movement: I-32 to H-31; Q-16 to R-17; F-20 to F-21; M-14 to M-15; S-19 to R-28 and H-37 to G-36.
Master Thefts: One. Steal iron from the humans.

Elven Diplomacy: Gru Gru Rek feels that it would be a fair trade to exchange both elven captives and coal for unicorns or patches of land adjacent to human territory.
« Last Edit: September 13, 2013, 01:05:00 pm by Grek »
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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #41 on: September 13, 2013, 12:28:51 pm »

41 kobolds breed.
You've only got 5 caves.
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #42 on: September 13, 2013, 12:49:45 pm »

Hm. That is an issue.
E: Turn corrected to reflect this oversight on my part.
« Last Edit: September 13, 2013, 01:04:10 pm by Grek »
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Terra162

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #43 on: September 13, 2013, 12:56:53 pm »

King Terra sends Gru Gru Rek another letter.  How is two unicorns for the elves and two more for the four coal? Total Four unicorns for two elven pop and four coal.
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #44 on: September 13, 2013, 01:06:39 pm »

That is an acceptable trade.
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