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Author Topic: Vanilla vs. Masterwork - Guilt is gnawing me  (Read 8508 times)

Stimraug

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Vanilla vs. Masterwork - Guilt is gnawing me
« on: September 04, 2013, 06:07:49 am »

Hey,

I've always played DF in its vanilla form, with only very minor modifications I made myself.
Now however the masterwork mod seems tempting and very interesting, but I can't make myself to install it as I feel I'd be betraying the vanilla DF. Am I playing a totally different game if I install the masterwork mod? Am I forsaking that which is holy?

Armok redeem me.
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hermes

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #1 on: September 04, 2013, 07:09:32 am »

I think there is not a man alive with enough blood to pay his debt to Armok for playing that mod.   :P

Half joke  :)

But seriously, this is a question I would like to have answered.  No disrespect to the large number of people who've worked on it, but it breaks adventurer mode, simplifies fortress mode and adds a whole bunch of bugs, and Meph - someone who according to his own posts has ample time and money for travel - has the audacity to call it "Masterwork" and accept donations.

Yet people seem to enjoy playing it.  What's the appeal?
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Telgin

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #2 on: September 04, 2013, 07:26:51 am »

I can't speak for Masterwork, but I wouldn't feel bad about playing mods over vanilla.  Heck, I exclusively play DF with mods and have run a grand total of 1 vanilla fort in two and a half years of playing.  To me it doesn't make much of a difference since the mod I play is really little more than a reskinning of dwarves and goblins, but maybe Masterwork is different since it changes so much.
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Boltgun

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #3 on: September 04, 2013, 08:21:36 am »

There is no treason in DF. No matter which version you play and what mods you add the result is the same aka you lose, and it's fun.

So go ahead, download masterwork and try it.
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Repseki

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #4 on: September 04, 2013, 08:25:45 am »

While Masterwork does add a large amount of content to mess with if you want, you can also turn most of it off and play the game nearly vanilla, with some simplified materials and invaders wearing less armor.

There's nothing wrong with checking out a mod to see if you like what they done. The way I see it, people modding are just testing out different ideas that might one day give Toady an idea, not that he really needs any more.
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Roostre

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #5 on: September 04, 2013, 09:26:09 am »

I'm not all that into Masterwork; it takes a lot of cues from Warhammer, a franchise I'm not personally enamored with, and as a result it kinda breaks away from my own impression of what the world of DF is like.

That said, it has a lot going for it. You can disable all the fluff it comes with, and simply take advantage of the performance improvements. And it's prepackaged with a bunch of graphics sets and the ability to trivially switch between them with a few clicks. Play around and see!
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fricy

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RE: Guilt is a dish best served cold.
« Reply #6 on: September 04, 2013, 11:19:46 am »

/snip
But seriously, this is a question I would like to have answered.  No disrespect to the large number of people who've worked on it, but it breaks adventurer mode, simplifies fortress mode and adds a whole bunch of bugs,
/snip/
Ok, it does break adv.mode somewhat, Meph doesn't play it, so the balance is clearly off. But simplifies fortress mode? Wut? You should at least check it out before posting. Yes, meat/leather/wood variance is reduced to help with fps, but it's not simpler. Far from it. Almost every reaction needs additional steps to get the same product, there are tons of new workshops, new materials, there is the guild system with new professions, magic system, the religion system is being worked on...and I could go on for a long time. And bugs? Lol, you talk about moar bugs? In dwarf fortress?  ;D

reded88

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #7 on: September 04, 2013, 04:51:55 pm »

The mod does lives up to its name. Beyond it.
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Putnam

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #8 on: September 04, 2013, 06:58:17 pm »

The mod does lives up to its name. Beyond it.

I find it unbearable to play. It's way too gamey.

It's fun to read, though :V

Anin

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #9 on: September 05, 2013, 11:30:21 am »

I wouldn't consider it "cheating" seeing as I see a lot of modding everywhere.  I tried it and didn't find it to my liking but, I'm sure there are plenty that did.
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Ghills

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #10 on: September 08, 2013, 09:45:33 pm »

Play whatever you want to.  This is a game, we're all here to have fun.  Your options are limitless.
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The_Draf

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Re: RE: Guilt is a dish best served cold.
« Reply #11 on: September 09, 2013, 08:06:33 am »

And bugs? Lol, you talk about moar bugs? In dwarf fortress?  ;D

QFT, it uses DF-hack by default which fixes many of the bugs in vanilla. I started playing it to get the fps increase with very few of the extra features enabled, but before long I was knees deep in the mod and I can never go back. Once you get past the learning curve your going to be stuck forever. I doubt I will pick up the next version of DF until it is MW compatible.
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Apani

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #12 on: September 09, 2013, 12:22:27 pm »

So that's what people out of the Masterwork subforum. I must say, I mostly (only) play it for Kobold Camp.
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Snaake

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #13 on: September 09, 2013, 05:26:10 pm »

The mod does lives up to its name. Beyond it.

I find it unbearable to play. It's way too gamey.

It's fun to read, though :V

I've been thinking of trying masterwork too, but I think I might find it too much of a "game" and not enough of the "simulation" that DF is, like Putnam. My own mods (mostly raw edits I've merged myself, some of them from other people's suggestions) deal mostly with doing bugfixey stuff (eg. dwarves refusing to equip mauls etc.) and game balance (longer farming growth times, leather from butchering scaling by animal size). I might like it as an alternate dwarf fortress, but I doubt I'll switch over completely. Might grab some parts from it for my own adjustments though.
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Rattleme

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Re: Vanilla vs. Masterwork - Guilt is gnawing me
« Reply #14 on: September 11, 2013, 07:44:52 pm »

Having played both I will sum MW as an extension of vanilla. It's pretty much the same until you decide to turn mods off and on. Only a few options are really set in stone. Having played modded Skyrim before, I don't feel bad about playing MW; However, I will cut Lex Luthor a check and say without Tarn Adams there would be no MW.
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