Week One, Night [1/5] - Hours Left [00/00]You have him make his mark on a slip of old dry paper you found after rummaging around in your hut for a few minutes before sending him on his way. You pocket the piece of paper and pray that nothing bad comes of this.
The sun sets on this busy day, and your men relax as darkness falls at last over the windswept sands.
It is now nighttime. Use this time to talk to your men and ask any questions you might have. You can end nighttime and move on to the next day whenever you want to.Just after the sun goes down, a rider atop a chestnut brown horse earnestly arrives. He is clad in a modest yellow robe highlighted by his silk white vest and wearing a checkered red and white headdress. He drops nimbly from his horse just outside of your hut and strides confidently to the door to greet you. You shake his light brown hand, noticing his handsome, freshly shaven features and lean build. He doesn't bother to smooth the mop of rich black hair that is revealed as you invite him inside and he removes his headdress. He flashes you a smile, clean and white, lopsided, only adding to his already roguish air. His voice has a hint of amusement in it as if he were talking to an old friend he hadn't seen in some time.
Good evening Captain, my name is Silan. I am your station liaison. How was your first day? Any trouble with the merchants? I talked to a few of them on my way out here and they seemed a bit put-off. He laughs in a breathless sort of way.
Typical behavior of course. These rich fools think that being clever with money makes them untouchable. He pats the short-barreled laspistol hung at his hip.
At least until you point a gun in their face. Then they're falling all over themselves trying to buy their way out of a beam to the skull. You blanch mentally. He sounds just a bit too familiar with that particular subject..
The Communications Major has arrived at your Station, and will always visit it the First Night through Second Day every Week. There are five days in every week. The Comms Major is a government agent, one who takes his job seriously and will take every opportunity to ensure your station is as efficient as possible. It is his task to take requisition orders and have them delivered in a timely manner, as well as official messages to your superiors, and to know every possible detail about you and your men's past. If one of your men has a criminal past, it is your duty to inform him. Your job is to report all goings on since his last visit, however accurately is up to your discretion, and he will do his best to cross-reference the information to ensure it is as close to the truth as possible. Just like you and your men, he is young and quite new at his job. Border safety is a new institution for the Sultanate. Every week the Comms Major will also alter your procedures in accordance with the demands of headquarters, and it is your duty to conform to the procedures to the best of your abilities.---
Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall palm logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner; clean, with no occupant
Well - A hole in the ground where water is drawn from
Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Autorifle, Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle
Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse
In Storage
2 Scimitars
1 Silk
2 Fruit Wine
Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honor the Sultan
Name: Azdna Shey
Gender: Female
Appearance: Standing as tall as most men and with wiry muscles hiding beneath her skin of deep-bronze, not many suspect Azdna as female on the first glance. Her deeply inset pair of amber eyes is always ringed with black mascara - obviously needed in such a hostile environment. The smallish nose and lips might create a sense of womanly charm, were it not for the near-constant frown of the eyebrows that dissipate them from doing so. Reaching over the shoulderblades, her coalen hair is finely braided in a multitude of strands - and bound with a strip of leather, as not to impede in combat.
Background: Hailing from the streets of the sultanates capital, Azdna made her hardy living as cutpurse, take-and-run, occasional burglary - you name it. A small clash of daggers with a fellow street-urchin somehow acquired her the interest of a merchant, who after a few weeks of gauging and gaining her loyalty (mostly through meals, mind her), set her up as his daughters' private guard - not trusting men to do so in fear of possible tarnish. After one was successfully and honorably married of some years later, the same merchant got Azdna a place with the guards. Let's just say that her insight and somewhat underhanded methods of fighting and going about things gave rise to some sort of recognition. Not one that did her good, with things being as they are now.
PossessionsScimitar
Autorevolver
Order Deposition
Chit w/ mark of claimed Sultan Eye member
It is now nighttime. Use this time to talk to your men and ask any questions you might have. You can end nighttime and move on to the next day whenever you want to.
The Communications Major has arrived at your Station, and will always visit it the First Night through Second Day every Week. There are five days in every week. The Comms Major is a government agent, one who takes his job seriously and will take every opportunity to ensure your station is as efficient as possible. It is his task to take requisition orders and have them delivered in a timely manner, as well as official messages to your superiors, and to know every possible detail about you and your men's past. If one of your men has a criminal past, it is your duty to inform him. Your job is to report all goings on since his last visit, however accurately is up to your discretion, and he will do his best to cross-reference the information to ensure it is as close to the truth as possible. Just like you and your men, he is young and quite new at his job. Border safety is a new institution for the Sultanate. Every week the Comms Major will also alter your procedures in accordance with the demands of headquarters, and it is your duty to conform to the procedures to the best of your abilities.