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Author Topic: 7 Days to Die  (Read 25863 times)

dragdeler

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Re: 7 Days to Die
« Reply #90 on: August 21, 2020, 04:33:37 pm »

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« Last Edit: November 23, 2020, 08:08:38 pm by dragdeler »
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nenjin

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Re: 7 Days to Die
« Reply #91 on: August 21, 2020, 04:48:55 pm »

No. But if you are feeling adventurous, the Darkness Falls mod adds NPCs, both friendly and hostile.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Micro102

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Re: 7 Days to Die
« Reply #92 on: August 29, 2020, 01:22:03 am »

I think I would love it if the zombies didn't GPS their way to your location and it was instead just massive hordes spawned and wandered through your area. Make a sound or shine some light and you have to run. Hiding works too. Unfortunately that sounds like it would grind the game to a halt.
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LoSboccacc

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Re: 7 Days to Die
« Reply #93 on: August 29, 2020, 02:40:13 am »

yeah kind of suck they don't use the established smell/sound mechanics. would be cool if they attacked your food stockpiles etc.
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nenjin

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Re: 7 Days to Die
« Reply #94 on: August 29, 2020, 03:40:08 pm »

We're up to Day 73 or so on my server.

With zombies set to 75% block damage on horde night, and between 2 and 5 players most of the time, the base is *mostly* indestructible. When I first started playing 7 Days, most of the traps and stuff seemed, if not useless, then not totally worth the effort and resources. Zombies will just plow through it eventually anyways.

Then I came to realize, it's not about stopping the zombies. It's about slowing them down.

So I built the 7 Day base as pictured, surrounded it with a trench, filled the trench with land mines and spikes, then added more land mines and spikes around the outside of the trench. Then I put some spinning blade traps and metal spikes on the inside of the trench.

Works like a charm. Most hordes don't even manage to pierce the steel cladding of the base unless an exploder manages to get close.





It helps that I have 2 or so people regularly feeding me resources. If I had to mine and harvest for all this, between the time it takes to do that, craft it and place it every 7 days, I probably wouldn't be able to keep up with it solo.

About the only failing of the 7 Day hordes at this point is the suboptimal frame rates that still plague this game. Better than it used to be, by a long shot, but horde night never feels "good" after the first couple because you lose enough frames that you don't really feel in control.

Also does anyone know how to pitch down in the Gyrocopter? The internet claims it's your "Crouch" button control key but that seems like bullshit. I've tried that, tried remapping, tried a lot of stuff. It goes "up" just fine, but getting down is an exercise in frustration.
« Last Edit: August 29, 2020, 03:55:27 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

IonMatrix

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Re: 7 Days to Die
« Reply #95 on: August 31, 2020, 10:37:54 am »

So,uh,I just sunk the last day of my summer break onto this game (after accidentally deleting my legend level 153 save in Dying Light and ragequitting) and I must say, "shitty but addicting" sums up the game really well.

I mean, the graphics are like paste, the optimization is crap, the combat is questionable, but it just...damn it, I just NEED to finish my base. Oh, and loot that town. And grind for that gun. And try to bash that zombie's skull in. And get my stuff back after failing horribly.
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"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

*sigh* I can't believe I play this game...

nenjin

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Re: 7 Days to Die
« Reply #96 on: August 31, 2020, 10:54:15 am »

I think our server maybe hosed. The Day 82 horde......we were doing slideshows. One guy was getting 4FPS, and I was probably doing the low teens. I wonder if it'd run better off a dedicated server. Probably undoubtedly, although how much better is highly debateable. But there's just no way anyone is going to want to do another horde night with it running THAT shitty. I wonder what those multi-hundred day servers play like, or if everyone just logs off and lets a schlub mule character face the horde, and log back in when it's over.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

dragdeler

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Re: 7 Days to Die
« Reply #97 on: August 31, 2020, 11:11:58 am »

-
« Last Edit: November 23, 2020, 08:08:42 pm by dragdeler »
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nenjin

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Re: 7 Days to Die
« Reply #98 on: August 31, 2020, 01:00:22 pm »

I'm hosting the game and playing it. Between the overall performance crappiness AND hosting the game, I'm sure it's partly the issue.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

dragdeler

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Re: 7 Days to Die
« Reply #99 on: August 31, 2020, 03:11:37 pm »

-
« Last Edit: November 23, 2020, 08:08:46 pm by dragdeler »
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IonMatrix

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Re: 7 Days to Die
« Reply #100 on: September 14, 2020, 09:56:33 am »

Can somone explain to me how exactly quality work? Especially how important it is.

Also what "class" do you guys use? I mainly go down perception and focus on spears (one inch longer, one inch stronger) and the looting stuff.
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"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

*sigh* I can't believe I play this game...

nenjin

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Re: 7 Days to Die
« Reply #101 on: September 14, 2020, 10:00:25 am »

Quality affects quite a few things:

1. Overall damage/armor value.
2. Durability.
3. Stamina consumption on running/swinging.
4. Number of mod slots the item can have.

As for class, I usually am the base builder/manufacturing slave, so I generally go Intelligence so someone can make all the advanced stuff a functional base needs. I also enjoy perception for the looting buffs and what not.

Next time I play though I think I'm going to go full Agility for the Edged Weapons, Bows and SMGs.
« Last Edit: September 14, 2020, 03:58:56 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Great Order

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Re: 7 Days to Die
« Reply #102 on: September 17, 2020, 12:03:33 pm »

Since I play solo, I tend to have to go for mixed classes. Primary skill is int for the furnace, workbench etc., as well as being able to make vehicles.

I also put a lot into strength. Food's useful, and I like using clubs.
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Quote
I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

ThtblovesDF

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Re: 7 Days to Die
« Reply #103 on: September 18, 2020, 11:37:10 am »

I found this version to be much better, with weapons having actual up and downsides, leveling being ok and the dungeons are fun - sadly the lategame is equally easy as it has always been, but thats fine : ).
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nenjin

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Re: 7 Days to Die
« Reply #104 on: September 18, 2020, 12:04:06 pm »

I think we discovered that the biggest late game hit to performance (other than the game's overall crappification) is pathfinding. When I didn't fill my entire trench with 3 levels of wood spikes, performance seemed to be noticeably improved. I wonder if the path finding and collision around spikes are somehow related.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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