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Author Topic: OpenTTD Server -- Let's Build Insane Trains Together  (Read 47817 times)

EuchreJack

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #210 on: September 12, 2013, 12:41:33 pm »

EDIT: Well, not quite yet.

Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #211 on: September 12, 2013, 12:55:59 pm »

Sorry for the delay, had to handle a tantruming mother complaining about pointless shit. It should be up right now, unless I fucked up something again.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

EuchreJack

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #212 on: September 12, 2013, 12:58:53 pm »

I can certainly sympathize with that, lol.

Elephant Parade

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #213 on: September 12, 2013, 06:19:04 pm »

Question: Is there a non-nightly server? If so, do you think the two servers should have separate topics?
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Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #214 on: September 12, 2013, 07:50:37 pm »

Atm this server is the only active one. Inb4 Los Angeles!

Spoiler (click to show/hide)
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Elephant Parade

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #215 on: September 12, 2013, 08:34:57 pm »

Atm this server is the only active one. Inb4 Los Angeles!

Spoiler (click to show/hide)

Well, isn't that fancy.
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Aklyon

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #216 on: September 13, 2013, 07:19:02 pm »

Edit: Seems fine now.
« Last Edit: September 13, 2013, 08:18:44 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BigD145

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #217 on: September 14, 2013, 01:07:52 am »

The very first maglev on the map has been tested successfully.
Spoiler (click to show/hide)
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ank

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #218 on: September 14, 2013, 03:35:43 am »

Maglev is almost cheat-mode... I've just set up a huge maglev with about 30 trains making 80k a year each...

Also, I thought it was a no air game?
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Aklyon

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #219 on: September 14, 2013, 08:56:02 am »

Honestly when you start in the 1800s, if you still last long enough for maglev and sizable aircraft they're probably worth using at that point, if just to spend money absurdly.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #220 on: September 14, 2013, 10:53:18 am »

A combination of the factors of the game being too easy, bad train grouping (making replacing them a pain in the butt) and such has gotten me bored of the current game. Once you people get bored tell me and i'll reset the server.
I'm considering a later start date next map. 1860 maybe?
« Last Edit: September 14, 2013, 11:00:36 am by Djohaal »
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Rose

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #221 on: September 14, 2013, 11:23:07 am »

I'm bored of it already.
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EuchreJack

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #222 on: September 14, 2013, 01:17:12 pm »

What sort of setting changes will be implemented to increase difficulty?

BigD145

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #223 on: September 14, 2013, 01:19:35 pm »

Reasonable maintenance is on the slate.
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Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #224 on: September 14, 2013, 01:38:41 pm »

Reasonable maintenance and a slight increase on running costs for vehicles. i'm considering 1.5 to 2x raise on running costs for train-maglev-monorail, 1.5x for ships and road vehicles. (since they marginally profitable to begin with usually)

Also

Spoiler (click to show/hide)
« Last Edit: September 14, 2013, 04:31:11 pm by Djohaal »
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.
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