Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 23

Author Topic: OpenTTD Server -- Let's Build Insane Trains Together  (Read 47846 times)

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #150 on: September 10, 2013, 09:20:59 am »

android version is only updated to 1.3.2

so much for playing with you guys;_;
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #151 on: September 10, 2013, 09:28:09 am »

android version is only updated to 1.3.2

so much for playing with you guys;_;
Well you could, if someone hosted a non-nightly server. Thats the most recent version as far as I know.

Also Djohaal, two things. First if its not on already we should turn on founding towns ingame in adv settings. I'm going to assume it takes a massivehuge amount of money, but making towns sounds awesome. Second, when it resets are we going to need a newer nightly?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BigD145

  • Bay Watcher
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #152 on: September 10, 2013, 09:28:41 am »

Android will never be nightlies. Some grf's also don't work.
Logged

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #153 on: September 10, 2013, 09:34:15 am »

android version is only updated to 1.3.2

so much for playing with you guys;_;
Well you could, if someone hosted a non-nightly server. Thats the most recent version as far as I know.

Also Djohaal, two things. First if its not on already we should turn on founding towns ingame in adv settings. I'm going to assume it takes a massivehuge amount of money, but making towns sounds awesome. Second, when it resets are we going to need a newer nightly?

Town founding is on by default. And nope, I'll stick with this nightly unless we discover some gamebreaking crash/bug. It seems stable so far.

Also our inflation has really made game tricky atm. OTTD: A a game of flammable horses, rampant inflation and tangled signaling.

Also

Spoiler (click to show/hide)
« Last Edit: September 10, 2013, 10:45:01 am by Djohaal »
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

BigD145

  • Bay Watcher
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #154 on: September 10, 2013, 11:03:03 am »

Restart ahoy!
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #155 on: September 10, 2013, 11:03:57 am »

Impatiently waiting for restart.

Anybody want to team up with me?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #156 on: September 10, 2013, 11:10:35 am »

Impatiently waiting for restart.

Anybody want to team up with me?

Sure. Never done it before. SO WE SHALL BURN IN HORSE HELL
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #157 on: September 10, 2013, 11:11:32 am »

First, what shall we name our company?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #158 on: September 10, 2013, 11:14:50 am »

You pick a word. I pick a word. DF style naming. GO
Don't look until you have your word picked.
Spoiler (click to show/hide)
This can only end in !FUN!
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #159 on: September 10, 2013, 11:15:47 am »

My word is...

Spoiler (click to show/hide)
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #160 on: September 10, 2013, 11:16:21 am »

So...

Giraffe Star, or Star Giraffe?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #161 on: September 10, 2013, 11:19:52 am »

Star Giraffe. It's like a space giraffe but better. No solar flare can escape its hunger.
Logged

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #162 on: September 10, 2013, 11:41:51 am »

Sorry for the herpitity in the restart. I think we might probably likely possibly work now.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

BigD145

  • Bay Watcher
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #163 on: September 10, 2013, 01:00:09 pm »

Those hills almost broke us, Japa. Breakdowns in front of the hill would cause every train behind to never be able to speed up to tackle the hill. I fixed it. Now breakdowns are not so horrifying.
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #164 on: September 10, 2013, 01:11:38 pm »

Can someone please run a server that's from the stable build? Fooling around with downloading all the mods for the server and the right version (Especially annoying since all the nightlies are a series of numbers) are really annoying.
Pages: 1 ... 9 10 [11] 12 13 ... 23