Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 23

Author Topic: OpenTTD Server -- Let's Build Insane Trains Together  (Read 47823 times)

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #120 on: September 09, 2013, 11:57:13 am »

So we'll have Origin's server with the stable OTTD and a nightlies one for cargodist?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #121 on: September 09, 2013, 12:09:08 pm »

So we'll have Origin's server with the stable OTTD and a nightlies one for cargodist?

Probably. I'll see if I can dedicate my useless laptop to hosting. The nightlies server is more derpy-experimental though. I added the vacuum tube and pipeline transports. Also assymetric cargo dist. Symmetric seems too easy.
I'm also not managing to unlock rails by the 1800's. I'm doing a test map in 1890 and no railroads yet. Is there some trick to it?
« Last Edit: September 09, 2013, 12:11:24 pm by Djohaal »
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #122 on: September 09, 2013, 12:10:47 pm »

So, does cargodist require you to do anything special?
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #123 on: September 09, 2013, 12:27:08 pm »

I'm also not managing to unlock rails by the 1800's. I'm doing a test map in 1890 and no railroads yet. Is there some trick to it?
Train unlocks depend on which railroad GRF you have installed. Which ones are enabled?

So, does cargodist require you to do anything special?
Pretty much just make sure that passengers can go from any station to any other station. They'll figure out changing trains on their own.
Logged

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #124 on: September 09, 2013, 12:28:14 pm »

I'm also not managing to unlock rails by the 1800's. I'm doing a test map in 1890 and no railroads yet. Is there some trick to it?
Train unlocks depend on which railroad GRF you have installed. Which ones are enabled?

So, does cargodist require you to do anything special?
Pretty much just make sure that passengers can go from any station to any other station. They'll figure out changing trains on their own.

The ECS trainset.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #125 on: September 09, 2013, 12:30:15 pm »

Um... which ECS trainset? All I'm seeing in the download list is ECS industries.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #126 on: September 09, 2013, 12:31:17 pm »

Speaking of settings, Quake mentioned things not expiring. How do you set that? It was sorta hilarious to see horses available in the 1960s.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #127 on: September 09, 2013, 12:32:00 pm »

Um... which ECS trainset? All I'm seeing in the download list is ECS industries.

ECS and FIRS original vehicle set.

The non-expiring is an advanced setting I beleive. Gonna leave it on on our server too.

Talking about settings, what are the terrain generation settings for the last map? I'm having trouble making an insular map like that.
Also what was the weight multiplier applied to freight?
« Last Edit: September 09, 2013, 12:34:16 pm by Djohaal »
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #128 on: September 09, 2013, 12:35:38 pm »

Dunno what might be the issue, then.
I know a sure-fire way to make sure things are working would be to install a different engine pack.

Like this one: http://dev.openttdcoop.org/projects/nuts/wiki
Logged

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #129 on: September 09, 2013, 12:38:25 pm »

Dunno what might be the issue, then.
I know a sure-fire way to make sure things are working would be to install a different engine pack.

Like this one: http://dev.openttdcoop.org/projects/nuts/wiki

I beleive I might be lacking some pack, because my engine variety is abysmal when compared to the former server iteration.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #130 on: September 09, 2013, 12:45:02 pm »

Speaking of settings, Quake mentioned things not expiring. How do you set that? It was sorta hilarious to see horses available in the 1960s.

Its in advanced settings, under some menu with vehicles in it.  Its a button toggle as to whether or not vehicles expire.

e:  Why dont you guys just copy my GRF settings I posted for the engines?  The three on the bottom are my vehicle packs.

« Last Edit: September 09, 2013, 12:47:22 pm by QuakeIV »
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #131 on: September 09, 2013, 12:48:42 pm »

Speaking of advanced settings, I see a 'founding towns in game' option. We should do that. Not quite sure what 'manual primary industry construction method' does between its three options, though it sounds interestingish.

Also, my newgrfs are what the previous server had, though Quake posted before I could finish typing:
ECS
-Town
-Chemicals II
-Houses
-Wood
-Agriculture
-Basic II
-Machinery
ECS & FIRS original vehicle set
UK Renewal Set
eGRVTS
FISH (Not on previous server)
av8 (Not on previous server)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #132 on: September 09, 2013, 01:00:00 pm »

Speaking of settings, Quake mentioned things not expiring. How do you set that? It was sorta hilarious to see horses available in the 1960s.

Its in advanced settings, under some menu with vehicles in it.  Its a button toggle as to whether or not vehicles expire.

e:  Why dont you guys just copy my GRF settings I posted for the engines?  The three on the bottom are my vehicle packs.

-snip-

Quake can you give me your terrain generation settings? I'm having trouble replicating the island goodness that the former map was.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #133 on: September 09, 2013, 01:56:11 pm »

Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #134 on: September 09, 2013, 02:15:12 pm »

Spoiler (click to show/hide)

And we are up.
Server adress is Djohaal.zapto.org
Password is herp256
use TTD nightly r25755

I'm not totally sure if I got the newgrf settings right (I turned on the extra closure protection on factories), and the map seems to have excessive factory density. otherwise all fine.

Edit: removed construction vector because it doesn't support infinite mines.
« Last Edit: September 09, 2013, 02:30:56 pm by Djohaal »
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.
Pages: 1 ... 7 8 [9] 10 11 ... 23