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Author Topic: OpenTTD Server -- Let's Build Insane Trains Together  (Read 47789 times)

Aavak

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #45 on: September 06, 2013, 12:54:41 pm »

Best company name has to go to 'moveyourcrap.com'. xD

quinnr

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #46 on: September 06, 2013, 01:38:50 pm »

I think you need to remove the Industry add-on vector.  I think that's the one preventing towns from functioning (eg. tourists, petrol stations, stores, car dealerships).

Alternatively, adding the Town ECS Vector would fix things, I think. (According to what someone in game told me, it adds hotels that produce tourists, I think?)
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Shooer

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #47 on: September 06, 2013, 02:10:31 pm »

We already had towns active.  I play ECS normally and I don't use construction or that industry add-on GRF.
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QuakeIV

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #48 on: September 06, 2013, 02:13:45 pm »

I could get tourists in easily enough by diddling things around, however things like petrol stations are amazingly inconsistent.  (compared to what the wiki documentation claims anyhow)
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Mullet Master

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #49 on: September 06, 2013, 02:14:05 pm »

I am definitely interested in playing a round of openTTD. Can we schedule something for later today?
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Shooer

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #50 on: September 06, 2013, 02:19:26 pm »

I could get tourists in easily enough by diddling things around, however things like petrol stations are amazingly inconsistent.  (compared to what the wiki documentation claims anyhow)
Well the problem with the last game was that the petrol station graphic was a giant soda can that said "NewGRF", and not the 2 by 1 actual petrol station and we shouldn't have been able to build them along with water towers, car saloons, shipyards(which aren't even functional) and stores.  The game should seed them in towns, and they should pop up in towns that are expanding.

The construction vector is probably the one that is broke, seeing as it is out of date according to it's creator.
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QuakeIV

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #51 on: September 06, 2013, 02:24:45 pm »

Yeah, I got rid of that one.  The things still don't seed into the towns correctly.  I'll also see if its somehow possible to prevent them from being fundable.

Here is what I have with regards to newGRFs right now;

Town Vector
Chemicals Vector II
Houses
Industries Addon (tried without it, changed nothing)
Basic vector II
ECS & FIRS original vehicle set
Agriculture vector
Machinery vector
Wood vector

In that loading order.
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werty892

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #52 on: September 06, 2013, 02:59:03 pm »

Are we going to play again today? Or can I do other things :P

QuakeIV

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #53 on: September 06, 2013, 03:02:58 pm »

Ill be hosting shortly, once I straighten out if I should use one last vector.
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Shooer

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #54 on: September 06, 2013, 03:08:22 pm »

That looks like what I use normally, so looks good to me.

Also this time I'm going to do a mega project, don't know what it will be but I will do something crazier than building up that 3x3 island town (I was going to add 3 more bridges to it and build a sawmill, and possibly more industries latter on that island).
« Last Edit: September 06, 2013, 03:10:26 pm by Shooer »
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vagel7

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #55 on: September 06, 2013, 03:11:56 pm »

Woot for me! Passengers are truly the best method.
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QuakeIV

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #56 on: September 06, 2013, 03:17:47 pm »

67.237.107.191

GRF settings:



E2: Forgot to mention, I disabled train 90 degree turns and turning around in the station, to make rails look cooler.  (shouldnt increase cost much, please dont kill me)

Make sure town vector is on top of the list, and the vehicles addon is preferred at the bottom (according to their wiki).

Realistic acceleration for everything now.  Towns use 'better' road system.  Gas pumps have not been fixed.  Tourists now work.  Only place that eats food right now is tourism centers so far as I can see.

Gas stations are a soda can if you try to build them, was not able to disable any of that.

e:
I am definitely interested in playing a round of openTTD. Can we schedule something for later today?

Ideally this is sufficiently 'later today'.  It should be possible to get a foothold in the bus industry at any point later today or tonight.
« Last Edit: September 06, 2013, 03:26:41 pm by QuakeIV »
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
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Jesus, you broke the site!
Sorry, Bro.
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Meta

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #57 on: September 06, 2013, 04:11:24 pm »

Joining the party for some fun.
Thank you for hosting Quake!
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SOLDIER First

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #58 on: September 06, 2013, 05:37:51 pm »

I officially hate Sludwood.
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Iceblaster

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #59 on: September 06, 2013, 06:49:36 pm »

I should hopefully be on in a moment... hope I"m not late
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