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Author Topic: OpenTTD Server -- Let's Build Insane Trains Together  (Read 47792 times)

BigD145

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #225 on: September 14, 2013, 05:52:33 pm »

If you're wondering what happened to your shipping routes, that would be lordslowpoke.

Spoiler (click to show/hide)
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Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #226 on: September 14, 2013, 05:53:29 pm »

I really should see if I can find a bridge GFR to go wtih those vacuum tubes.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

LordSlowpoke

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #227 on: September 14, 2013, 06:02:13 pm »

If you're wondering what happened to your shipping routes, that would be lordslowpoke.

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supplementary video
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Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #228 on: September 14, 2013, 06:08:24 pm »

I'm considering rolling back to an early release and implementing chill's patchpack.

Features:

Quote
Patches used for making the patchpack: (in order of inclusion)
===========================
Note:
The actual used patches might have been updated by some other people, forgive me but they are too many to mention them all, therefore I have mentioned the original author for all included patches.
If you know of an earlier author, feel free to send me a PM or reply to the thread so I can update the included patches list with the earliest author.

- More height levels: viewtopic.php?f=33&t=40844&start=0 (By ic111, CommanderZ, Terkhen, ChillCore)
- Cargo distribution viewtopic.php?f=33&t=41992&start=0 (By fonso)
- Automated timetable and seperation viewtopic.php?f=33&t=46391&start=0 (By Gathers)
- Improved Build Station GUI viewtopic.php?f=33&t=41222&start=0 (By Scoz) (Removed -> trunk in r21755)
- Larger maps viewtopic.php?f=33&t=33137&start=0# (By Bilbo)
- Town rating colours viewtopic.php?f=33&t=42598&start=0# (By Terkhen)
- Signals in tunnels and on bridges viewtopic.php?f=33&t=41260&start=0# (By hackalittlebit)
- Chunnel viewtopic.php?f=33&t=41775&start=0# (By hackalittlebit)
- Diesel smoke viewtopic.php?f=33&t=19896&start=0 (By Sirkoz)(Removed -> Trunk in r20376)
- Stuck trains viewtopic.php?f=33&t=47095&start=0 (By Eddi)
- Sprinkles -> variable daylenght, town cargo factor, misc, ... viewtopic.php?f=33&t=46399&start=0 (By SpComb)
- Programmable Signals viewtopic.php?f=33&t=47690&stsart=0 (By Owen)
- Build while paused in editor viewtopic.php?f=33&t=42790&start=0 (By Bilbo) (Removed -> Trunk in r21430)
- Show system time window viewtopic.php?f=33&t=46580&start=0 (By Panther)
- Copy_paste viewtopic.php?f=33&t=41259&start=0 (By Frostregen)
- Split cargo and cargo subtypes in refit window viewtopic.php?f=33&t=48220start=0 (By Terkhen) (Broken, removed removed in v9_9)
- Buy bigger area viewtopic.php?f=33&t=29495&start=0 (By rfalke) (Broken, removed in v9)
- View and click vehicles in tunnels http://dev.openttdcoop.org/projects/cli ... repository (By SmatZ)
- Close adjacent level crossing viewtopic.php?f=33&t=46091&start=0 (By Eddi)
- Panorama screenshot viewtopic.php?f=33&t=49362&start=0 (By Eddi) (Removed -> Trunk in r20508)
- Measurement tool viewtopic.php?f=33&t=49212&start=0 (By Wolf01)
- Tree line height viewtopic.php?f=33&t=46786&start=0 (By Loclahost)
- Watch other company's gui viewtopic.php?f=33&t=45221&start=0 (By Muxy)
- Reduced tree growth patch viewtopic.php?f=33&t=45502&start=0 (By Gedemon)
- Vehicle leasing patch viewtopic.php?f=33&t=49389&start=0 (By jemmyw) (Broken, removed in v9_9_4)
- Max_grf viewtopic.php?f=31&t=37435&start=0 (By muzzy)
- Company_profile viewtopic.php?f=33&t=40457&start=0 (By Antuvo)
- Departure boards + 24h clock viewtopic.php?f=33&t=49956&start=0 (by hthhs)
- Timetable_change_all_stations viewtopic.php?f=32&t=50274&start=0 (by sph)
- Departure_vehicletimetableskip1 viewtopic.php?f=33&t=49956&start=0 (By hthhs)
- Natural sorting of strings http://bugs.openttd.org/task/4214 (by MagicBuzz) (Removed -> Trunk in 21344)
- Group_info viewtopic.php?f=33&t=33148&start=0 (By MagicBuzz)
- Partial refit viewtopic.php?f=33&t=51211&start=0 (By Terkhen) (Removed/reduced to "all" button -> Trunk in r21567)
- Cmd_all_ai viewtopic.php?f=33&t=51180&start=0 (By MagicBuzz)
- Infrastucture Sharing viewtopic.php?f=33&t=42254&start=0 (By Hirundo)
- CTRL-cloning does not open new guis http://bugs.openttd.org/task/4458 (idea By DJ Nekkid. Code ChillCore)
- Improved breakdowns viewtopic.php?f=33&t=39518&start=0 (by Hirundu)
- Trafficlights viewtopic.php?f=33&t=36261&start=0 (by Roujin)
- Towngrowth_needs_goods Modified and extended patch (by ChillCore see added patches zip (original by L.))
- Configurable amount of desert tiles See added patches zip (by ChillCore)
- Configurable speed signals See added patches zip (by hthhs. (extension to the progsig patch))
- CD_no oveload patch See added patches zip (by hthhs. (extension to the CargoDist Patch))
- Infrastructure Maintenance viewtopic.php?f=33&t=57293 (by Michi_cc)

Upgrading seems a bit convoluted and unorthodox, so I'll probably do a local patch and redistribute the working folder to you people via dropbox.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

BigD145

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #229 on: September 14, 2013, 06:58:24 pm »

Seekrit volcano base.
Spoiler (click to show/hide)
Ssssshhh.
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Aklyon

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #230 on: September 14, 2013, 07:06:40 pm »

I'm considering rolling back to an early release and implementing chill's patchpack.

-snip-
So what exactly does that change compared to now, or the stable?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #231 on: September 14, 2013, 08:08:32 pm »

Scratch that. Esoteric patched versions of OTTD won't work well. Chill's pack hasn't been updated in ages, while the spring 2013 pack from some russians is also somewhat bork. I'll just fix the pending changes and be done with it.

And Server Iteration 4 (pending mini reboot for some fine tuning) is up.

+ Added infra maintenace (but without insane inflation)
+ Switched train pack to something more.. multicultural.
+ More city buildings
+ Fixed lack of banks/car dealerships
+ Made industry founding more expensive
+ More city buildings
+ ? ? ? ?
- Profit
« Last Edit: September 14, 2013, 09:12:54 pm by Djohaal »
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

bluejello

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #232 on: September 14, 2013, 09:16:12 pm »

sure that is -profit not +profit
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Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #233 on: September 14, 2013, 09:24:57 pm »

-profit because this run is supposed to be a bit harder.
Sorry for the repeated rebooting, I'm sorting out one last issue with industries.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Aklyon

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #234 on: September 14, 2013, 09:26:46 pm »

If anyone particularly cares, the sea fleets of Tekli Transporti/Arcane Aeroquatics will be away in distant lands for awhile, since Starsector updated.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #235 on: September 15, 2013, 12:38:14 am »

Server still abysmally unbalanced and easy, and it's also abysmally late here. I'll leave the current map on but expect it to be reset by tommorow (in 10-12 hours or so). On the upside we'll be re-using the seed because the map is cute.  :)
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

garfield751

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #236 on: September 15, 2013, 06:23:28 am »

I feel like Pipelines got nerfed too much the maintenance cost of those pipes is ridiculous

Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #237 on: September 15, 2013, 10:50:11 am »

And we are back up again. Rebooted properly I hope.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

ank

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #238 on: September 15, 2013, 11:54:49 am »

I'm eagerly awaiting the unpausing of the server!
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Djohaal

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Re: OpenTTD Server -- Let's Build Insane Trains Together
« Reply #239 on: September 15, 2013, 12:15:17 pm »

Sorry I was having lunch, I'm keeping it paused while no one logs in because boring.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.
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