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Author Topic: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel  (Read 2424 times)

Neonivek

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Re: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel
« Reply #15 on: September 03, 2013, 11:05:54 pm »

Also I think they're trying to use it to recreate the feel of fanbase participation that Legends 3 was suppose to have.

Sort of... Capcom was passing the buck.
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Furtuka

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Re: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel
« Reply #16 on: September 03, 2013, 11:27:20 pm »

Hence the suppose
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Bouchart

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Re: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel
« Reply #17 on: September 03, 2013, 11:30:32 pm »

I'm surprised Inafune had to resort to Kickstarter, considering that he's an industry veteran and presumably well-connected.  You'd think he'd be able to secure money from more traditional sources.

Total creative freedom is something that is hard to obtain.

Creative freedom?  It's basically Megaman.  What's creative about that?  Inafune has been making it for decades.
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freeformschooler

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Re: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel
« Reply #18 on: September 03, 2013, 11:52:53 pm »

Also... P4RGaming  :)

P4Rgaming comments are hilarious. It's amazing, the number of people whose brains are unable to detect satire.
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penguinofhonor

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Re: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel
« Reply #19 on: September 04, 2013, 12:13:47 am »

Creative freedom?  It's basically Megaman.  What's creative about that?  Inafune has been making it for decades.

Investors might give him requirements for the game (such as "make it have X hours of gameplay" or "make it available on iPhone"). Kickstarter means he definitely won't have any hoops to jump through.
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Neonivek

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Re: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel
« Reply #20 on: September 04, 2013, 12:14:41 am »

Creative freedom?  It's basically Megaman.  What's creative about that?  Inafune has been making it for decades.

Investors might give him requirements for the game (such as "make it have X hours of gameplay" or "make it available on iPhone"). Kickstarter means he definitely won't have any hoops to jump through.

Not to mention we can just go straight to Megaman X series where his main character was outright dictated to him.
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Astral

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Re: Mighty No. 9 (Kickstarter): *Sorta* Creator of Mega-Man for spiritual sequel
« Reply #21 on: September 04, 2013, 12:33:43 am »

I dig the fancy 2d art, it looks gorgeous.

That isn't really what I am judging it on. "Of course" it looks good.

Just somehow... the sharp lines make everything look exceptionally flat. I don't know how to explain it, but I only see this in games that go a bit too with the 2d appearance.

I know what you mean, it reminds me a lot of sidescroller flash games. Kinda hard to explain, but it feels a bit overstylized.
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