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Author Topic: (Mecha-FEF) The Reawakening (OOC)  (Read 41262 times)

CrimsonEon

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #525 on: July 07, 2014, 10:45:52 am »

I can't. That's what I'm saying. Unless the beast is blown up by Zis, i can't reach her. Which is why I need Furtuka to run the actions.

...
Zis moved out of 25,11, which is adjacent to Cora. I don't think anyone moved to take that spot.
There should not be anything stopping you from heading to 25,11 and healing Cora.

But if ya want to wait and see if the Beast gets shot, that works too :v.

EDIT: I still *highly* recommend to heal Cora whether the beast gets shot or not, since if we don't get that choke held again we're going to have all of the enemies pour in by next turn.
« Last Edit: July 07, 2014, 10:51:09 am by CrimsonEon »
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Rolepgeek

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #526 on: July 07, 2014, 11:08:57 am »

I thought he'd stayed in place...hmmm...
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darkpaladin109

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #527 on: July 13, 2014, 03:01:35 pm »

Alright, so what we should do right now is heal our two downed units, seeing as they both have only 1 turn left. Sacha can go and heal Shayla, and pretty much anyone else up top can go and heal Kester, though I'd say what we could do is Kar attack the fighter to due to WTA. James and Zis can both reach Kester, but I think Zis is better off attacking enemies since they have lower resistance. Aqui can go and blast the musketeer, I guess.

This is propably not all that great of a plan, but it's about all we can do, really.
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Parsely

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #528 on: July 15, 2014, 05:26:35 pm »

I didn't know USEC was playing too! :o But then I haven't read anyone's dialogue since this battle started months ago. :p
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USEC_OFFICER

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #529 on: July 15, 2014, 05:50:19 pm »

Really? I'm not that forgettable, am I...?
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Rolepgeek

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #530 on: July 15, 2014, 05:51:25 pm »

Really? I'm not that forgettable, am I...?
Well, you are a mook.

:3
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USEC_OFFICER

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #531 on: July 15, 2014, 05:52:43 pm »

Oh, right. Completely forgot about that. Carry on then!
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darkpaladin109

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #532 on: July 15, 2014, 06:04:31 pm »

But then I haven't read anyone's dialogue since this battle started months ago. :p
You're missing out, man. :P
Also since I might as well drop this sometime, for any of you who don't know yet, FEF's have a IRC channel, feftalk.
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Rolepgeek

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #533 on: July 15, 2014, 09:03:25 pm »

It seems empty at the moment, though...which is unusual.
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F.O.E.

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #534 on: July 15, 2014, 09:15:42 pm »

It seems empty at the moment, though...which is unusual.

Did you select DarkMyst as your Network and feftalk as your channel?
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Rolepgeek

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #535 on: July 15, 2014, 09:17:08 pm »

Ah I was using Mibbit, silly me
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Furtuka

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #536 on: July 25, 2014, 11:12:38 am »

Sorry for taking so long this turn. Got sidetracked by a combination of computer issues, real life stuff happening on short notice, and Dynasty Warriors
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Parsely

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #537 on: July 25, 2014, 12:02:59 pm »

I'm done for whether or not I miss this unless someone heals me, since I think I'm out of repair packs. Sir Meft is gonna be a real problem if we can't get someone up there to take him out.
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USEC_OFFICER

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #538 on: July 25, 2014, 12:11:48 pm »

Alright guys, Here's the plan: Super Roguo will hit and kill Fighter D this turn, allowing someone to take that spot and heal Bramble before they explode. Everyone else heals up as best they can and gank the musketeer/archer behind our chokepoint. Sounds good? Or is there something better I'm missing?
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Nerjin

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Re: (Mecha-FEF) The Reawakening (OOC)
« Reply #539 on: July 25, 2014, 12:19:47 pm »

I'm assuming that they will charge us at some point. Couldn't we, in theory, just pull back to a spot where we can all attack? This chokepoint was a great idea when we were outnumbered. Now we outnumber them. Shouldn't we want them in a wide open spot?
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