Become plot relevant.
(3)YOU BECOME AN NPC MENTIONED IN A MAIN CHARACTER'S BACKSTORY.
DAMAGE SPACETIME EVEN MORE SO THAT THE ROADS CAN LEAD YOU TO DIFFERENT TIMES OR EVEN UNIVERSES!
(6)PEOPLE ARE PRETTY SCARED TO USE ROADS NOW. LAST TIME A GUY WALKED ON A ROAD, HE FELL INTO THE VOID BETWEEN WORLDS.
DAMAGE SPACETIME EVEN MORE SO THAT THE ROADS CAN LEAD YOU TO DIFFERENT TIMES OR EVEN UNIVERSES!
NO YOU. SMITE THIS FOOL!
(1)A GOD, ANGRY THAT A NON-GOD IS ATTEMPTING TO SMITE SOMEONE, SMITES YOU. YOU DIE.
NOW CLONE THEM INTO NON-UNDEAD
(1)YOU CREATE MONSTROUS UNDEAD SCYTHER CLONES. THEY KILL YOU AND TAKE OVER THE PLANET.
MAKE MONEY BY BURNING THE WITCHS.
(5)FRIGHTENED PEASANTS EVERYWHERE PAY YOU FOR YOUR SERVICES. YOU BECOME A MILLIONAIRE.
send several teams of scavengers to search the criminal hideout. Also see of its worth using as another base.
(5)THE CRIMINAL HIDEOUT CONTAINS WEAPONS, MINI-METAMECHS, AND PRECIOUS GEMS. AS A SECRET BASE ON THE EDGE OF THE METAVERSE, IT'S HARD TO FIND, MAKING IT A PERFECT BASE.
FALL UPWARDS VIA STAIRS INTO HEAVEN
(4)YOU MANAGE TO FALL UP A NONEXISTENT SET OF STAIRS. OF COURSE, HEAVEN DOESN'T LOOK MUCH DIFFERENT FROM HELL.
I'M A LADY WHO'S SURE ALL THAT GLITTERS IS GOLD, AND I'M BUYING THE STAIRWAY TO HEAVEN
(6)YOU PURCHASE THE STAIRWAY TO HEAVEN, USING YOUR LIFE'S SAVINGS. UNFORTUNATELY, AS YOU ASCEND IT, LORDSLOWPOKE FALLS PAST YOU AND KNOCKS YOU OFF. YOU FALL INTO SPACE.
Htrae is Earth backwards, as Namuh is to Human.
Slam Htrae into the Death Star.
(6)YOU DO SO. UNFORTUNATELY, IT TURNS OUT THAT THE DEATH STAR IS MADE OF TOUGHER STUFF THAN EARTH. HTRAE SHATTERS, AND THE NAMUH ARE SENT FLYING INTO SPACE.
HAVE THE DEMONS MAKE THE CULTIST SMARTER!
(4)THE DEMONS MAKE THE CULTISTS SMARTER. THEY CAN PROBABLY LEARN LATIN NOW.
Tape fragmented Hell back together.
(2)THERE'S NOT ENOUGH TAPE, EITHER. MAN, THOSE MANUFACTURING COMPANIES REALLY DROPPED THE BALL AFTER THE APOCALYPSE.
Attempt to blow up the Death star, preferably with antimatter.
(1)THE ANTIMATTER EXPLODES WHEN YOU TRY TO PICK IT UP. YOU DIE.
'Save' as many players as possible such that they might partake in the grand deadly test course inside the GLaDOS Star.
(6)YOU "SAVE" EVERY SINGLE PLAYER, ALONG WITH EVERY SINGLE NON-PLAYER. THE DEATH STAR IS AWFULLY CROWDED.
[1]THE DRAGON, CONFUSED BY YET ANOTHER SUDDEN CHANGE OF SCENERY, BEGINS FLAILING AROUND. THIS ACCOMPLISHES LITTLE, ASIDE FROM ALERTING THE MICE TO ITS POSITION.
[6]THE ZOMBIES DECIDE TO INCREASE THEIR NUMBERS BY INFECTING NAMUH. UNFORTUNATELY, THEY INFECT TOO MANY; THERE MAY BE A HOUSING SHORTAGE ONCE THEY'RE OUT OF THE DEATH STAR.
[6]THE INKEEPERS ATTEMPT TO SET UP AN INN INSIDE THE DEATH STAR, BUT IT GETS TRAMPLED BY CUSTOMERS, ALONG WITH SEVERAL INNKEEPERS.
[3]THE SNAKES BEGIN SEARCHING FOR A WAY TO STEAL THE DEATH STAR'S POWER.
[5]GLADOS EJECTS THE NAMUH, ZOMBIES, AND CULTISTS INTO SPACE. IT THEN RETURNS TO CHARGING THE LASER.
[2]THE MICE ARE TOO SCATTERED TO ATTACK THE DRAGON.
[6]THE TRAVELLERS DECIDE TO TRAVEL TO THE AIR LOCK. IT DOESN'T GO WELL FOR THEM; THEY'RE TRAVELLING THROUGH SPACE NOW.
[4]THE CULTISTS MANAGE TO DO A FEW EMERGENCY RITUALS OF SPACE BREATHING.
[3]IT'S TOO CROWDED FOR THE WANDERERS TO WANDER PROPERLY.
[3]THE SCYTHER CLONES TRY TO CUT OFF SOME HEAD TO GET AT THE TASTY BRAINS, BUT THEY DON'T HAVE ENOUGH ELBOW ROOM TO USE THEIR SCYTHES.
[1]THE NAMUH HAVE NO WAY TO BREATHE IN SPACE. THEY ALL DIE.
[1]THE GM ATTEMPTS TO TELEPORT BACK TO THE FORTRESS, BUT ACCIDENTALLY TELEPORTS THE DEATH STAR THERE INSTEAD. THE GM DECIDES TO CUT HIS LOSSES AND STOP INTERFERING.
LOCATIONS:
GM FORTRESS OF DOOM: OFF COURSE
EARTH: DYSTOPIAN
HEAVEN: SHATTERED
HELL: FRAGMENTED
OTHER STUFF: MOSTLY GONE
UNIVERSE: BLEAK
TOWER: RUINED
RUINS: DEMOLISHED
SPACEROME: DEMOLISHED
DEATH STAR: CONTROLLED BY GLADOS
ITEMS:
DEATH STAR LASER: CHARGING [10%]
RESOURCES:
GLUE: NOT ENOUGH
TAPE: TOO LITTLE
COLONS: OVERUSED
RACES: STUCK ON DEATH STAR
SCYTHERS: UNDEAD AND MONSTROUS
ZOMBIES: TOO MANY
SNAKES: MAGNETIC
INNKEEPERS: TRAMPLED
INNDRAGONS: EXTINCT
MICE: PREPARING
TRAVELLERS: "TRAVELLING" THROUGH SPACE
WANDERERS: STUCK
CULTISTS: STUCK
NAMUH: DEAD
NPCS: STUCK ON DEATH STAR
DRAGON: CONFUSED
GLADOS: IN CONTROL OF DEATH STAR
GM: BAD AT TELEPORTATION
ORGANIZATIONS:
RESISTANCE MOVEMENT: NEW GOAL
OTHER:
ROLL TO DERAIL: UNREENACTABLE
ROADS: DANGEROUS
SPACETIME: CRITICAL