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Author Topic: Amerup 2-Year 1436D  (Read 8548 times)

Travisplo

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Re: Amerup 2-Year 1436D
« Reply #45 on: September 02, 2013, 05:52:40 pm »

What is the light situation?
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Travisplo

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Re: Amerup 2-Year 1436D
« Reply #46 on: September 02, 2013, 05:53:23 pm »

Oh, and go scratch out the number on the tree.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #47 on: September 02, 2013, 05:54:15 pm »

What is the light situation?
Electricity is still on, allowing vision. You scratch out the trees number
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #48 on: September 02, 2013, 11:22:44 pm »

Are there any consoles or keypads besides the one outside?
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #49 on: September 03, 2013, 06:09:17 am »

Are there any consoles or keypads besides the one outside?
Plenty of computer monitors, with the boards and mouses
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #50 on: September 03, 2013, 08:04:06 am »

Any creatures, or robots?
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #51 on: September 03, 2013, 04:35:04 pm »

nope, at least that you can see...
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #52 on: September 03, 2013, 06:01:31 pm »

Post a link to this in the shipwrecked suggestion game.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #53 on: September 03, 2013, 06:21:51 pm »

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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #54 on: September 04, 2013, 10:05:27 pm »

Post a link to this in the shipwrecked suggestion game.
One to here, in the shipwrecked forum.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Parsely

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Re: Amerup 2-Year 1436D
« Reply #55 on: September 05, 2013, 12:09:31 am »

Scope the scene on those computers. Security perhaps? Door controls? Diagnostic equipment?
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #56 on: September 05, 2013, 06:18:23 am »

Scope the scene on those computers. Security perhaps? Door controls? Diagnostic equipment?
The computer displays a warning
:Warning:
Cell Sector A-C radiation leak.
Radiation at 30% lethality
Please take no longer than 5 minutes in A-C or risk permanent cancerous mutation
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Parsely

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Re: Amerup 2-Year 1436D
« Reply #57 on: September 05, 2013, 01:56:14 pm »

Look around for doors. Note any markings printed on or near them if we happen upon any.
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #58 on: September 05, 2013, 04:09:11 pm »

Look around for doors. Note any markings printed on or near them if we happen upon any.
You enter a long hallway with multiple hallways connect.....Halls A-Z
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Parsely

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Re: Amerup 2-Year 1436D
« Reply #59 on: September 05, 2013, 04:15:38 pm »

Check doors D-Z. Look at labels, but if there aren't any just open them and peek inside. Stop when you find some sort of locker room or personnel area. Specifically search for radiation kit.
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