The flying {capybara bone bolt} strikes The Goblin Thief in the upper body, tearing the muscle and tearing the hearth through the ({wolf leather cloak})!
A major artery in the heart has been opened by the attack!
The {capybara bone bolt] has lodged firmly in the wound!
Your hunter tore that heart not pierced. If I remember correctly then a pierced heart is a instakill but a torn heart causes massive bleeding.
I'm pretty sure the only true instakills in DF are loss of all brain function (if you dont' have tags that exempt it), having your head cut off (I do believe this is separate from brain damage oddly) and being bisected. No amount of damage to the heart could kill you in a single tick in game unless it caused you to lose all of your blood, and I don't know if that's even possible.
Do you actually know how long it takes to die, or at least pass out, from a heart wound?
You lose consciousness after about ten seconds, I believe. It's difficult to tell exactly how well that is represented in DF... anyone know how long a turn of combat in adventure mode is supposed to be?
A turn of combat is also determined by the speed of the creature, so it's even more vague.
That's true, but I believe a single tick is supposed to be a second long in adventure mode. So, presumably a creature with standard speed, 1,000 agility and no encumbrance would get a turn once per second. Fort mode is completely crazy in timing, so that goblin probably ran for what amounted to about 12 hours of spewing blood from a heart wound.
Back to the topic at hand, I'm all for more realism. Broken bones are very effective at incapacitating from pain, but so far as I've seen pretty much no other injuries will ever cause enough pain to knock someone out, and of course, creatures are willing to fight on despite having lost three limbs and having most of their blood on the ground. I
think that will be improved in the next version actually.