Personal opinions inbound:
I'd like to get into the game, due to it's complexity. I've seen quite a few videos demonstrating and learning people how to star playing and such.
The game itself isn't that complex yet. Most industries aren't very deep. The majority of the complexity revolves around two items:
1) The user interface isn't. It's more of a power-user interface in layout. Similar to needing to know all the keyboard shortcuts in a windows program without having a menu bar. You can get things done incredibly quickly once you know what you wanted in the first place. It's also missing things. DFHack helps with that.
2) You have absolutely no bloody clue what the hell you're supposed to be doing. Cue tutorials to teach you what basics need to be arrived at to keep yourself alive.
But I am the kind of gamer that needs an objective to be able to enjoy a game.
So... does DF have any objectives? Any goals to strive for or any such thing?
No. If you need the 1000 gamer points achievement list, this game isn't really for you. Bragging rights and/or completions are things that you decide to do that are cool enough to share with the community. Bring photos. We love photos. We especially love to copy, mimic, and then make your idea our own, too.
Or is it like a "life simmulator", like.. SIMS for example.. where you just play out your life and go through random events?
I've been trying to figure out the best way to describe Dwarf Fortress, and here's the best I've got: High Fantasy Survival Simulator. Like life, if you're still alive, you win.
I didn't notice it having any score, milestones, or anything to keep track of how well you're doing. I need at least that... a scoring system that tells me I'm doing better than 30 minutes ago or worse. A rating, a grade, achievements, challenges... SOMETHING.
Nothing. Nada. Zip. It's all in your head.
If it's just a Sandbox game where the only purpose is Creativity... I think I might have to pass
Creativity Is not my strong point. Or, I might have creativity, but creating something just for myself is unsatisfactory to me.
Then you REALLY don't want to spend the umpteen hours it takes just to learn how to use the interface, or you need to get really good with screenshots and the like for sharing your creations.
I could just choose the objective of keeping my dwarfs happy, but it seems that's not quite a big challenge. I've seen all they need is sleep, food, boose and warmth. Is there more to it than that.
You're just not going deep enough if this is where you get bored. Currently it is possible to seal yourself into the first few levels, create a turtle of traps and walls where nothing can get near you, and keep your fort alive until it dies from FPS loss. Or you can dig. Open caverns. Open the circus. Mine everything. Use everything.
But no, if you're stopping as soon as survival is satisfied you're not going to find much challenge in the easy biomes. That's why they're the easy biomes.
I haven't seen people play it until they reached conflicts/war. Maybe that gets more interesting.
Sieges happen at 80 dwarves if you're at war with the goblins, but even this is simple enough to deal with using a few common designs. Toady is working on making that more interesting eventually, but right now I have more problems cleaning up after a siege is done than with the sieges themselves... and even that I've got down to a pretty good science outside of reanimating biomes.
What do you say guys? What makes you play this game over and over? Maybe I can adopt it.
Everything I said above about it being easy goes out the window. There's challenge here, but it's not the kind of challenge that you can brag about easily to a few thousand other friends. There's no "I beat megaboss 4 in 38 seconds!" Maybe, if you're lucky, 2 friends will even know what the hell you're talking about.
The challenges I enjoy are the ones I can share that I think are really cool. For example, check out the sig link below me here for the ore to magma sea minecart routes. Designing that and using it were a lot of fun to me. Right now I'm doing a series on the single pick challenge in one of the most gruesome biome/environments I've ever seen. I've got a web spewing titan all over my surface embark killing off every immigrant showing up, and I need to figure out how to deal with him because I've only got 2 layers of stone to work with above the aquifer to try to trap/kill him in... in a reanimating biome. If you think a Titan is bad, imagine an undead Titan that will
never die.
A single mistake in defenses can let a fire breathing Forgotten Beast wander up into the fort through the caverns and tear the heart and mind out the majority of your fortress. Killing them can be just as interesting, even if they never get in.
In the end, though, I've seen only two types of people hang around a long time here in the forums. I can't have an opinion about the non-forum goers for obvious reasons. The first kind of person is very interested in the simulation mechanics. They get into minecart speed physics and impact densities for materials. The second type, and the larger majority (or at least, the more vocal) is what I'd say I fall into most of the time. I play Dwarf Fortress because I love the stories it eventually tells, and it's partially a choose your own adventure. There's enough complexity to keep me engaged still when I start taking on larger, unnecessary projects, but really it's a question of am I amused while I did it? The answer is yes. Sometimes it's amusing enough that I get to share it... and then it's about 100x as much fun.