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Author Topic: Dorf Genealogy a.k.a. I have no life  (Read 15555 times)

Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #45 on: September 18, 2013, 07:28:57 pm »

I think the 10 years difference thing is either a myth or based solely on incomplete anecdotal evidence.

To be honest I haven't found anything to confirm that either, so you may be right!
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sirdave79

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #46 on: September 18, 2013, 07:34:10 pm »

Hmmm, I have assumed the aiki was correct about 10 years so I never even tried to marry dwarves outside that range. I'll have to investigate.
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Covenant Ringthane

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #47 on: September 18, 2013, 09:38:39 pm »

Covenant Ringthane, you say

"Those five children, ironically, went on to marry the other five founders"

My understanding was that dwarves will only marry another dwarf within 10 years of each others age.

Does that mean your using a df hack script for getting dwarves to marry ?

I ask because Ive failed to get a marriage script to work and hope you can advise.

Cheers

This worries me. I haven't tried creating a script or anything. I didn't even know of the ten-year age restriction. I hope I haven't got a bug, but it seems likely. Worse, this has made me recall that when I first generated the world and started playing, there were several crashes. In my experience, DF seems to be crash-bug immune, but it's still a possibility. Either way, it's unsettling :S

I'm sorry for getting your hopes up, as well as everyone else's. However, I'll see if I can make similar pairings in a fresh save.

That... Is the most beautiful thing I have ever heard. :D The amount of actually living healthy dorfs in that fort must fluctuate wildly though? Are you never in danger of crumbling to your end while doing something like that?

No, since once the vampires' relatives area dead, they should be pretty well immunized from insanity. Yes to the large fluctuations of living dwarves, I guess, although if everyone else is busy and happy, and his popcap is set high enough to keep attracting migrants, I guess it wouldn't matter much in the end.

All I can say is... wow. A lot of overseer oversight for each potential recruit (and resetting the trials, etc), too. Any chance of a map upload? And since when (IRL) have you been playing this fort?

Well, the vampires essentially ensure my fort from total destruction, although I see that as almost cheating. Were all my living dwarves killed (bar the family-less mason who is trusted with the secret of the Granites - he lives in his sealed secluded room up there) I would release the vampires to kill or be killed - the prospect of goblins and elves being clubbed to death by silver crossbows is wonderful.

The only real threat to our fort is sieges. Not from actual death, but from wood. We can't access the caverns, so the surface is our only source of wood. Plus, we don't have a magma source available this close to the surface. It's our one true need. Mind you, I've just taken a wild guess as to where the caverns are, as not to breach them.

There is actually a big population flux in this fort, mostly due to embarking near a necro tower (our fort is supposedly anti-undead, which is why we kill any vampires, werebeasts, zombies and other beasties that come to the fort). I send my militia out to beat them in close combat. But in times of peace, the population mostly suffers from a combination of of old age, ambushes and the pure awkwardness of having a werebadger queen (again, we are 100% anti-undead). Thankfully, I know when she'll transform, so I make sure the military's doing their anti-cave adaptation routine or something. After she transforms back I usually execute the "godsforsaken" dwarf "responsible" (plus anyone who glorious leader change forms).

The only problem I have with migrants is when there's too many deaths (not the kind in which they don't come that particular wave, but the 3000 population rule), but a dfhack command fixes that problem.

Overseer oversight? I'm not quite sure what you mean. Admittedly, micromanaging everything is time consuming, but when you have a relatively stable fort with only the occasional insane dwarf (recently I've been preventing dwarves from creating artifacts and watching the chaos for more fun), even the most mundane task can be fun. Picking the potential recruit is a bit time-consuming, as they can't be a "noticeable" dwarf e.g. too powerful or too weak. Replacing the undamaged undead is a little annoying, and all the haulers to carry the soon-to be rezzed body parts into the final room, all who must be executed by one of our great fallen heroes...

Oh, and a bit of trivia, but I have a huge coffin tower all the surface where most of the fort's dead go. It's sealed shut most of the time, but I'm thinking of opening it up when a necro stops by...

In real life, I suppose I've been playing it for about 2 and a half months. The fort itself is exactly 253 (yep, two hundred and fifty three) years old. That's a long time. Admittedly, at one I handed the world over to my friend for 5 or so days, and it had advanced about 30 years when she gave it back - considering she has a full time job, I don't know how she found the time...

If the world is bug-free, I'll upload it. If not, well, I can always give instructions on constructing a similar arena.

Apologies to the OP for derailing your thread - I got a bit carried away  :-[

EDIT: I started my fort on Year 17, if that has any significance.
« Last Edit: September 19, 2013, 12:53:48 am by Covenant Ringthane »
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dbay

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #48 on: September 18, 2013, 10:43:49 pm »

I think the 10 years difference thing is either a myth or based solely on incomplete anecdotal evidence.

Or he started his fort at the dawn of time, and none of his dwarves had proper ages or birthdays

Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #49 on: September 19, 2013, 07:00:00 am »

Apologies to the OP for derailing your thread - I got a bit carried away  :-[

Yeah I realized you hijacked the thread a bit but hey it's an interesting thing you've got going there. :D At any rate I doubt my lineage thing'll be any interesting to talk about until I actually manage to finish it and continue the fort again, and I don't frequently have the time to waste as of late. No offense taken :D

I think the 10 years difference thing is either a myth or based solely on incomplete anecdotal evidence.

Or he started his fort at the dawn of time, and none of his dwarves had proper ages or birthdays

Hmm my fortress has founders from the dawn of time, and if I remember correctly they don't have birthdays, but they do have ages. I'm completely positive at least my glorious leader is that way.
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Snaake

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #50 on: September 19, 2013, 03:03:47 pm »

To continue the sideline, I do recall someone mentioning a "forced marriage" script which dfhacked the age of a dwarf down to a marriagable age, then could return the original age once they were married. Not 100% sure it wasn't just someone talking about they hoped for someone to make it, but I do think it existed already.
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sirdave79

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #51 on: September 19, 2013, 03:34:45 pm »

Ive found a marriage script in the dfhack thread which ive tried. Its supposed to work on any age of dwarves but it was chucking out an error. Putnam suggested a change in the script but that didnt work either. At least I think he was replying to me. I need to try again with it and go back to them.

Fingers crossed there actually isnt an age restriction though. Apologies also for digging for info on your topic Serefan.
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Zale

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #52 on: September 20, 2013, 07:52:32 pm »

This makes my Dragon Genealogy look very sloppy.

However, mine has far more fire and/or incest.

Apparently, like old nobility, dragons enjoy both shiny things and having sex with their relatives.

Something's odd when your mom is also your great-great-aunt.
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #53 on: September 20, 2013, 08:19:46 pm »

This makes my Dragon Genealogy look very sloppy.

However, mine has far more fire and/or incest.

Apparently, like old nobility, dragons enjoy both shiny things and having sex with their relatives.

Something's odd when your mom is also your great-great-aunt.

No shortage on the incest part here that's for sure. Recently found a guy whose grandfather is also his uncle. Apparently dwarven morals are pretty lax when it comes to love. :D I've been luckily free from fiery doom at the moment. ;D
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Meansdarling

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #54 on: September 22, 2013, 03:35:46 am »

I'm running a fort now with 25 dwarves. I've named them all after different animals, with women being the run away fly away type and men being attack type animals for easy remembering. Then when they have a kid I name it after what I might call a hybrid.

An example: Elephant and Ostrich have three kids, two boys and a girl. Elestrich, Elrich, and Olephant.

This is making it way easier for me to like my dwarves and keep track of them. Also, drawing the couples as their animals and sketching what their hybrid children might look like is fun!
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #55 on: September 22, 2013, 07:45:02 am »

I'm running a fort now with 25 dwarves. I've named them all after different animals, with women being the run away fly away type and men being attack type animals for easy remembering. Then when they have a kid I name it after what I might call a hybrid.

An example: Elephant and Ostrich have three kids, two boys and a girl. Elestrich, Elrich, and Olephant.

This is making it way easier for me to like my dwarves and keep track of them. Also, drawing the couples as their animals and sketching what their hybrid children might look like is fun!

Heheh, I'm watching a let's player do the same but using the names of all his viewers. I bet some weird stuff pops up once you keep at it for a while. Seems like a pretty neat way to keep track of your fortress's evolution indeed :D
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Meansdarling

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #56 on: September 22, 2013, 06:20:56 pm »

I hope I can keep it going long enough to get hybrid-hybrid kids. It'll be a challenge to imagine what they'll look like.
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #57 on: September 22, 2013, 09:48:57 pm »

I hope I can keep it going long enough to get hybrid-hybrid kids. It'll be a challenge to imagine what they'll look like.

If you've sketched the hybrids all that's left to do is make a hybrid of your first sketches! :D Ofcourse I can imagine that is much easier said than done though. You don't happen to have any of them to share do you, that'd be awesome :D
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Meansdarling

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #58 on: October 09, 2013, 05:36:16 pm »

Here they are:
Spoiler: Sketches of Hybrids (click to show/hide)
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #59 on: October 10, 2013, 03:28:19 am »

Here they are:
Spoiler: Sketches of Hybrids (click to show/hide)

That is awesome! Bonus points for the DF checklist :P
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