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Author Topic: Dorf Genealogy a.k.a. I have no life  (Read 15600 times)

Xcano

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #30 on: September 05, 2013, 07:59:06 pm »

Its very unlikely, but is it possible that one of the dwarfs in the family tree would be related to a dwarf from a different save? We could attempt to make a family tree of everybody's dwarves if that's the case.

Nope, it's the only save I have. The only thing I've been able to think of is the fact that a single goblin family snatched two different dwarven babies which somehow linked two dwarven families together? ??? But then again I'd still expect the child to have all the extra cousins too.
When you're done, you could post the tree and then we could check our trees to see if there's any connection.
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #31 on: September 05, 2013, 08:18:36 pm »

When you're done, you could post the tree and then we could check our trees to see if there's any connection.

Yeah I'll do that at any rate, but I don't get what you're saying here. What trees are you talking about?
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Serefan

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Dorf Genealogy
« Reply #32 on: September 16, 2013, 02:29:01 pm »

Well, forget about discussing the relationships between first cousins.

Apparently one of my guys decided to go and marry his aunt.
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Covenant Ringthane

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #33 on: September 17, 2013, 09:22:19 am »

I haven't done a family tree, but I have noticed something very interesting about one of the families in my current "challenge fort" (which are forts I make that do not breach the caverns; they exist to see how long I can keep them alive, as I'm not fully confident of my skills). Said family was started with two of my founders, who begat no less than five children. Those five children, ironically, went on to marry the other five founders - I found this absolutely hilarious, considering the large amount of singles of both sexes in my fort. Fortress life went on, migrants came, and there was a single birth from a founder-child relationship, a girl. And all was well.

But then, the goblin nation attacked.

Two dwarves died. The first was some nameless migrant, but the second was the mother of the newborn child.
Her husband was driven insane, and upon returning to the mountainhome, went berserk, decapitating his child. Since that day, a curse has been upon the descendants of the founders. if they or their children or grandchildren and so forth had a boy, they were fine, but if the had a girl, within twenty years of the birth the father would go mad and murder at least one member of of his immediate family, usually a female member. However, if there were two generations of boys, the wife of the second-gen boy would go insane within ten years of having a child.

How do I have such precise numbers? It's been going on a while ago. And the founder's lines haven't died out. Occasionally it would dwindle to a single member, but never annihilated completely. It'd always regrow its numbers.

Anyone else had something like this happen?
« Last Edit: September 17, 2013, 08:30:59 pm by Covenant Ringthane »
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #34 on: September 17, 2013, 10:45:13 am »

I haven't done a family tree, but I have noticed something very interesting about one of my the families in my current "challenge fort" (which are forts I make that do not breach the caverns; they exist to see how long I can keep them alive, as I'm not fully confident of my skills). Said family was started with two of my founders, who begat no less than five children. Those five children, ironically, went on to marry the other five founders - I found this absolutely hilarious, considering the large amount of singles of both sexes in my fort. Fortress life went on, migrants came, and there was a single birth from a founder-child relationship, a girl. And all was well.

But then, the goblin nation attacked.

Two dwarves died. The first was some nameless migrant, but the second was the mother of the newborn child.
Her husband was driven insane, and upon returning to the mountainhome, went berserk, decapitating his child. Since that day, a curse has been upon the descendants of the founders. if they or their children or grandchildren and so forth had a boy, they were fine, but if the had a girl, within twenty years of the birth the father would go mad and murder at least one member of of his immediate family, usually a female member. However, if there were two generations of boys, the wife of the second-gen boy would go insane  within ten years of having a child.

How do I have such precise numbers? It's been going on a while ago. And the founder's lines haven't died out. Occasionally it would dwindle to a single member, but never annihilated completely. It'd always regrow its numbers.

Anyone else had something like this happen?

Dude, that is completely and utterly awesome (the Fun kind of awesome) :D The curse of the RNG is upon ye! Well personally I've never had a fort live long enough to have stuff like that happen, and I've never even bothered to look at the relationships closely until I started this. I am hoping to start unearthing weird stories like this once I get to playing my fort again though. Once I have an accurate view of all the family lines, there's bound to be Fun stuff popping up here and there soon. I'm getting pretty anxious to continue play again now that I'm starting to notice all the weird relationships going on; luckily I'm almost done with this. :)
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Covenant Ringthane

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #35 on: September 18, 2013, 02:21:54 am »

Dude, that is completely and utterly awesome (the Fun kind of awesome) :D The curse of the RNG is upon ye! Well personally I've never had a fort live long enough to have stuff like that happen, and I've never even bothered to look at the relationships closely until I started this. I am hoping to start unearthing weird stories like this once I get to playing my fort again though. Once I have an accurate view of all the family lines, there's bound to be Fun stuff popping up here and there soon. I'm getting pretty anxious to continue play again now that I'm starting to notice all the weird relationships going on; luckily I'm almost done with this. :)

I don't think it's just the curse of the RNG - I seem to have a knack for putting dwarves in stressful or dangerous situations. Plus, occasionally I like to put them through trials. For example, I've created a vampiric marksdwarf squad, to be eternally stationed on the walls - the Ancient Granite, a guard that never sleeps, eats or drinks, renowned throughout the dwarven mountainhomes and human towns, and dreaded by the elves, succubi and goblins. Oh, as a bonus, there is no way to to the battlements, adding an extra scare factor ("How did they get up there?"). And yet, despite there being no access, they disappear once a month, at which time the fortress entrance is sealed. The thing is, I'm pretending that their, ah, "condition" is a secret, known by only a few dwarves.

I created a challenge that a dwarf must attempt to become a member; they must pass through an arena of sorts, hidden behind one of the walls in the guardroom. One of our masons deconstructs the wall, enters the peparation area with them, then reconstructs it exactly as it was. The challenger is given a glumprong (is that the name of the tree found in evil bimoes?) shield and either a mace, sword or spear, made of our finest bronze and are without armour. They must make their way through a room full of armed and armoured goblins, before moving on to a room of trolls. After they kill them, they move into the "mini-boss" room, which contains a horde composed of both of them. Then they enter the "checkpoint" room through a waterfall, full of legendary food, drink, furniture and engraved walls. They stay there for a night. Then they are ushered into the second set of chambers, where they are greeted by whole zombie goblins, rezzed by our resident necromancer (after visiting our great fortress, he remarked on the quality of our pressure-plate controlled cages, and decided to stay). After that, they enter a room of zombie trolls, also having all of their limbs. Then, (you guessed it) a room of zombie trolls and gobbos. Then they enter the final preparation chamber, which has similar facilities to the "checkpoint". They stay there for a night, and are outfitted in masterwork steel and given a steel version of their weapon, of the same quality as the armour, They then enter the "boss room", the last room before their reward.

It contains the resurrected corpses of all the enemies the gladiator has slain, plus two undead dragons (one of whom is skeletal). Also, several "missing" dwarves are found zombiefied. Oddly, so to are the partners and children (and a few grandchildren) of the Ancient Granite members, when all had seen those dwarves laid to rest in the tombs reserved for heroes and their relatives. Elf and human corpses, too (the last time we killed humans was about 30 years before this, whereas we still butcher gobbos and elves). Lastly, there is the head of a forgotten beast, slain 237 years ago by one of the first settlers. If they manage to kill all their opponents, one of the walls in the room suddenly comes down, and in there is a hospital with the fort's best medical staff on hand. Once they have been healed as best they can, the overseer himself (me) checks the dwarf for any lasting injuries. If they can still hold and shoot a crossbow, they are washed and given access to their reward. Those that can't... well, they did go "missing" several days ago.

The champion enters a small room, masterfully engraved, with a well containing water with a red tint. They wonder "Is this it?" But suddenly, the floor behind them rises up, sealing them in there. They stay in there, railing against the people who locked him up. And slowly but surely, he gets hungry and thirsty. There is nothing in the room but the well. Eventually, they succumb. Then, a section of the wall falls down and there, behind a fortification, is the commander of the Ancient Granite. She informs the prisoner that they will be placed under her command, after a certain period of time, dismissing any questions they have, saying that after the waiting period, all will be revealed. The fortification is covered by the sudden rising of the fallen wall.

 And so they wait. After a time, another section of the wall hits the ground, revealing a passageway. The new recruit realises that the wall was in fact a bridge. They walk down the hall, only to be greeted by a group of dwarves. The overseer, mayor, queen and the commander of the Ancient Granites are present, as are the leaders of each of its regiments. Strangely, the Militia Commander is absent. The warrior is informed that they now a vampire, a creature of the night, and explain all that that entails. They are to be placed into a regiment that has an opening. It is revealed that the battlements are accessed via a wall, that the mason assigned to this area constructs and deconstructs as necessary. Once a month, they are "fed" dwarves, whose corpses are then placed in the challenge arena, to be resurrected to fight the next potential recruit. It is revealed that the tombs of heroes are not tombs at all; rather, they are places where slabs are placed, to prevent the "missing" rising up. The bodies of the heroes whose tombs are to be slabbed are placed into the tomb, then given over to the necromancer at a later date, who will make them suitable for execution duty. Any dwarf that is "inconvenient" is deposed of this way, as are excess prisoners. The Militia Commander is unaware of all of this, as he must believe that the mountainhome is a pure place, intolerant of dark magics and supernatural creatures.

Also, all living relatives of the new recruit are led into a room where they are bludgeoned to death and ressurected to combat any who think themselves worthy of being a member of the Ancient Granites. Yet the dwarf is not informed as to the fate of their loved ones, although they probably realise that they're dead.

And so, the Ancient Granites await the end of time, everlasting as the stone for which they are named.

I tried to remain in character for most of that. If you want the OOC explanation, just ask. And yes, dwarves have gone insane as a result of this more than once. The worst cases are when the new recruit goes mad. It sucks, having to kill vampires :(
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #36 on: September 18, 2013, 06:26:55 am »

That... Is the most beautiful thing I have ever heard. :D The amount of actually living healthy dorfs in that fort must fluctuate wildly though? Are you never in danger of crumbling to your end while doing something like that?
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Snaake

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #37 on: September 18, 2013, 08:25:00 am »

That... Is the most beautiful thing I have ever heard. :D The amount of actually living healthy dorfs in that fort must fluctuate wildly though? Are you never in danger of crumbling to your end while doing something like that?

No, since once the vampires' relatives area dead, they should be pretty well immunized from insanity. Yes to the large fluctuations of living dwarves, I guess, although if everyone else is busy and happy, and his popcap is set high enough to keep attracting migrants, I guess it wouldn't matter much in the end.

All I can say is... wow. A lot of overseer oversight for each potential recruit (and resetting the trials, etc), too. Any chance of a map upload? And since when (IRL) have you been playing this fort?
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Serefan

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Dorf Genealogy
« Reply #38 on: September 18, 2013, 10:22:26 am »

Hearing all this undead awesomeness really makes me want a necromancing little friend of my own :( I've got piles of dead goop rotting around which could serve so many better purposes. Kudos to you for recycling and making the world a better place... :D
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Serefan

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Dorf Genealogy
« Reply #39 on: September 18, 2013, 10:24:29 am »

Not to mention the amount of badass points you get for having an elite undead marksdwarf army.
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sirdave79

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #40 on: September 18, 2013, 03:25:56 pm »

Covenant Ringthane, you say

"Those five children, ironically, went on to marry the other five founders"

My understanding was that dwarves will only marry another dwarf within 10 years of each others age.

Does that mean your using a df hack script for getting dwarves to marry ?

I ask because Ive failed to get a marriage script to work and hope you can advise.

Cheers
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #41 on: September 18, 2013, 03:46:53 pm »

Covenant Ringthane, you say

"Those five children, ironically, went on to marry the other five founders"

My understanding was that dwarves will only marry another dwarf within 10 years of each others age.

Does that mean your using a df hack script for getting dwarves to marry ?

I ask because Ive failed to get a marriage script to work and hope you can advise.

Cheers

If I had to take a guess those kids simply were within that range. The guy I talked about in my previous post, the one that married his aunt; he was born in the same year as her.
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sirdave79

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #42 on: September 18, 2013, 03:57:28 pm »

Well ive quoted the short version but he said the 5 children were offspring of 1 founder pairing. That would make it impossible i think for them to be within 10 years of each other (children of founders marrying founders) without any other modding/trickery (directly editing age ? affecting/controlling age range of founders, neither of which I know of a way of doing).

Like I said im hoping hes got a marriage script working because I really want one and I couldnt get it to work.
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Serefan

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #43 on: September 18, 2013, 04:56:03 pm »

Well ive quoted the short version but he said the 5 children were offspring of 1 founder pairing. That would make it impossible i think for them to be within 10 years of each other (children of founders marrying founders) without any other modding/trickery (directly editing age ? affecting/controlling age range of founders, neither of which I know of a way of doing).

Like I said im hoping hes got a marriage script working because I really want one and I couldnt get it to work.

Oh yeah you're right, I noticed on the wiki that adulthood starts at the age of 12. Well I hope for your sake he does. :)
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darkflagrance

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Re: Dorf Genealogy a.k.a. I have no life
« Reply #44 on: September 18, 2013, 05:15:23 pm »

I think the 10 years difference thing is either a myth or based solely on incomplete anecdotal evidence.
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