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Author Topic: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h  (Read 7521 times)

The Green Sage Of Choice

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #30 on: September 05, 2013, 04:00:12 pm »

So I'm apparently the position leader and my dorf is almost the exact opposite of me. Ah well, I can deal with it. But it looks like everything is going good so far, and I propose we get more dwarves! I joke, I joke. But yea, specialization is both a curse and a blessing, as is the EDE Principle.
« Last Edit: September 05, 2013, 04:01:45 pm by The Green Sage Of Choice »
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Meph

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #31 on: September 05, 2013, 09:33:15 pm »

Only mining is slow, because it has a low priority over other jobs, the overall progress is nice. Its only 4 months and we are producing pig iron and steel. I wouldnt complain about that.

Apani: Idling gives nothing. It does not affeckt breaks or thoughts or anything else. The only thing dwarves do is socialising, which is BAD.

TimelessBob: I can do that, but I think it might take quite a while before someone gets a friend, a lover, a wife, and a kid. Because no one is idle and socializes much. ^^ We do have migrant kids... but if you want to wait, I promise you the forts firstborns soul.

Sage: So... the opposite of muscular, sum of patience, very comfortable in social situations.  She occasionally overindulges.  She can handle stress.  She is relaxed.  She likes to try new things.  She does not go out of her way to help others.  She is very disorganized.  She finds rules confining... thats you?

Fort is going well, I actually played a few months in advance and will do the writeup later, so everyone else gets dwarved in winter, if thats ok. the next 4 months are all done.
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Meph

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #32 on: September 06, 2013, 01:24:10 am »

MALACHITE - Year of Armok 26

Nothing of interest is happening. Nope. Sorry.

Still here? Well, if you wanna know the boring kinda stuff, feel free. Lets see, our great and wise leader, Sage the Green, finally got a chair and a table he loftily calls his dining room and study... as long as he does the bookkeeping, I am ok with that. He now hides in his room a lot, great, more real work for the rest of us.

We also build a... kitchen. Wow. Well, yeah, its good to have, but not really exoctic, you know? A shame our hunter hasnt been hunting at all, there are 6 echidnas running around, but we really couldnt find the time for ammo, crossbow, quiver, the actual hunting, the hauling, the butchering and cooking of echidnas. As delicious as they sound, he got better things to do.



And we build a.... wood splitting block. Takes forever with our dabbling lumberjacks, so its there and wont be used.



They are still felling trees or doing odd jobs on the side. Like harvesting plants, because behold, our first surface harvest is there. Now, lets have a word about plants, right? There are two kinds, the plants and the trees, right? And these have two types, the ones above and the ones below ground. So that makes four. Still with me? Now, trees above have acorns and grow in about a year. Plants above have seeds and grow in 1 season. But beware, they die in winter... that means if you plant them in autumn, they will die before they are fully grown. Only plant those in spring or summer, which is the reason we started so early with them.

Plants below ground you ask? They dont care what season it is. Its always the same underground. The plants have spawns and the trees have spores. See what I did there? All acorn/seed = aboveground. All spawn/spore = below ground. Easy to remember, no? Well, anyway, these poor suckers below, they dont have any rain. Or sunshine. So they grow sloooowly. Like a year for a plant... that means you plant in spring, you harvest spring, the year after. Dont rely on plants alone for you food or booze, you will run out.

Our expedition leader, Sage, is a little unhappy about his room(s), so Ap Ani is making some gem furniture for him. I hope he likes wombat men, because green jade statues of wombat men is what he gets. In the meantime we still havent finished the 13 rooms, because seemingly all other jobs of the miners are more important than digging these parts. Their own fault if they have to sleep in the dirt.


This is a rose quartz statue of a dwarf.  The item is a image of a dwarf in rose quartz by `Ap Ani' Gemsitbanik. 
 


This is a green jade statue of wombat men.  The item is a image of two wombat men in green jade by `Ap Ani' Gemsitbanik. 
 


Aren't they nice?

Just to make sure, since the hight of summer is over, we build a trade depot in front of our entry, and set 3 cage-traps up, between the depot and the mastiffs. And surprise, three days before the month is over, MIGRANTS!

 - Osed, an Ambassador that also knows how to use knives... ehm... ok.
 - Dumed, a peasant with some fighting and tracking skills.

And thats it. No more. (Actually, a lot of the previously mentioned projects have been finished) Its also the end of the month, so lets make a break here. :)
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Apani

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #33 on: September 06, 2013, 06:38:38 am »

Youl EDE autolitaly dictatolship system shall fall! >:( :-\ :-[ ? Wombat Men Libelation Movement shall plevail! >:(
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Lottanubs

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #34 on: September 06, 2013, 09:36:18 am »

I think Apani has been drinking too much water.
Get this man some booze!
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Apani

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #35 on: September 06, 2013, 09:42:55 am »

From Meph's egregious stone buckets nevertheless. Tastes like gravel. :-[
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Timeless Bob

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #36 on: September 06, 2013, 01:23:38 pm »

What are your thoughts behind making a wooden block (plank) unable to be made into a wooden bucket?  Would the tools in the stonecutter's workshop not work on non-mineral substances like wood?  Likewise, aren't barrels and buckets made from wooden slats, in RL?  (It's always puzzled me that raw wood logs became buckets and other such things, rather than requiring an intermediary stage to prepare and cure the green wood first.  I mean, are dwarven buckets and barrels just hollowed out trunks with the bark still attached?)
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Apani

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #37 on: September 06, 2013, 02:28:19 pm »

Agreed.
My contribuition to Masterwork has been adding in fact a more realistic system to pottery. Now you have to shape clay into items and let them dry before firing. Told in that way, it's not a great thing, but you get the level of material realism, depth, balance and diversification (LoMRDBD) I aim to.
I think you (Meph) should change reactions to use planks instead of full logs. Would perfectly make sense.
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The Green Sage Of Choice

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #38 on: September 06, 2013, 03:56:27 pm »

Letsee here, I did say amost, for the most part, what you said does describe me. I loath social situations, have little patience, am somewhat muscular, runs in the family, I overindulge a good bit, I've been handing stress well for so ong that it's at the point I snap in stressful situations, I ike to relax, haven't liked change 'till recently, and I do not go out of my way to help others. I'm also male.

In other news, ooo, green jade, I like green and jewels. Also looks like the fort is doing well. If you find anymore green items, I would like to have them. I love my green. Leprechauns in a zoo would also do nicely, if possible. I'm a little obsessed with green if you can't tell.

 Also, I don't mind the stone drinking items. Quite nice if I do say so myself.
« Last Edit: September 06, 2013, 03:58:13 pm by The Green Sage Of Choice »
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Meph

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #39 on: September 06, 2013, 10:34:27 pm »

Just a note about wood:
Planks give 4 times more wood, so each tree would give four items.
Combining 4 planks to one bucket is possible as well, but would make one bucket take 6 times longer to make.
All trees always give wooden logs. I cant change this.
All carpenter reaction always accept any log. I cant change this.
This means, even if I make a workshop to produce wooden items from smoothed and dressed timber planks, in which heart and sap-wood have to be separated first, which is realistic, people could still just take a single rough wood log to the carpenter and make a bucket.

I'd love to do a better system, but I cant. Maybe next version with multi-tile trees will give more options.
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Apani

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #40 on: September 07, 2013, 03:23:17 am »

Can't you forbid carpenter? Anyway, if you can make 4 planks and 4 items from just one log in a custom workshop, people will prefer it to old Geppetto's inefficient carpenter.
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Meph

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #41 on: September 07, 2013, 04:31:05 am »

I might introduce a woodcutter's workshops which uses only smoothed wooden planks for items, just like the stonecutter's workshop only uses blocks.



1st GALENA - Late Summer of the 26. Year of Armok.

ENEMY AT THE GATES!!!



Luckily, not really at our gates. Its more a figure of speech, if you catch my drift. But we have undeads, that will make our lives a lot more interesting. We quickly queued up pig-iron and steel bars in the smelter, which now boasts flux in form of bonemeal and slag-disposal in form of two slag pits above it.



Now, the slag pit is very simple... but I prepared three quite distinct, unique buildings for you. I actually build them last month, sneaky me, but I wanted to wait till all of them are finished, and till I got your full attention, because this next step, its really important. Like really. Before I start explaining them, I quicksave the game. (Yep, dfhack allows quicksave. Just type quicksave into the console, there you go. Or press Ctrl+Q.



Researchers Study:
 - Most mod-workshops need to be researched first.
 - You collect 3-6 items to start a research. It will take 3-6 ingame days to research, and you will get an announcement if you are done.
 - You can now build a new building, the announcement will tell you which one.
 - You have a chance to fail, the higher the tech you want, the longer/more often you might have to run the reaction.

Architects Study:
 - All furnace type buildings need a blueprint.
 - Blueprints cost 1 paper/vellum/papyurs/cloth + 1 ink and take 10 days to make.
 - Any blueprint fits for any furnace.
 - The architect can also copy research discoveries from the Researcher. This means once you finished the "Building X"-research, you can copy here for example 5 times, to build 5 "Building X".

Archeologists Study:
 - Your miners can find fossils, relics or treasures. These are identified here. This is done automatically.
 - Each type gives a random output, rewards range from mithril weapons to corrupted bloodsteel armor, golden furniture or large gems.
 - Your archeologist can also uncover cursed items, which is rare. But bad, very bad. The Temple of Armok can help in that case.

Now this was short and sweet, no? What these three buildings mean for the gameplay is this: If you want furnaces, you need workshops. You need something to write on, be it leather, paper or papyurs or cloth... and ink. You need some kind of production. And if you want buildings that do more stuff then just the normal ones, you need technology. That costs time and resources, which slows you down quite a bit. You have to decide what to research next, which parts to unlock. And the Archeologist? Its can really boost your military and fort value in the beginning, giving unique stuff for free, if you can find it. Its a sort of lottery, you can find 25,000 urist worth of tradegoods in the first week, or you find a cursed item in the third month that will kill your fort. Have fun playing with it.



Oh, I completely forgot: Because it has been a few months, and dwarves get slow without alcohol, I did brew about 150 drinks with the plants with harvested and gathered. Mostly into pots, using the good old distillery. We dont have a big brewery yet. But what we have is blocks. To help the poor masons I ordered both slagpits to turn the slag and ash into concrete, we can now start some surface constructions with that. And we still only have 2 truly happy dwarves... no one is unhappy, but I think it is time to start the last project of this month, the dining room:

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #42 on: September 07, 2013, 04:49:02 am »

I will focus on the tutorial part, other users can chime in with the lore and narration. :)

I added a list with links of months in the first post, and I am not sure how to continue after the first year... maybe I should play 2? Or give the save to someone else to continue? Or all done by me?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Apani

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #43 on: September 07, 2013, 05:24:51 am »

I say: you tutorialize and we critic. >:(
Anyway, why ONLY smooth planks? I'm no expert, but I think planks are different looking depending on the tree they come from. How do you change their nature by "smoothing" them? Smoothed Pine Wood is still Pine Wood, or am I wrong? I think smoothing wood should be made an improvement rather than a material omogenization, if not removed. The same for Fairwood, which is basically scrubscrub wood, and is less preciois than some rare woods like Nether.
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The Green Sage Of Choice

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Re: ☼Ruthless☼ - MasterworkDF Tutorial Fort - V.3h
« Reply #44 on: September 07, 2013, 05:27:56 am »

*shrugs* Whatever seems best to you, overseer Meph. And if I do make some lore and narration, expect my dorf to be 1.Male, and 2. more like me. But the chance I'll do lore and narration is very Low.

Aaaaand my first ninja. Yay.
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