Well it looks like we're going to open our own company. As such, the start time is going to be pushed to Sunday, and instead today's Update will be about the wrestlers themselves, or rather, what makes them tick.
In order to do this, we are going to look at none other than Tommy Cornell, one of the Greatest Wrestlers of the Modern Era. While he and his company do stike me as a bit of fan wank, the truth is without them SWF would probably snowball out of control without the competition. Anyway, these are the stats for him.
Now first off, as you can see the man is....a bit... overpowered. He's literally the #1 wrestler in the entire world, and is singlehandedly responsible for making TCW as much of a thorn in SWF's side as possible.
First off, Skills are rated either on a Letter Scale, or in Raw Numbers. The Letters go from A++ to F-, and do not skip E like a traditional grading system. The Numbers go from 0-100. I myself have downloaded a mod that replaces the images that the numbers use with a combined system instead. But for all intents and purposes, we are using numbers. I personally like the letters only because there are a few things that hinge on the threashold of letters, but those aren't something we have to worry about for quite awhile.
Now most of the stats speak for themselves as far as what they mean, but I will attempt to explain the ones that are not immediatly apparent to someone.
Puroresu: Perhaps the only In Ring skill that's meaning is not immediatly evident, Puroresu, or Puro for short, refers to a style of wrestling that is predominant in Japan. This style is more about having a belivable fight than the more "Western" style of theatrics.
Selling: Selling simply refers to a wrestler's ability to "sell" a hit, meaning how well they react to being hit with a move. A wrestler who can't time his flinches right, or who doesn't spend a "reasonable" time in "pain" after an especially hard hitting movie is one who is lacking in "Selling".
Safety: Basically, a wrestler with poor Safety is more likely to hurt himself and his opponent, either through lack of skill, poor self control, or just simply being an ass.
Microphone: Or as I like to call it,
"Not Scott Steiner". This is how well a worker can do their speeches in the ring. Unlike the later "Acting", this also represents how well they do as working off the cuff, so to speak. In the ring, unlike promos, there's no do over, so this stat also comes into play if you allow them more freedom in an angle.
Sex Appeal: Self explainitory, but this really is only an important stat for "Ring Girls". Or if you're running a promotion that features female wrestling as a T&A style as opposed to "legitimate" wrestling.
Menace: This is mostly only important for Heels (explained below), although a few Faces rely on this too. This is simply how much dread the character brings onto the stage when he shows up.
BabyFace and Heel: Put simply, Hero and Villian. Faces and Heels are what drive the "story" aspect of wrestling. These are how well someone does on each side of this.
Another thing to mention is his stats for Referring and Announcing. As you notice, they have an X and "weak" instead of an actual number. This is because we have never tried to put him in this role, so the best we have is a rough estimate of his skills. This also happens to wrestlers not of our promotion if we are scouting them, if we have the "Fog of War" setting on. We will have that enabled.
With this, I leave us with the new Poll. Where shall we put our wrestling federation? I presonally want to use the Tri State area, as I am familliar with the competition there at the low level,s but I will allow you all to decide. Also if you want a wrestler, please tell me, you can use EucreJacks' point buy system, and I will adjust it from that if I determine it to be too much for our level.
We can certainly create a point system, such as the following for example:
1000 points total (there are a lot of stats)
Most stats are one point each, except Psychology at 2 points each and Popularity at 10 points each.