This is the big DUODENUM update, released as part of our One Year Anniversary month. See all our plans for the anniversary here:
http://steamcommunity.com/games/deathroad/announcements/detail/1425804364184359221Keep reading for a list of the changes you can expect in DUODENUM! There are new locations, characters, features, many new weapons, tweaks/fixes, and more! We somehow managed to do this giant update in about a month.
Death Road Shirts
If you like sapient, weapon-carrying dogs, you can buy a Death Road shirt featuring them! Order them here:
https://www.levelupstudios.com/collections/new-stuff/products/dang-itThis shirt is also good if you like the phrase "Dang It".
DUODENUM Update
DUODENUM brings a lot of new content and features to the game. The below list is a short summary.
Later today, I'll be posting a more detailed list of all the changes. I will edit this post with a link to it. Later tonight I'll try to do a giant summary post of everything we've added to Death Road since its launch, a little over year ago.
Big Features
- Lots of new music! The soundtrack has more than doubled!
- Big revamp to all the fire weapons.
- New lighting system with darker darkness
- Flashlights
- New barricading system! Furniture and characters can be used to reinforce doors.
- New system for AI followers using thrown weapons
- New Rare Trading Camp system! Contains Hidden Laboratory, Ye Olden Renaissance Faire, and Swole Mountain: THE place u get SWOLE[tm]
Major Content
- Over 40 new weapons!
- 11 new recruitable special characters!
- 4 new traders added for the normal Trading Camps
- 10 new cheevos (8 for this update, 2 for America Day/Canada Day)
- 9 new location events: Burning Building, Pig Farm, Ghost Mansion, Frozen Forest, and more!
Weapons
- Weed Whacker added
- Scientific Doodad/Teleporter
- Pirate Ship Cannon
- Chicken Eggs that turn into chickens
- Deployable friendly robots
- Calvalry Sabre
- Halberd
- Automated turrets
- And a lot more
Little Content
- New heads and hairstyles for random and custom characters!
- New Fireproof trait
- Spooky ghosts you can kiss (*^ - ^*)
- Ghosts have real ghost sounds
Tweaks and Fixes
- Propane tanks now fly around before exploding
- Jerks that you temporarily recruit will now leave their weapons/food/jars of peanut butter/so on in your trunk before they take off
- Too Swole 2 Control characters can now lift refrigerators if they completely max out their strength potential.
- Things carried by humans can no longer get hit by allies, for easier throwing of chairs
- Many more!
Here's a preview video of some of the new content:
https://youtu.be/kEM3_z3gHtkFuture Plans
We will be continuing to update Death Road to Canada. The next year of updates will focus more on content than new systems. We still have some big new features/systems we want to attempt. Future updates will focus on one feature/system at a time, instead of several at once.
Next week, as part of the Anniversary, we will be posting a public Trello of all the things we have on our list. I will update this post with a link, when that's up.
We're also going to start looking into prototyping for future games. There will be a lot of back and forth between prototypes and Death Road updates. A system in a prototype may get in Death Road, a system in Death Road update may be used in a future game. More news on this later!
Let me know what you think in the comments and discussions. For more constant news, follow me on Facebook or Twitter:
www.twitter.com/rocketcatgames/www.facebook.com/rocketcatgames/If you like what we're doing, tell your friends and leave reviews!