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Author Topic: You Are a Pikmin (Suggestion Game)  (Read 12795 times)

squidgen

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Re: You Are a Pikmin (Suggestion Game)
« Reply #120 on: September 28, 2013, 08:56:28 am »

((ITSSSS BAAAAAAACK))

After fleeing in the onion, you decide to see why the onion was unable to produce seeds.

"Uh, is this part here supposed to be all twisted like this?"

"Oh. That's not good. This onion isn't making more seeds anytime soon. And it barely had enough energy to take off and have enough left for us to eat."

"How are we going to get more pikmin for my revolution?"





END OF DAY 1

Pikmin

Red:1
Yellow:0
Blue:0
Purple:0
White:1
Rock:0
Winged:0

Energy:2

It takes 1 energy to feed a pikmin each night

((This may change later)$



Discovered Areas

Tropical Wilds:0 energy to fly to

Perplexing Pool:1 energy

Awakening Woods:2 energy
Garden of Hope:2 energy
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Tomcost

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Re: You Are a Pikmin (Suggestion Game)
« Reply #121 on: September 28, 2013, 08:58:35 am »

((Yeahhhhh))

Attempt to repair the seed-producing part

Nerjin

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Re: You Are a Pikmin (Suggestion Game)
« Reply #122 on: September 29, 2013, 10:39:16 am »

Try to recall anything we know about the Tropical Wilds. Specifically if there are weak enemies we can feed to the onion so that it can repair itself with the energy.
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Is the admiral of the SS Lapidot.

squidgen

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Re: You Are a Pikmin (Suggestion Game)
« Reply #123 on: October 06, 2013, 10:49:38 am »

((Yeahhhhh))

Attempt to repair the seed-producing part

(4) You beat the seed-thingy, and it untwists a bit

Try to recall anything we know about the Tropical Wilds. Specifically if there are weak enemies we can feed to the onion so that it can repair itself with the energy.

Well, you remember that it is where you were left behind. It supports a large population of pellet posies and sheargrubs, but is also home to a large amount of dangerous bulborbs, and several members of the long-legs family.
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Tomcost

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Re: You Are a Pikmin (Suggestion Game)
« Reply #124 on: October 06, 2013, 11:49:57 am »

I say that we should go to the tropical wilds, as we don't have enough energy to spend going elsewhere.

Nerjin

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Re: You Are a Pikmin (Suggestion Game)
« Reply #125 on: October 06, 2013, 12:17:18 pm »

I agree. Perhaps a quick plan for tomorrow would be:

1. Leave White Pants behind and tell him to work on repairing the ship.
2. We explore around and get a decent lay of the land.
3. Anything that would require "1" pikmin to move we'll take that back after our exploration.

Does that seem alright?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tomcost

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Re: You Are a Pikmin (Suggestion Game)
« Reply #126 on: October 06, 2013, 12:20:20 pm »

I agree. Perhaps a quick plan for tomorrow would be:

1. Leave White Pants behind and tell him to work on repairing the ship.
2. We explore around and get a decent lay of the land.
3. Anything that would require "1" pikmin to move we'll take that back after our exploration.

Does that seem alright?
Yes, but I think that whithey can't do much unless we provide the onion some energy, so I think that we should explore while whithey takes back what he can carry (white pikmin are faster)

Nerjin

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Re: You Are a Pikmin (Suggestion Game)
« Reply #127 on: October 06, 2013, 12:24:58 pm »

Well when we hit it earlier the thing uncurled and it said there was no energy loss so I figured it was a non-issue. Though when I looked back through it looks like we should probably follow that plan instead.

Commedant White will come with us for today.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

squidgen

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Re: You Are a Pikmin (Suggestion Game)
« Reply #128 on: October 06, 2013, 02:42:43 pm »

I say that we should go to the tropical wilds, as we don't have enough energy to spend going elsewhere.

DAY 2

Your onion lands quite shakily, forcibly ejecting both you and the white pikmin in to a circular area. It looks like a large stream runs through the nearby area. You can see a path leading downwards, a stone wall, and a cave entrance behind you.
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Tomcost

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Re: You Are a Pikmin (Suggestion Game)
« Reply #129 on: October 06, 2013, 03:08:17 pm »

Order the white pikmin to gather pellet possies, we head to the path downwards.

Nerjin

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Re: You Are a Pikmin (Suggestion Game)
« Reply #130 on: October 06, 2013, 03:44:09 pm »

Travel with Commedant White-Pants until such a time that we see pellet possies. If we're close to the onion at this time work with him to bring them back quicker. If we're farther from the onion [It would take more than 10 minutes for a trip back] then leave Commedant White-Pants to collect them himself while we head further down the path for exploration.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

b_knight286

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Re: You Are a Pikmin (Suggestion Game)
« Reply #131 on: October 07, 2013, 01:25:32 am »

Grow a beard.
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Xantalos

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Re: You Are a Pikmin (Suggestion Game)
« Reply #132 on: October 07, 2013, 01:54:38 am »

PTP, maaaaan
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Nerjin

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Re: You Are a Pikmin (Suggestion Game)
« Reply #133 on: October 07, 2013, 05:09:47 am »

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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Urist Mc Dwarf

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Re: You Are a Pikmin (Suggestion Game)
« Reply #134 on: October 07, 2013, 06:10:26 am »

Travel with Commedant White-Pants until such a time that we see pellet possies. If we're close to the onion at this time work with him to bring them back quicker. If we're farther from the onion [It would take more than 10 minutes for a trip back] then leave Commedant White-Pants to collect them himself while we head further down the path for exploration.
Pellet possies? +1
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