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Author Topic: Trial Run of a Homebrew D&D- Interest Check  (Read 4752 times)

GreatWyrmGold

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #15 on: August 28, 2013, 09:37:29 pm »

Actually, Players' Handbook should be SRD (Open Source). Regardless, I shall consider testing this.
There's this, which covers most of core and a bunch of other stuff besides.

Im more a dragonfire adept/dragon shaman guy, dragon disciple requires you to be a bard or sorc, but is kinda useless for those classes
Tell me about it. The only time I've ever used it, I was already stacking bard and arcane archer levels on top of an archery-based fighter build.
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wolfchild

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #16 on: August 28, 2013, 09:39:14 pm »

also why is druid not in melee damage? My Druid/Natures warrior out damages our party rogue in melee in another D&D we are playing
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Talarion

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #17 on: August 28, 2013, 09:39:33 pm »

Im more a dragonfire adept/dragon shaman guy, dragon disciple requires you to be a bard or sorc, but is kinda useless for those classes

What, you've never built a melee sorceror via Dragon Disciple? Why not?

I do have to admit, it's much more viable in Pathfinder than 3.x, but still.
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wolfchild

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #18 on: August 28, 2013, 09:42:45 pm »

Well the problem with that, Talarion, is that untill level 6 (and a bit after) your not going to be good at melee, but if that is what your building you will suck at the other stuff too
« Last Edit: August 28, 2013, 09:46:02 pm by wolfchild »
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Talarion

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #19 on: August 28, 2013, 09:44:56 pm »

Really depends on how you generate stats. If you roll, you have a good chance of having decent scores, though it does make you somewhat MAD. If it's point buy, you have to suck it up and deal with being a bitch until you can BE A DRAGON RAWR!

:3

As I said, it's more viable in PF.
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wolfchild

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #20 on: August 28, 2013, 09:46:35 pm »

Actualy what im am wanting to do is this class http://www.minmaxboards.com/index.php?topic=1480.0, Its homebrew i know but i find the system as a whole less overpowering than straight sorcs or wizards.

here is the systems index http://www.minmaxboards.com/index.php?topic=845.0
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GreatWyrmGold

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #21 on: August 28, 2013, 10:05:51 pm »

also why is druid not in melee damage? My Druid/Natures warrior out damages our party rogue in melee in another D&D we are playing
Really, druids can do anything. They're primary spellcasters.
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Lenglon

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #22 on: August 28, 2013, 11:26:31 pm »

Druids really are one-character parties, if you get even slightly creative they could fit in every single blasted category. I just didn't want to spam druid in everything.
sort of like how I didn't list Clerics under meele damage, even though there is this spell called "Harm"...
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Nerjin

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #23 on: August 29, 2013, 04:58:50 am »

I'm interested.
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Cheesecake

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #24 on: August 29, 2013, 05:02:09 am »

Interested. No rules rule! (Well, less rules rule...)
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BFEL

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #25 on: August 29, 2013, 05:29:50 am »

IN

But yeah is this really gonna fit in RtD? I would imagine this would be more of a general Forum Game.
Also any chance of running this in a chat client instead of play by post?
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wolfchild

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #26 on: August 29, 2013, 05:34:15 am »

I would be ok with chat client, if It was at a day and time I could be on, also If we are going to go that far A coupple of programs are made specifically for pen and paper style games. One is Maptools, the other is RollD20.com , there was one more but I can't remember it
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sjm9876

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #27 on: August 29, 2013, 05:40:31 am »

Classwise:
I'd go with 4 core concepts, and the combinations of any 2, giving 10 classes. Actual classes given here are examples
1)Offense - wizard - glass cannon
2)Defense - warrior - tank
3)Skills (sneaker/trapper, etc....) - rogue
4)Support - cleric, more or less
1/2 - barbarian
1/3 - ranger
1/4 - warpriest
2/3 - ???
2/4 - paladin
3/4 - ???


Interestwise, I'd love to, but doubt I'd have time.
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BFEL

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #28 on: August 29, 2013, 05:47:18 am »

Classwise:
I'd go with 4 core concepts, and the combinations of any 2, giving 10 classes. Actual classes given here are examples
1)Offense - wizard - glass cannon
2)Defense - warrior - tank
3)Skills (sneaker/trapper, etc....) - rogue
4)Support - cleric, more or less
1/2 - barbarian
1/3 - ranger
1/4 - warpriest
2/3 - ???
2/4 - paladin
3/4 - BARD
Fixed one for you.
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Remuthra

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #29 on: August 29, 2013, 03:06:27 pm »

Classwise:
I'd go with 4 core concepts, and the combinations of any 2, giving 10 classes. Actual classes given here are examples
1)Offense - wizard - glass cannon
2)Defense - warrior - tank
3)Skills (sneaker/trapper, etc....) - rogue
4)Support - cleric, more or less
1/2 - barbarian
1/3 - ranger
1/4 - warpriest
2/3 - ???
2/4 - paladin
3/4 - BARD
Fixed one for you.
Yes. Bards are essential for the proper function of roleplaying games.
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