I plan to run a trial version of a pen-and-paper game I'm trying to flesh out. It's D&D-ish, in a different era of technology, with slight bends to DF and other works of fantasy.
I'll give you a teaser.
--Weapons are similar to D&D, but come in three "parts". One is Weapon Body, which is a "shortsword" or "flintlock pistol", which determines base stats. Then, there's the material it's made out of, which can be good OR bad (wood compared to adamantine) and lastly, any unique attributes usually only found on rare or legendary weapons. Finding a uniquely modified wooden shortsword will be impossible, and frivolous.
The dungeon I have nearly ready is a multi-story tower, where a crazed mage lives. His tower is filled with automatons- magical constructs created of clockwork and strung together with magic.
Races and classes are available, but no classes are made up yet and race mods have not been set up.
Human- The average human. Humans are known for individuality, despite their overall mundane skills, though there is a human that excels and matches the best of any other race at their talents at any given time. Humans are the most adaptable.
Elf- Tall, charismatic, dextrous creatures similar to humans. Known for complicated politics and magic.
Dwarf- Short, strong, and willful, dwarves who know the earth like their own beard. Revered for their strength in war and the strength of their alcohol.
Fey- Human-like creatures formed by various alchemical accidents, possessions, and fairie tricks. There are different subclasses, but socially, many are at the same level. ((These are the "animal people" classes.))
Droids- Mechanical, humanoid "creatures" created from lingering souls and expert craftsmen of multiple races. While rare, there's a growing number of Droids (or, more formally, Androids), and many find dungeon diving a good way to make money now that bleeding is less of a problem than ever before.
((Droids may or may not be available for the test run- the idea is that they can't bleed out or be poisoned, as they're mechanical, but also cannot be healed via any normal means and are weak to certain kinds of attacks- magical disruption can paralyze them, for instance.))
Other Races- unavailable, or possibly traits, not sure yet-
Reavos- Any sentient creature reformed through specific dark arts, mostly through demonic contract and sin.
Lihma- Any sentient creature reformed through specific divine forces, mostly through religious practice and crusade.
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Traps are also somewhat revamped- they work in a similar system to DF trap-building on a large scale, it's possible for a pressure plate to swing open a secret floodgate and create a drowning trap, and yes, minecart railguns might make an appearance.
I'm also planning to write up a poison generator. Maybe. Don't know if they'll be pregenned or not for the test.
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Everyone will start with a set amount of gold, but I'm also going to let all players choose a "heirloom"- it's an item you'll know little about, but can ask for and will recieve for free- a weapon with some unique modifier, a rare enchanted armor or item, or extra gold, for instance.
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Character creation is basically the same as D&D 3.5, stats-wise. You've got the basic six plus HP and AC.
Sizes are removed, or, all player races are Medium and cannot change.
Before this starts, as this post is sort of an intrest-check as well as a suggest-help, I'd like to know-
What classes would you like to see, would you like any other races, and how should HP be calculated (as I can't find that info anywhere)?