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Author Topic: Trial Run of a Homebrew D&D- Interest Check  (Read 4750 times)

Tsuchigumo550

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Trial Run of a Homebrew D&D- Interest Check
« on: August 28, 2013, 07:57:38 pm »

I plan to run a trial version of a pen-and-paper game I'm trying to flesh out. It's D&D-ish, in a different era of technology, with slight bends to DF and other works of fantasy.

I'll give you a teaser.
--Weapons are similar to D&D, but come in three "parts". One is Weapon Body, which is a "shortsword" or "flintlock pistol", which determines base stats. Then, there's the material it's made out of, which can be good OR bad (wood compared to adamantine) and lastly, any unique attributes usually only found on rare or legendary weapons. Finding a uniquely modified wooden shortsword will be impossible, and frivolous.

The dungeon I have nearly ready is a multi-story tower, where a crazed mage lives. His tower is filled with automatons- magical constructs created of clockwork and strung together with magic.

Races and classes are available, but no classes are made up yet and race mods have not been set up.

Human- The average human. Humans are known for individuality, despite their overall mundane skills, though there is a human that excels and matches the best of any other race at their talents at any given time. Humans are the most adaptable.

Elf- Tall, charismatic, dextrous creatures similar to humans. Known for complicated politics and magic.

Dwarf- Short, strong, and willful, dwarves who know the earth like their own beard. Revered for their strength in war and the strength of their alcohol.

Fey- Human-like creatures formed by various alchemical accidents, possessions, and fairie tricks. There are different subclasses, but socially, many are at the same level. ((These are the "animal people" classes.))
 
Droids- Mechanical, humanoid "creatures" created from lingering souls and expert craftsmen of multiple races. While rare, there's a growing number of Droids (or, more formally, Androids), and many find dungeon diving a good way to make money now that bleeding is less of a problem than ever before.

((Droids may or may not be available for the test run- the idea is that they can't bleed out or be poisoned, as they're mechanical, but also cannot be healed via any normal means and are weak to certain kinds of attacks- magical disruption can paralyze them, for instance.))

Other Races- unavailable, or possibly traits, not sure yet-

Reavos- Any sentient creature reformed through specific dark arts, mostly through demonic contract and sin.

Lihma- Any sentient creature reformed through specific divine forces, mostly through religious practice and crusade.

---

Traps are also somewhat revamped- they work in a similar system to DF trap-building on a large scale, it's possible for a pressure plate to swing open a secret floodgate and create a drowning trap, and yes, minecart railguns might make an appearance.

I'm also planning to write up a poison generator. Maybe. Don't know if they'll be pregenned or not for the test.

---

Everyone will start with a set amount of gold, but I'm also going to let all players choose a "heirloom"- it's an item you'll know little about, but can ask for and will recieve for free- a weapon with some unique modifier, a rare enchanted armor or item, or extra gold, for instance.

---

Character creation is basically the same as D&D 3.5, stats-wise. You've got the basic six plus HP and AC.
Sizes are removed, or, all player races are Medium and cannot change.

Before this starts, as this post is sort of an intrest-check as well as a suggest-help, I'd like to know-

What classes would you like to see, would you like any other races, and how should HP be calculated (as I can't find that info anywhere)?
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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GreatWyrmGold

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #1 on: August 28, 2013, 07:59:51 pm »

1. Sounds interesting.

2. You're sure this is RtD?

3. HP are calculated however you want them to be, since you're making the system.
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Tsuchigumo550

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #2 on: August 28, 2013, 08:13:49 pm »

It's more of "I haven't seen an HP system in action before, do you have any tips to that?" than "I'm going to carbon copy this." This is meant to be a really shrunk-down D&D-esque game, so that you don't get the daunting 187 rulebooks each with tons of content.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

TCM

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #3 on: August 28, 2013, 08:14:55 pm »

It's more of "I haven't seen an HP system in action before, do you have any tips to that?" than "I'm going to carbon copy this." This is meant to be a really shrunk-down D&D-esque game, so that you don't get the daunting 187 rulebooks each with tons of content.

D&D style RTD without the giant-ass rulebook?

I'm game.
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GreatWyrmGold

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #4 on: August 28, 2013, 08:22:43 pm »

They're not that big. I've seen much bigger. A surprising amount of the rules is just spells, feats, and such that you can ignore if you're not using that specific spell/feat.


And I'm confused about what you mean by not understanding an HP system. I could try to explain, but without knowing your problem I'd give an explanation that wouldn't inform a toddler.
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Tsuchigumo550

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #5 on: August 28, 2013, 09:00:09 pm »

Nah, I understand. My problem is that I have no base for an HP system. Coming up with one would not be any problem at all, but since I don't own the book and don't want to pirate (apparently certain rules are kept secret, the hit-die ones seem subject to this) I'll have to spend much more time fleshing it out and testing it.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #6 on: August 28, 2013, 09:09:13 pm »

Well, the HP of a D&D character varies greatly by level. A first-level fighter has about a dozen; a mid-level wizard could easily have around 50 or more. Average peasants have 3-4 HP, while average wolves have...11, I think? There's not a ton of rhyme or reason, just a general idea that more experienced people and larger/more dangerous monsters tend to have more.
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Remuthra

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #7 on: August 28, 2013, 09:11:41 pm »

Actually, Players' Handbook should be SRD (Open Source). Regardless, I shall consider testing this.

Lenglon

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #8 on: August 28, 2013, 09:11:55 pm »

I'm interested.
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Caellath

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #9 on: August 28, 2013, 09:13:06 pm »

Interested. Let me see if I am able to help you.
What classes would you like to see, would you like any other races, and how should HP be calculated (as I can't find that info anywhere)?
1- Depends on what you'd like to try. If you want to stick to the basics, you could get a beatstick (Fighter/Barbarian), healbot (Cleric/Healer), magic user (Wizard/Sorcer) and sneaky character (Thief/Rogue). Alternatively, divide each of these four archetypes into two fairly remarkable subdivisions (Fighter as the skillful melee and/or ranged combatant and Barbarian as a furious melee raging beast, for example);
2- Current ones seem fine enough;
3- You could set a fixed amount of initial HP and a fixed amount of HP gain per level. If things go wrong, you could always introduce consumables that permanently boost HP.
« Last Edit: August 28, 2013, 09:15:13 pm by Caellath »
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Remuthra

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #10 on: August 28, 2013, 09:15:02 pm »

A bard would be nice for class. I've been wanting to play a bard.

wolfchild

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #11 on: August 28, 2013, 09:15:37 pm »

Interested. Let me see if I am able to help you.
What classes would you like to see, would you like any other races, and how should HP be calculated (as I can't find that info anywhere)?
1- Depends on what you'd like to try. If you want to stick to the basics, you could get a beatstick (Fighter/Barbarian), healbot (Cleric/Healer), magic user (Wizard/Sorcer) and sneaky character (Thief/Rogue). Alternatively, divide each of these four archetypes into two fairly remarkable subdivisions (Fighter as the skillful melee and/or ranged combatant and Barbarian as furious melee rage, for example);
2- Current ones seem fine enough;
3- You could set a fixed amount of initial HP and a fixed amount of HP gain per level. If things go wrong, you could always introduce consumables that permanently boost HP.


Im interested and this works, although I want a dragon related class, but that's just me liking dragons not any game reason
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Talarion

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #12 on: August 28, 2013, 09:30:35 pm »

I'm not saying I'm interested, but I'm interested.

Im interested and this works, although I want a dragon related class, but that's just me liking dragons not any game reason

Looks like someone wants a Dragon Disciple.
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wolfchild

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #13 on: August 28, 2013, 09:31:54 pm »

Im more a dragonfire adept/dragon shaman guy, dragon disciple requires you to be a bard or sorc, but is kinda useless for those classes
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Lenglon

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Re: Trial Run of a Homebrew D&D- Interest Check
« Reply #14 on: August 28, 2013, 09:35:09 pm »

What classes would you like to see, would you like any other races, and how should HP be calculated (as I can't find that info anywhere)?
I'm a fan of there not being a HP system at all, and simply keeping track of what body part was damaged in what way.

as for other races? well, the race I'm most interested in running would be Fey, but in terms what what races you don't have yet? undead in all its various forms are generally kept seperate from demonic/devilish (which you covered as lihma), so you might want to add that if you're going to make it playable. also, how do you plan to handle hybrids? human-elf? Lihma-dwarf? etc?

and finally, classes? well, Caellath covered that fairly well already in basic form. however if you want to break it down further, there's about 10 different roles that characters can fill:

Meele-Damage (fighter/barbarian/ranger/rogue/monk)
Meele-Defensive (fighter/barbarian/cleric/paladin)
Meele-Disabler (fighter/ranger/rogue/monk/bard)
Meele-Multi-target (monk/bard)
Meele-Support (paladin/cleric/bard)
Ranged-Damage (ranger/rogue/wiz/sorc)
Ranged-Defensive (druid/cleric)
Ranged-Disabler (ranger/rogue/druid/cleric/wiz/sorc/bard)
Ranged-Multi-target (druid/cleric/wiz/sorc)
Ranged-Support (bard/druid/cleric/wiz/sorc)

keep in mind that multiple support roles of different types can often stack their support benefits to great total effect. for example if you bard is buffing and your cleric is healing, you benefit from both. the same applies to disablers, except their limit is the number of targets. once the entire enemy team is disabled, then additional disables don't do much anymore.

my most successful parties have been parties of nothing but disablers in various forms btw. when every enemy opposing you is either blind, stunned, tripped, asleep, entangled, silenced, charmed, insane, terrified, facinated, or dead, you tend to run them over.
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