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Author Topic: You are a Diesel Punk weapon designer.  (Read 13497 times)

10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #90 on: August 31, 2013, 12:25:28 pm »

There was no point in not using them anymore, but they simple weren't worth the expense anymore. Too easily destroyed from the air, not mobile enough,...

That's second world war though, so they might still be somewhat useful for us.
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Dorsidwarf

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Re: You are a Diesel Punk weapon designer.
« Reply #91 on: August 31, 2013, 03:23:36 pm »

Depends on if this war will become Trench warfare. If it does, we certainly dont have a big enough army.
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #92 on: August 31, 2013, 11:38:54 pm »

and my machine guns would help compensate for that.
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On the plus side, they managed to kill off 20+ children

Dorsidwarf

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Re: You are a Diesel Punk weapon designer.
« Reply #93 on: September 01, 2013, 04:37:33 am »

So would mine. (no. 20.)

The reason my one seems to have more votes might be that 1) I described it more and 2) It's name is a pun.
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #94 on: September 01, 2013, 05:50:03 am »

is it semi auto or full auto?
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On the plus side, they managed to kill off 20+ children

Aseaheru

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Re: You are a Diesel Punk weapon designer.
« Reply #95 on: September 01, 2013, 05:57:07 am »

Erm... If it can be semi auto it can be full...
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Dorsidwarf

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Re: You are a Diesel Punk weapon designer.
« Reply #96 on: September 01, 2013, 07:04:22 am »

The belt-12 Self-repeating Gun will run until 1) you run out of ammo belts or 2) The barrels overheat and you don't have spares.
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #97 on: September 01, 2013, 09:00:31 am »

you mean that one you pull the trigger it won't stop shooting until you run out of ammo?
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Aseaheru

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Re: You are a Diesel Punk weapon designer.
« Reply #98 on: September 01, 2013, 09:06:02 am »

Thats the definition of a machine gun.
Well, close enough anyways.
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Ukrainian Ranger

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Re: You are a Diesel Punk weapon designer.
« Reply #99 on: September 01, 2013, 09:17:40 am »

We need OOC thread, because votes are drowned in da flood
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #100 on: September 01, 2013, 09:24:11 am »

it's to hard to keep up with multiple threads, if you want I can keep track of votes designs and proposals.
« Last Edit: September 01, 2013, 10:02:13 am by ICBM pilot »
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Aseaheru

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Re: You are a Diesel Punk weapon designer.
« Reply #101 on: September 01, 2013, 09:32:00 am »

Do we have an OOC one?
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Dorsidwarf

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Re: You are a Diesel Punk weapon designer.
« Reply #102 on: September 01, 2013, 02:49:16 pm »

Not yet, I don't think. If we do, I have never seen it.



I dislike the idea of a separate thread.
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10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #103 on: September 01, 2013, 03:21:51 pm »

Same for me, there are hardly enough people to keep the main thread afloat without the discussions.
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Funk

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Re: You are a Diesel Punk weapon designer.
« Reply #104 on: September 01, 2013, 07:34:10 pm »

The airship prototype is crude little more than a than a rounded oblong shaped tank with some cables supporting a basket, still it can as you are assured hold a man.

Spoiler: Airship1 (click to show/hide)

Your men have finished work on the diesel engine, the chef engineer apogees that it may be a little bigger than you hope for.
He is insistent that the petrol engine is be more power full and lighter.
Spoiler: petrol V 12 (click to show/hide)
Moving on to the motor pool you are greeted by the sight of your tank under going it final trials.
 
Spoiler: Light tank 1 (click to show/hide)
Moving on to the hanger you get a luck at the first airplane of Crohakon.
Made from welded steel tubes, with parasol wings and a pusher propeller mounted at the rear there is just space for a single Hotchkiss to be mounted at the front.
a small supply of compressed air is use to power the cannon.
Still with the heavy gun and there mid
Spoiler: fighter craft 1 (click to show/hide)
Walking to the artillery range you stop to watch the final tests of the modified lebels.
each rifle has hand a 10 round magazine attached under the bolt not pretty but Stripper clips are faster than loading single shells and the new sights should be stronger as well.

Next up is the Belt-12 Self Repeating Gun
Built from the barrel of an old Hotchkiss this Recoil-operated gun uses the recoil from firing to cycle the next round.
You manage to get a new truck plant opened as part of a modernization drive.
Its order books are quickly filled as a road building campaign starts.
The ministry of mines expands the unobtainium mines and starts to build a processing plant.

For some reason (spite on the hayfever suffers?) the lumber board started to plant giant redwood near the capatiol.
==============

Design and Perks
A design can buy + positive perks  at there cost in - negative perks.
The list of perks is on post one, weapons get to pick from weapon perks, Engine for Engine and so on, note that all design can pick from General Perks.
« Last Edit: September 02, 2013, 03:02:45 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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