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Author Topic: You are a Diesel Punk weapon designer.  (Read 13485 times)

Dorsidwarf

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Re: You are a Diesel Punk weapon designer.
« Reply #60 on: August 30, 2013, 01:42:27 pm »

A,B,C,D

5, 6b, 16, 20, 22
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #61 on: August 30, 2013, 02:47:26 pm »

ebbor you for got to add my production thing to the list
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10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #62 on: August 30, 2013, 04:29:49 pm »

ebbor you for got to add my production thing to the list
My bad, fixing that now.
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10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #63 on: August 30, 2013, 04:36:17 pm »

As for weapons on the big airship, there are going to others besides the three big ones, those are just the ones in the gondola that arent hand held. At the moment it can be used as a naval scout and sutch. As for the size I have the size for the main parts...
The main part of any airship is it's balloon. Gondola's and capsules don't matter much, it's the carrying capacity that does.
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Aseaheru

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Re: You are a Diesel Punk weapon designer.
« Reply #64 on: August 30, 2013, 07:08:55 pm »

True. However, I frankly have no idea how large it has to be as I dont know how much the thing will weigh. Thats why I said less than 33m wide and 99m long.
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Ukrainian Ranger

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Re: You are a Diesel Punk weapon designer.
« Reply #65 on: August 31, 2013, 12:34:42 am »

1,2,11,12,13,14

B,E,F
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Taricus

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Re: You are a Diesel Punk weapon designer.
« Reply #66 on: August 31, 2013, 12:46:24 am »

Voting for 6 (The tank, not machine gun),7,8,9.

Also voiting for production ideas A,B,C,D
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #67 on: August 31, 2013, 06:26:54 am »

why is every one voting for the airships? they will be outdated in a few years
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10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #68 on: August 31, 2013, 06:32:27 am »

why is every one voting for the airships? they will be outdated in a few years
1. Airships are awesome.
2. All 3 major weaknesses have been eliminated by the GM
       -Flammability:  We have unlimited helium supplies.
       -Weakness to storm: Lighter than air materials allow sturdier airships
       -Cost: Unlimited Helium removes a significant amount of operating costs.
3. Airships are awesome against submarines. They were used for that purposes till the end of the second war.

I mean, try to shoot down an airship without incendiaries. Bullets pass right through, doing no lasting damage. Missiles and bombs seldom detonate on the canvas. Besides, getting into position to drop them is fairly hard, as you sustain significant anti-air fire from the airship.

4. Diesel Punk
« Last Edit: August 31, 2013, 06:34:43 am by 10ebbor10 »
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Dorsidwarf

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Re: You are a Diesel Punk weapon designer.
« Reply #69 on: August 31, 2013, 08:08:18 am »

Here is my simple recipe to create Crashed-airship-surprise

1) fire one burst from machine gun
2) wait 5-6 hours
3) ENJOY
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10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #70 on: August 31, 2013, 08:29:11 am »

Here is my simple recipe to create Crashed-airship-surprise

1) fire one burst from machine gun
2) wait 5-6 hours
3) ENJOY
Airship use multiple gas cells. You'd need to breach all cells before they even risk crashing. Besides, the crew can and will patch them.

((Also, you'd need a little bit more than a single machine gun. ))

Quote
Several hundred high-velocity bullets were fired through the hull, and even two hours later the vehicle would have been able to return to base. The airship is virtually impervious to automatic rifle and mortar fire: ordnance passes through the envelope without causing critical helium loss. In all instances of light armament fire evaluated under both test and live conditions, the vehicle was able to complete its mission and return to base. The internal hull pressure is maintained at only 1–2% above surrounding air pressure, the vehicle is highly tolerant to physical damage or to attack by small-arms fire or missiles
That's a small variant, our ships are likely to be several times bigger.
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #71 on: August 31, 2013, 08:46:43 am »

why is every one voting for the airships? they will be outdated in a few years
1. Airships are awesome.
2. All 3 major weaknesses have been eliminated by the GM
       -Flammability:  We have unlimited helium supplies.
       -Weakness to storm: Lighter than air materials allow sturdier airships Auftriebium is rare and useful which makes it expensive and it's weak
       -Cost: Unlimited Helium removes a significant amount of operating costs.
3. Airships are awesome against submarines. They were used for that purposes till the end of the second war.so are planes

I mean, try to shoot down an airship without incendiaries. Bullets pass right through, doing no lasting damage. Missiles and bombs seldom detonate on the canvas. Besides, getting into position to drop them is fairly hard, as you sustain significant anti-air(I bet that our unarmed airships and our airships armed with 3 cannons would cause any plane to be completely torn apart) fire from the airship.

4. Diesel Punk airships are more steam punk than diesel punk
If they get hit in the engine they become sitting dicks and just out of curiosity what will they be made out of?
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10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #72 on: August 31, 2013, 08:59:02 am »

An airship has more than one engine. In fact, depending on the design it can have at least 8, spread out over the hull. Depending on the design, these might be internally mounted(common for helium designs) or externally mounted in engine gondola's (Hydrogen designs use this for obvious reasons). These are fairly small, hard to hit targets, and protected  (and obscured, in case of internally mounted designs) by the airship's balloon. (Sure, they can try to shoot the propeller, but that one is even smaller).

All this they have to do while under heavy flak fire from the airship itself. (Because well, your average airship has more than 32 cannons spread out all over the hull)

After all, if you hit a plane, it goes down too. And the planes are larger targets than airships's engines. And considerable less armed.


The airship's will probably be made out of Duraluminium alloys, combined with some of the lighter than air unobtanium. Thanks to the latter, we can probably use iron and steel too. I don't know what the balloonets and the like will be made from. Probably  a combination of rubber, fabric, plastics and other supple and generally airtight materials.

Our current supplies of Autrefbium are 3 cubic meters. Duraluminum has a density of roughly 2000 kg cubic meter. The Graf zeppelin (Same size as a medium sized military zeppelin) weighted around 68 ton total. If we assume all of this is duraluminum (which it isn't.) We get a total need of 34 tonnes of Duraluminum. With those 3 cubic meters of Autrefbium that would mean a significant reduction in weight.
« Last Edit: August 31, 2013, 09:22:25 am by 10ebbor10 »
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ICBM pilot

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Re: You are a Diesel Punk weapon designer.
« Reply #73 on: August 31, 2013, 09:17:30 am »

1. Airship prototype. Small capsule, floating on hydrogen balloon. Single engine. Unarmed, 200 kg carrying capacity
your airship doesn't include most of the reason you think we should make airships
Power would be four lightweight engens in pods along the sides of the envelope
with this design after two engines on the same side are disabled it can do little more then spin in circles and its only weapons are 3 cannons
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10ebbor10

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Re: You are a Diesel Punk weapon designer.
« Reply #74 on: August 31, 2013, 09:27:24 am »

1. Airship prototype. Small capsule, floating on hydrogen balloon. Single engine. Unarmed, 200 kg carrying capacity
your airship doesn't include most of the reason you think we should make airships
Because it's a:
   -Prototype/ unarmed scout. It's only got carrying capacity for like 3 people. By no way meant as a military airship.
   -Realistic. Helium in real life was bloody expensive. In fact, there was only enough available for 1 single airship

It in now way resembles the airships I was intending to design later, or after I got the message that we have acces to infinite amounts of helium.

Power would be four lightweight engens in pods along the sides of the envelope
with this design after two engines on the same side are disabled it can do little more then spin in circles and its only weapons are 3 cannons
Both are false. An airship, can, with some work, fly straight using a single engine. It's not a plane nor a boat after all. It's complicated, and you're not going to get anywhere soon, but it works. Besides, you can't shoot down an engine that easily(Hard to hit and armored). And it also assumes the crew can't repair it.

It apparently has hand held weapons too. But yeah, there's a reason I'm not voting for this one.

((Arguing the whole is false by merits of a single example is a logical fallacy, btw))
« Last Edit: August 31, 2013, 09:36:01 am by 10ebbor10 »
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