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Author Topic: Let's blow each other up in Aurora - player vs. player fleet battles!  (Read 6888 times)

Felius

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #15 on: September 05, 2013, 01:57:07 pm »

Awesome. I'll be preparing my research and fleets very soon, as soon as I decide which to focus on. :P For now, here's a post to watch.
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Rolepgeek

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #16 on: September 05, 2013, 07:55:15 pm »

I'll join, though 150k feels a bit small. 250 or 300 would allow for more specialization, utilization of things like Cloaking devices and such, but oh well. Part of the challenge, I suppose.
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PTTG??

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #17 on: September 05, 2013, 08:06:23 pm »

Laugh now, but who'll be laughing when your spaceship crews all quit to get great jobs in my booming economy?

I'll join, though 150k feels a bit small. 250 or 300 would allow for more specialization, utilization of things like Cloaking devices and such, but oh well. Part of the challenge, I suppose.

I was thinking much the same, though what I was thinking was that we could start with relatively little RP and a lot of technologies already researched. Then we would have to shepherd our RP carefully on equipment, allowing a great deal of specialization while streamlining the research configuration.
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Felius

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #18 on: September 05, 2013, 08:09:26 pm »

A few questions: Do we get to reset the tech each scenario? If not, do we get some extra points between the scenarios for new equipment/missiles/etc design?
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"Why? We're the Good Guys, aren't we?"
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Rolepgeek

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #19 on: September 05, 2013, 08:21:20 pm »

Laugh now, but who'll be laughing when your spaceship crews all quit to get great jobs in my booming economy?

I'll join, though 150k feels a bit small. 250 or 300 would allow for more specialization, utilization of things like Cloaking devices and such, but oh well. Part of the challenge, I suppose.

I was thinking much the same, though what I was thinking was that we could start with relatively little RP and a lot of technologies already researched. Then we would have to shepherd our RP carefully on equipment, allowing a great deal of specialization while streamlining the research configuration.

I was wondering if that might happen too, the problem is the huge differences in the costs of some things. A mine-missile stage might take 3000 RP, while a smaller sensor to fit on your fighter might take 200. Plus, mistakes and efficiency testing wears away at your budget.
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Karlito

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #20 on: September 05, 2013, 09:07:23 pm »

Well, I did say feedback was welcome, and I do appreciate it. I think we'll proceed as we are, at least through the first battle, just to see how things go, and if you guys continue to desire more research points I'll make it happen.

A few questions: Do we get to reset the tech each scenario? If not, do we get some extra points between the scenarios for new equipment/missiles/etc design?
To the first question, ideally no. Part of the challenge is to come up with tech that excels in multiple scenarios; it wouldn't really make sense if you could put all your points in missiles for the engagement at 100 billion kilometers and then suddenly switch to giant plasma carronades for jump point defense. That said, I don't plan on being particularly strict about this kind of thing, especially as the rules are still being hashed out. If you decide you absolutely must respec your tech choices, you'll be free to do so.

To the second, well maybe. We'll see how it goes.
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Rolepgeek

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #21 on: September 05, 2013, 09:10:07 pm »

I mean, it's certainly doable, particularly with the Logistics stuff pre-researched, it's just that we'll be at Ion tech, which lends itself to maybe three styles, rather than the dozen or so you can really reach as you get larger.

I'm fine with it, though I would like to know exactly what stuff is researched from the Logistics/Ground Combat before I send it tech choices.

EDIT: And the other stuff we get for free, for that matter. :D Just so I don't repeat things and end up wasting everyone's time.
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Felius

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #22 on: September 05, 2013, 09:13:05 pm »

It might be interesting later to run a low, a med and a high tech group of scenarios.
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Karlito

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #23 on: September 05, 2013, 10:07:22 pm »

I'm fine with it, though I would like to know exactly what stuff is researched from the Logistics/Ground Combat before I send it tech choices.
Pretty much everything, except for like, GC unit strength and colony cost reductions. Basically, don't choose any tech in Biology, Construction, or Logistics, because you either have it already or it is no use to you.
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LoSboccacc

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #24 on: September 06, 2013, 02:03:37 am »

I'll join shortly. I have no idea on design but aurora for tournaments sounds like the best thing ever.
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LoSboccacc

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #25 on: September 06, 2013, 04:53:17 pm »

it's a bit messy to pre budget the research and component design together
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Rolepgeek

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #26 on: September 06, 2013, 05:20:43 pm »

If you expect to be using really big missiles, engines, launchers, sensors, etc., try 20k for components. Plenty of free room.  Be sure you know what stuff you want to get, and be careful whilst designing components, since 20k can buy decent base tech, too. If you don't expect to be doing that, try 10k; still plenty of breathing room for most things, and that much more base tech.
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Flying Dice

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #27 on: September 07, 2013, 10:30:03 am »

it's a bit messy to pre budget the research and component design together
Agreed. It would probably be a bit better to have separate pools of RP. If not, though, I'd recommend sticking to at most missles + two types of E/KW for weapons, otherwise the RP will be spread too thin among them.
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Rolepgeek

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #28 on: September 14, 2013, 06:05:00 pm »

Will surviving ships be able to assist in later battles? Like, does having a long maintenance time or a long deployment time or a smaller chance of having the magazine blow up matter very much?

How will we handle boarding actions and ground troops? The cost of ground troops? The cost of fuel or maintenance supplies?
« Last Edit: September 14, 2013, 06:06:31 pm by Rolepgeek »
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MehMuffin

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #29 on: September 29, 2013, 03:43:17 pm »

Is anyone still willing to do this? I'm interested, but I'm wondering how the tactics of battles would work out - would we have control over our ships, or would we just describe how best to control them to you?
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