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Author Topic: Let's blow each other up in Aurora - player vs. player fleet battles!  (Read 6889 times)

Karlito

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So, I'm taking this great idea Felius had in the Aurora thread and running with it. Single player Aurora can be a fun experience, but the ratio of time spent in space battles to time spent doing everything else can be disappointingly low, and even then, AI built ships don't really provide varied experience after a while. Here we'll aim to have all the fun of a multiplayer Aurora game minus the boring bits.

The What:
With a fixed number of research points, design an order of battle that will defeat the fleets of your fellow B12ers in a variety of combat situations, from chance encounters in frontier systems to assaults through jump points on fortified colonies.

The How:

  • Everyone will start out with the basic transnewtonian techs, jump point theory and tier one jump engine technology, and all the other standard ship components (basically everything in logistics/ground combat along with a few others).
  • On top of that you'll have 150,000 research points to spend on customizing your tech base.
  • Ship components won't be free to research, so players should budget accordingly.
  • We'll assume shipyard capacity is infinite, so there won't be a limit on the hull size of your designs or the number of designs you can have.

The Battles:

At least once a week (hopefully), I'll be running a scenario battle with two or more of the available players. Scenarios will consist of one or more star systems, a build point limit for each player's fleet, instructions for deploying each fleet, as well as some kind of victory condition. I'll then take fleet compositions and orders from the players, run the battles, and then post the results!

This sounds cool, sign me up!

To get started just send me a private message with at least some of the following (in order of decreasing importance):your technology choices (here's a list of options), password for your empire, main empire theme, commander name theme. After that, I'll send out a copy of the database so you can actually get started designing your ships.
NOTE: The linked aurora wiki page is currently several versions out of date, however, I'm working on updating it.

Like the idea but think my rules stink? Feedback is welcome!
« Last Edit: August 30, 2013, 12:59:00 am by Karlito »
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Karlito

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #1 on: August 27, 2013, 09:28:06 pm »

Spoiler: Sign-ups (click to show/hide)
« Last Edit: September 04, 2013, 11:41:39 pm by Karlito »
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My Name is Immaterial

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #2 on: August 27, 2013, 11:57:17 pm »

I'm posting so I remember this exists.
Edit: Is there a resource limit?
« Last Edit: August 28, 2013, 12:20:17 am by My Name is Immaterial »
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EuchreJack

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #3 on: August 28, 2013, 03:21:30 pm »

I'm posting so I remember this exists.
Edit: Is there a resource limit?

I'd suggest requiring opposing fleets to have similar Build Points, except in battles where one side is suppose to be the underdog.

My Name is Immaterial

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #4 on: August 28, 2013, 03:27:35 pm »

I'm posting so I remember this exists.
Edit: Is there a resource limit?
I'd suggest requiring opposing fleets to have similar Build Points, except in battles where one side is suppose to be the underdog.
Scenarios will consist of one or more star systems, a build point limit for each player's fleet, instructions for deploying each fleet, as well as some kind of victory condition.
In retrospect, it probably wont be an issue, but what if someone was going to use up more minerals than the planet had in constructing their fleet?

EuchreJack

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #5 on: August 28, 2013, 03:43:32 pm »

I'm posting so I remember this exists.
Edit: Is there a resource limit?
I'd suggest requiring opposing fleets to have similar Build Points, except in battles where one side is suppose to be the underdog.
Scenarios will consist of one or more star systems, a build point limit for each player's fleet, instructions for deploying each fleet, as well as some kind of victory condition.
In retrospect, it probably wont be an issue, but what if someone was going to use up more minerals than the planet had in constructing their fleet?

Heh, I guess it's obvious I just woke up.

I'm guessing minerals will be placed with SpaceMaster mode, so that won't be a problem.

For some scenarios, time-to-build could be a factor.  Each side only has three years to build their fleet with equal shipyards and shipyard capacity (larger shipyards build faster, so the shipyards would need to be standardized).

I'm curious to see whether Gigantic ships or fighters will dominate, as under timed rules they seem the strongest contenders.

I wonder if anybody will do an Antaran (Invader) versus Human battle.  One fleet with Invader Tech, the other with conventional.  I'd also like to see a battle where the goal is the capture and retrieval of an alien craft (presumably one player [alien side] would get tons of tech but a small fleet, whereas the low tech player would essentially be ambushing the alien player with superior numbers).

Karlito

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #6 on: August 28, 2013, 05:54:41 pm »

I suppose I should clarify the OP a bit. A scenario, as envisioned, lasts on the scale of days or maybe weeks, rather than years. Once players have designed their ships and selected a fleet line-up, I'll just use Spacemaster's Fast OOB to place them on the map.
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My Name is Immaterial

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #7 on: August 28, 2013, 06:34:39 pm »

Making OWP at jump points viable. Sweet.

Karlito

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #8 on: August 30, 2013, 12:52:21 am »

Thanks to My Name is Immaterial for his interest and tech list submission. Now to just attract one more person...
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mastahcheese

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #9 on: September 04, 2013, 01:10:12 am »

I know nothing about this game, PTW.
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PTTG??

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #10 on: September 04, 2013, 07:19:47 pm »

OK. This sounds like the fun part of Aurora with all the waiting removed.
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Karlito

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #11 on: September 04, 2013, 07:46:43 pm »

OK. This sounds like the fun part of Aurora with all the waiting removed.
That is exactly what I'm aiming for.

I'd do it, but I'm inexperienced :U
Do it anyway! Gain experience!
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My Name is Immaterial

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #12 on: September 04, 2013, 08:24:12 pm »

I'd do it, but I'm inexperienced :U
Do it anyway! Gain experience!
This may or may not be the reason I'm doing this.
So stop telling them I'm good. Cause I'm not.

PTTG??

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #13 on: September 04, 2013, 08:55:25 pm »

Step one: put all research points into "Expand Civilian Economy by 20%".
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Karlito

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Re: Let's blow each other up in Aurora - player vs. player fleet battles!
« Reply #14 on: September 04, 2013, 11:40:23 pm »

Step one: put all research points into "Expand Civilian Economy by 20%".
And with this supremely optimal build, Admiral PTTG?? has entered the fray!

I'll put up a longer update tomorrow with some information about the first scenario battle, and hopefully we can get both fleets finalized and blowing each other up before next week.

Additional sign-ups are, of course, still welcome!
« Last Edit: September 04, 2013, 11:45:06 pm by Karlito »
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