So the other day I got a great idea for a total conversion mod for Wizardry 8
What's Wizardry 8, you ask? Why, the last of it's kind, of the old breed of the CRPG's of the West. Party-based affairs where your whole party moves as a blob in first person, to engage in turn-based combat with the various roaming monsters of the dungeon. Different from the older specimens, Wizardry 8 features a fully 3D environment, making moving around on the map and positioning part of tactical considerations, as opposed to the standing around trading blows of yore. It features a somewhat odd fantasy setting populated with both the generic and strange, as well as with a hint of sci-fi in that you can fight androids and get some nice tech weapons from some aliens, who are competing with you and everyone else to become the new Gods.
Anyway, I likes me some sci-fi in my fantasy, so for the setting of this mod there shall also be modern and futuristic splashings in a fantasy world. But, there shall be one major difference in the design of this setting: a distinct wild-west flair. Yes, this means desert areas, people with wide-brimmed hats, and many more guns than the muskets and occasional phaser of the vanilla game.
Well, the people on the Wizardry boards love all the mods they can get, but here's the problem: they don't want to be spoiled. In a genre and series reliant on puzzles of many scales, they'd like to experience each playthrough finding things out for themselves. They're more than happy to help with the technical side of modding, but discussing story, level design, puzzles, monsters, pacing, and all that other stuff, they don't want to know.
That, my friends, is where you come in! Design, ideas, playtesting - a real collaborative effort we shall make!